How about making it a "bad cop" department, run in the style of Steven Seagal, keeping it barely legal and totally deadly. Criminals would know they would have a bad time if one of your guys showed up on the screen (unless a really big bribe or something.)
Quote:What about using the LSF ID? They can uphold the law, but they can be played "a bit out of the box".
I didn't actually think about LSF ID, but if we were to use this deserted Carrier idea that I really like, I see three problems with it, that LPI ID sort of overcomes:
1) Vigilantes deserted from LN or just normal civilian people with LSF IDs don't really fit the theme, but this is not the biggest problem and can be temporarily used until/if we get the official ID.
2) Getting LSF IFF on a ship that is already restarted and in use is a pain in the backside. Getting a LPI IFF on a LN restarted ship is pretty easy.
3) This (don't know if this has already been fixed)
Quote:You said you can't kill the ship after it dropped the contraband; as this is a server rule, you won't be able to circumvent it with any ID or RP.
That was badly phrased, let's try again. What I meant is that if you fly a transport with ludacris amounts of contraband (for example a Liner filled up with Cardamine, I was thinking of 3,600+ cargo), you'd get blasted without an excuse. The ID is a problem when you want to enforce this in-game, because if someone feels like he got caught and just wants to drop their contraband and does so, we can't really blast him.
So if you fly with, say, 2K of cardamine, you will be kindly asked to drop your cargo and blasted only if you don't comply. If you fly something bigger than a Freelancer ID can handle and have contraband, you get blasted anyway. Some cargos, for example Slaves (this is not really the best example, because Lolberty exports them) will not be under this rule for obvious reasons.
Quote:How about making it a "bad cop" department, run in the style of Steven Seagal
This was my first concept, but people who I talked to didn't think this was a good idea, especially when I mentioned the term "lawful pirate".
Quote:That was badly phrased, let's try again. What I meant is that if you fly a transport with ludacris amounts of contraband (for example a Liner filled up with Cardamine, I was thinking of 3,600+ cargo), you'd get blasted without an excuse. The ID is a problem when you want to enforce this in-game, because if someone feels like he got caught and just wants to drop their contraband and does so, we can't really blast him.
So if you fly with, say, 2K of cardamine, you will be kindly asked to drop your cargo and blasted only if you don't comply. If you fly something bigger than a Freelancer ID can handle and have contraband, you get blasted anyway. Some cargos, for example Slaves (this is not really the best example, because Lolberty exports them) will not be under this rule for obvious reasons.
You can´t simply destroy big smuggler with any ID you mentioned. You have to RP and make demand before you attack and using LPI ID you really can´t "execute" somebody who is willing to cooperate, that is allowed only to Terrorist ID I think. Sooner or later admins will slap your fingers. You probably have to drop this idea.
Quote:You can´t simply destroy big smuggler with any ID you mentioned.
Yeah, this is something that is limited and as I said before, if we want to do this, then either with proper RP or just not do this until/if we get our own.
My first thought would be for you to simply to join LPI (and thereby bring up their activity level, which you complain is down), and maybe just run yourselves as a no-nonsense Federal Marshal squad (think Texas Rangers) that are harsh at the criminals. Or, just do that last part as an indie LPI group, if you didn't want to be with the officials.
1. You can still demand smugglers drop their cargo (and shoot if they don't)
2. You can pew pirates
3. You get TLAGSNET access
If you're overly worried about it not fitting with already done RP, I'd say....big whoop. Change the RP to make yourselves fit.
The biggest issue I see here so far is that you wish to roleplay harsh law enforces with zero tolerance to any unlawful activity. While I like the idea myself, the server rules right now do not allow you to execute a transport without demanding money, cargo or a roleplay demand, and without them declining the demand.
The only public ID that allows you to engage transports as combat targets is the Xeno ID. And since you want to be in Liberty anyway, that can be a good choice. You are still considered as unlawful though, so there are huge limitations on that, though the thought of a Xeno group that specifically targets smugglers is a fun one indeed.
If done right.
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The only real problem I can see aside those that have been mentioned is that smugglers are barely existent, even in Liberty (though as ID's override the rules, if the Vigilante ID was brought back, then opening fire without a proper demand is possible). So really it's a two-way balance. If a higher number of smugglers were around again then maybe even LPI could get their boots back on and fly more again, hence kind of invalidating this faction, though a blend of your ideas is a good shout.
Quote:The only real problem I can see aside those that have been mentioned is that smugglers are barely existent, even in Liberty
I don't know, then maybe I'm just lucky, because I see them all the god damn time.
Quote:The biggest issue I see here so far is that you wish to roleplay harsh law enforces with zero tolerance to any unlawful activity. While I like the idea myself, the server rules right now do not allow you to execute a transport without demanding money, cargo or a roleplay demand, and without them declining the demand.
I think we have already established, that this is not going to be the case, we woud just demand them to drop their contraband.
Quote:though the thought of a Xeno group that specifically targets smugglers is a fun one indeed.
I got thinking and talking with a few people about this deserted carrier idea, and they seem to dig it, and I don't think Xenos would be any serious having a Carrier :|
Quote: Or, just do that last part as an indie LPI group, if you didn't want to be with the officials.
This is kind of what we will be going for, if we're using LPI ID. I will write a bit more of the storyline today and publish it here because I have some ideas that might work very well here.
Quote:1. You can still demand smugglers drop their cargo (and shoot if they don't)
2. You can pew pirates
3. You get TLAGSNET access
1) We would anyway with LPI ID.
2) We would anyway with LPI ID.
3) We would anyway with LPI ID, however I was thinking about a bit of story that would involve someone hacking the TLAGSNET for us.
Quote:You can´t simply destroy big smuggler with any ID you mentioned.
Yeah, this is something that is limited and as I said before, if we want to do this, then either with proper RP or just not do this until/if we get our own.
>Until we get our own
I really don't see this happening any time soon, even though I'd like it.