• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 150 151 152 153 154 … 547 Next »
Offensive PoB attack idea

Server Time (24h)

Players Online

Active Events - Scoreboard
Core Dominance - 7 / 10,000
Humanity's Defiance - 80 / 10,000
Nomad Ascendancy - 46 / 10,000
Order Mastery - 10 / 10,000

Latest activity

Pages (3): « Previous 1 2 3 Next »
Offensive PoB attack idea
Offline Highland Laddie
06-29-2013, 02:48 AM,
#11
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

Well, one way to offset this is make space marines VERY expensive. Considering it actually costs hundreds of thousands, if not millions of dollars to train 1 modern high-quality marine, I think this could be better reflected in game pricing.
Reply  
Offline Dead Reckoning
07-11-2013, 07:57 AM,
#12
Member
Posts: 137
Threads: 10
Joined: Jan 2013

(06-29-2013, 02:48 AM)Highland Laddie Wrote: Well, one way to offset this is make space marines VERY expensive. Considering it actually costs hundreds of thousands, if not millions of dollars to train 1 modern high-quality marine, I think this could be better reflected in game pricing.

I also disagree with this. Unless it was pennies on the dollar to defend and super expensive to attack with low chance of success. Otherwise what's to stop me from investing in Marines to try and capture the 18 billion creds in Freeport XXI?
Reply  
Offline Wiz
07-11-2013, 09:34 AM, (This post was last modified: 07-11-2013, 09:37 AM by Wiz.)
#13
Member
Posts: 123
Threads: 6
Joined: Jul 2012

I like the ideas very much, so I just gathered them in one and here it is:

-First option is to keep the PoB as it is, just keep shooting the base for hours (yeah..and shoot a Core4 for endless days)

-Second one is Hell Hunter's with a little adjustment, there will be two sub-options:
1.Attack the base with Toxins/Viruses and leave the crew to die,the base will fall apart automatically (No crew to maintain it).
2.After the crew dies, the offenders will drop marines, scientists, crews....etc on the base, supply the base with tons of Water/Hazmat Canisters to clean up....ad the base is theirs!!!
~of course, the base owner will still be able to keep his base by supplying the base with Scientists, Water/Hazmat Canisters.....etc.

- The third is Highland Lady's, I think it would be a very great thing if it could be done, it would make more sense and would be also more RPish! (Buffing the Marines price should be done too).
Reply  
Offline Jack_Henderson
07-11-2013, 05:12 PM, (This post was last modified: 07-11-2013, 05:15 PM by Jack_Henderson.)
#14
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

(06-28-2013, 12:24 PM)Yber Wrote: When you shoot an outcast slaver 5ker, 2k people die instantly, and the rest are left floating around.

Adding them ingame is okay, especifically not using them due to morals is also okay. Denying their addition because of morals is hypocrisy,

You compare things that cannot be compared.
The attack against a slavery transport is imo something completely different to a biological/chemical attack with weapons of mass destruction.

In the slaver transport case, people die, but they never were the target. It just happens (actually only game dynamics force the 2k losses). The attack doesn't have the purpose of killing these innocents.

In the base attack example, it is the intention to kill innocents by dirty means.

I do not think that we should accept these terrible forms of war (that have been banned worldwide for some reasons) into a game, because in a game these means are used for fun.

Knowing a little bit about chemical and biological warfare, I do not want to see this reality depicted in a game in which people with no idea of what they are actually doing would just go "Lol, come on! Ship more virus plox, bc base must burn! Hehehe!".


Quote:Here's an idea: make PoBs capturable.

Here's one idea how: make a special class of asssult transport that can always dock on PoBs, but is also always shot at by defense turrets.

The idea is if you get the shield down, the transport is filled with marines, who can then capture the station. Capture can be prevented by having marines already stationed on the base, or by having small arms aboard for the spaceship crew to repel the attackers.

If the costs (for attacking a Core 4 base) are around 10 billion for the marines only and if the attack has to be kept up for at least 4-6 weeks, sure.

If it is meant to be any faster or cheaper, nope.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline Sava
07-11-2013, 05:26 PM,
#15
Member
Posts: 725
Threads: 54
Joined: Mar 2011

It's unfair that CAU8 battleship that costs 1.5 billion can be killed in a few minutes by a swarm of cheap small ships.
It should take about 150 hours - that's the amount of time spent for getting 1.5 bil.
Reply  
Offline Lonely Werewolf
07-11-2013, 05:30 PM,
#16
Member
Posts: 397
Threads: 15
Joined: Sep 2012

(07-11-2013, 05:26 PM)Sava Wrote: It's unfair that CAU8 battleship that costs 1.5 billion can be killed in a few minutes by a swarm of cheap small ships.
It should take about 150 hours - that's the amount of time spent for getting 1.5 bil.

And this is relevant how?

[Image: jGvKoXe.png]
Information | Recruitment | Message Dump | Roster | Feedback
Reply  
Offline Jack_Henderson
07-11-2013, 05:45 PM,
#17
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

(07-11-2013, 05:26 PM)Sava Wrote: It's unfair that CAU8 battleship that costs 1.5 billion can be killed in a few minutes by a swarm of cheap small ships.
It should take about 150 hours - that's the amount of time spent for getting 1.5 bil.

Difference: They respawn.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline EisenSeele
07-11-2013, 06:03 PM,
#18
Herder of Cats
Posts: 2,986
Threads: 224
Joined: Jan 2010

(07-11-2013, 05:45 PM)Jack_Henderson Wrote:
(07-11-2013, 05:26 PM)Sava Wrote: It's unfair that CAU8 battleship that costs 1.5 billion can be killed in a few minutes by a swarm of cheap small ships.
It should take about 150 hours - that's the amount of time spent for getting 1.5 bil.

Difference: They respawn.

They're also easy to kill if they're problematic, aren't exempt from engagement rules, and aren't able to shut down entire system entrances for months on end.

Nobody is forcing you to build a base, but bases force themselves on everyone else. Unless there's an actual, viable method to kill bases, they should not have any ability to interact with players in a meaningful capacity.

FEEDBACK
Reply  
Offline EisenSeele
07-11-2013, 06:06 PM,
#19
Herder of Cats
Posts: 2,986
Threads: 224
Joined: Jan 2010

Also, since we've clearly got no issues bombarding civilian population centers from orbit, what makes you think that we'd care about rules of war? Why would unlawful factions care at all?

FEEDBACK
Reply  
Offline Sava
07-11-2013, 07:34 PM,
#20
Member
Posts: 725
Threads: 54
Joined: Mar 2011

Right now you can grind up to the level where your base is invulnerable. Disco's level 80.
Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode