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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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are fighters with spyglass/battleship scanners OORP?

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Poll: Are spyglass and battleship scanners oorp on fighters, freighters and small transports?
You do not have permission to vote in this poll.
yes
56.67%
34 56.67%
no
43.33%
26 43.33%
Total 60 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): « Previous 1 2 3 4 5 6 Next »
are fighters with spyglass/battleship scanners OORP?
Offline Reid
01-12-2014, 02:24 AM,
#11
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Does it really matter?

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Offline teschy
01-12-2014, 02:30 AM,
#12
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(01-12-2014, 02:24 AM)Safe Haven Wrote: Does it really matter?

Common sense?
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Offline sindroms
01-12-2014, 02:32 AM,
#13
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It is a moneysink, really. Just like getting a Mk8 armor, instead of a Mk7.

Want to get the best goodies, dish out money. Good thing that such a moneysink exists right now.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Binski
01-12-2014, 02:41 AM,
#14
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yeah...I think people get hung up on the word 'battleship' in there. Its a long range scanner. If it had been so important in the first place to only have them on caps, it should have been arranged that way. Yes it is a moneysink, and why not? Exactly right, just like with the CAP armors, after you play long enough you want to get the best stuff, and thats what you can work towards as a goal. Get a few people working with you and you'll have them in no time.

If something must be done, change the name to long range scanner and leave it be.

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Offline Omi
01-12-2014, 02:41 AM,
#15
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(01-12-2014, 02:24 AM)Safe Haven Wrote: Does it really matter?

Not unless you're the kind of person who gets their panties bunched up over this sort of thing.

Next thing you know there'll be mutterings about capital armour upgrades being ooRP on transports, since they're not really capital ships.

Just rename the Battleship Scanner to Really Big Scanner, or something.

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Offline sindroms
01-12-2014, 02:46 AM, (This post was last modified: 01-12-2014, 02:46 AM by sindroms.)
#16
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Or how about tweak it a bit. Give battelships a Spyglass scanner copy, which cannot be mounted on nothing but caps, while remaking the current BS scanner to have 0m cargo scan range and leave the detection range as it is.

Then you will have a highly specialized scanner.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Ponge
01-12-2014, 10:02 AM, (This post was last modified: 01-12-2014, 10:42 AM by Ponge.)
#17
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I think it is quite ooRP to have a scanner of that size on other ships than cruisers and battleships, and the infocard also supports that.

Suggestion
Limit the BS/Spyglass only to cruisers and battleships, and create a specialized scanner for ONLY light fighters, like 20k scan range, 2k cargo scan range, so people can make long range scout/interceptor crafts, giving a new boost to LF use.

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Offline Jack_Henderson
01-12-2014, 10:47 AM,
#18
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Joined: Nov 2010

Spazzy got it right.
These scanners are the first real money sink after CAU armor.
They are useful, and cost A LOT.
I have never managed to drain my banks significantly, but when I changed scanners on my main ships, it HURT my banks. First time in 3 years.

So yes, it is good that these scanners exist.

For the future: Perhaps the BS-scanner many have now could be reduced in range slightly. 20k would also work and would reduce the impact on gameplay, without taking the advantage that you paid 250 mils for completely.

Then make one for Battleships/Cruisers only: 25 k. And make it 500 mils.
And one last for BS/Carriers only: 30-35 k. Make it 1 billion.

People will pay it. Hurt their bank accounts. Start flying more.

Quote:Or create a specialized scanner for fighters, like 20k scan range, 2k cargo scan range, so people can make long range scout/interceptor crafts.

Ye. Snub variations should exist. Also extremely expensive, to be money sinks.

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Offline Hidamari
01-12-2014, 12:36 PM, (This post was last modified: 01-12-2014, 12:43 PM by Hidamari.)
#19
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(01-12-2014, 01:37 AM)Saronsen Wrote: Game mechanics, you'd cause more trouble making a rule YOU CANT USE BATTLESHIP SCANNERS than just leaving it as is.

Same reason Zoner battleships haven't been deleted yet.
Yea, was more about limiting ourselves rather than saying nobody should be allowed though.

(01-12-2014, 02:00 AM)SummerMcLovin Wrote: Either of them on a small ship doesn't make a lot of sense, but it's fine for now. Might be ooRP, but not in a harmful way: you could say the same about "experimental and unique" codenames numbering the thousands in our version of the world.

I was going to post saying "wait for Kaz to make people squirm by mentioning his coding about it" but seems he's not went for it. I don't know if there actually are going to be limited to battleships or not.

The enlarged parts are bits I am affraid of really. I do not want to end up with three dozen worthless scanners however many months down the line because of sudden changes to this system making A LOT of grinding made instantly redundant.

Some admin green or dev amber would be appreciated on that topic.

(01-12-2014, 02:11 AM)teschy Wrote: Well honestly I don't care about their price.. or stats, but at least rename it from Battleship Scanner to something that doesn't include the keyword 'Battleship' in it.
(01-12-2014, 02:24 AM)Safe Haven Wrote: Does it really matter?
It does, but not so much that I want to take peoples toys away.


(01-12-2014, 10:02 AM)Ponge Wrote: I think it is quite ooRP to have a scanner of that size on other ships than cruisers and battleships, and the infocard also supports that.

Suggestion
Limit the BS/Spyglass only to cruisers and battleships, and create a specialized scanner for ONLY light fighters, like 20k scan range, 2k cargo scan range, so people can make long range scout/interceptor crafts, giving a new boost to LF use.

well that was the idea behind this, I was wanting 75th to get a upgrade to help them be better scouts, but there is sort of red tape and 3.5 billion credits standing in the way. lol

(01-12-2014, 10:47 AM)Jack_Henderson Wrote: Spazzy got it right.
These scanners are the first real money sink after CAU armor.

Quote:Or create a specialized scanner for fighters, like 20k scan range, 2k cargo scan range, so people can make long range scout/interceptor crafts.

Ye. Snub variations should exist. Also extremely expensive, to be money sinks.


there seems to be a split on this issue. though like teschy/vulk said if the infocard was changed and the word 'battleship' removed, that would be good enough for me, and if the spyglass scanner is made by HF and not lane hackers then there is little chance OC would have them anyway..

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Offline Pavel
01-12-2014, 12:46 PM,
#20
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Moneysinks arguments are the best ones in that thread for me. If it hurts so much to fly with battleship scanner on a snub, there should be miniature version of that useful moneysink toy.
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