(07-29-2013, 02:23 PM)Thunderer Wrote: If you are looking for the best ship to fight other capital ships with, you are certainly looking for the Valor.
She can fire no heavy turrets backwards*, also not at point blank downwards and upwards, has only 1700 regens**, and her top and bottom profiles are so damn big***.
Well... why is the Valor good then?
Because you would, if you stopped whining, notice that she has a forward gun. And not just a plain, sucky FG like those little gunboats and cruisers have. This one deals 650k damage to the enemy, using only 2.4mils energy, and it can hurl its giant ball of death every 10 seconds, making it the 1st gun in the game by damage per second. Furthermore, it doesn't use that little red crosshair to aim, so your enemies won't be able to escape its grudge by strafing in order to move their crosshair on all possible sides. The FG allows you to shoot where YOU think the target will be. In combination with a missile and a pulse, it allows you to pew those little, annoying Bretonian battleships from distance, far from their cerbs. You can evade mortars pretty well by strafing up-down, but a Dunkirk will always evade cerbs better than you, so don't enter a cerb battle. Rely on your mighty forward gun to annihilate them from range. Oh, and one more thing - IT'S BLUE!
* I can show you a maneuver to counter your enemies trying to stab their guns into your butt.
** You won't even need regens if you stay at range and FG them. And if they charge you, the Dunkirks, 1700 is enough. It is 6-cerbed Redemptions that you have to be afraid of. But, don't worry - most of them are utter noobs.
*** Keep bombers away from those parts by turning in turret view. You can strafe pretty well if the enemy is facing your front, or side. Or even TS.
And also there is a trick how to fire cerbs and enemy cant evade them. Or can, but mostly he will get hit.
To those who did that topic: Just buy Liberty Dread, it is much more usefull because it is much more better.(3 cerbs and 4 prims forward, very thin, 8 mill core.)
(07-30-2013, 04:42 AM)Singularity Wrote: TRICK to fire Cerberus ??? Hmm.. Lot of things I am unaware of *Weep*
There is, but it requires you to either have more than 3 keys on your mouse, or the wheel to accept holding when clicked. Or your keyboard keys to accept holding at once, not after some time.
Luckily for my enemies, I have neither of those. But I sometimes manage to reach a similar effect by letting the enemy's center get out of my range, while their butt stays. Can't tell you more, sorry. The technique is too OP and it would render all the light and medium battleships obsolete.
(07-29-2013, 10:28 AM)Singularity Wrote: Well, Thanks all for all the reviews, I would really like to know which Battleship would be best for some decent fights ? At least be able to blow up a opponent battleship sometimes ?
In anti-battleship role - Liberty Dreadnought, Kusari Battleship, Valor, Turtle. - that is if you like to push forward, not run away and kite (yes, yes - Liberty Dread can nearly solo a full-cerb RMBS when facing it, if the battle starts from 4k)
LiDread, Togo, Mako, Dunkirk, Jorm if you prefer to run away and kite/TS. I'm not recommending ossie, since just 1 heavy slot makes you too much of a specialized ship. Aquilon can also show nice performance here.
In Fire Support role - Turtle, KuBS, Liberty Carrier, Rheinland Carrier. (last one is rather unique in it's stats, being only Light battleship in the mod capable of good fire support. sad that it gets wasted by jorms.)
Ranseurs and Legates are not as good in anti-BS roles against House ones (yes, I know what Legate is capable of, but it's still outperformed by persons with same skill) - but the ZOI. THE ZOI. You can blow stuff up in half of Sirius. (Rheinland, Bretonia, Kusari, Omicrons, Omegas, Sigmas for Legate and Taus, Kusari, Bretonia, Liberty, Omicrons, Sigmas for Ranseur.)