Gallia is mostly inactive because the game reached its saturation when it comes to systems. There are too many.
If Gallia was added somewhere in the center of major trade routes, maybe it would have been active but it's added in a small corner of the map.
Some very profitable mining could be set up in Gallia but that'd be very much against its established lore ("Nous utilisé toutes les ressources et nous devons attaquer le Sirius"). Imagine some mineral or gas or something that Rheinland could use and it's only available for mining/gathering in Gallia.
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Another reason Gallia is dead is because the primary sources of activity for the entire House were shifted out into the Taus and Bretonia. Given that this was an intentional design choice from the beginning, sometimes I wonder if Igiss ever actually wanted Gallia to succeed...
The only time Gallic factions have ever predominantly operated in their own space was when they were forced to by the rules in .85 during the border world transitional release. As soon as they got access to Sirius, there was an exodus to places where things actually happened.
The whole place is a perfect storm of good intentions stemming from bad ideas.
(11-27-2015, 12:56 PM)Mao Wrote: Some very profitable mining could be set up in Gallia ...Imagine some mineral or gas or something that Rheinland could use and it's only available for mining/gathering in Gallia.
That's good idea. Imagine an ore that is not much needed for Gallia but of great interest to Rheinland and Kusari. That ore could be super expensive and good source of income for new players and those looking for fast EC. But mining ore and transporting it safely are two different things...so the more miners go to mine, the more traders will come to buy the ore instantly and transport it away. (Same thing could be seen back then in Dublin where around 10 traders were waiting near Essex and nearly same amount of miners were around to...well, mine the ore) Add some pirates to intercept these transports coming out from Gallia and KNF/RM to defend the transports and there you go some activity necessity.
Some might say "this idea is gona force players in to Gallia" ...well not true. Nobody is gona be forced to go there but if they are desperate for EC can have an opportunity.
If you want to move activity into Gallia, all you need is an ultra-OP trade route. (See: 4.83 Tau 31 one trade lane.)
You will gain traders, pirates and lawfuls and every other organisation will flock there. If everywhere is equally great, then all you're going to get is a spread of players dependent on safety for trade and mass gatherings at NY.
Umm, I see that you are all getting carried away very quickly. Remember what happen when mining stuff got buffed. Did player interactions increased? Do you think that adding another, even more profitable route would make people want to do it more often, rather then make enough money and don't bother with it forever? Or do you think that a player with even more expensive cargo would like to interact with anyone?
(11-27-2015, 02:02 PM)Timmy Wrote: Umm, I see that you are all getting carried away very quickly. Remember what happen when mining stuff got buffed. Did player interactions increased? Do you think that adding another, even more profitable route would make people want to do it more often, rather then make enough money and don't bother with it forever? Or do you think that a player with even more expensive cargo would like to interact with anyone?
Good question on what the long-term end goal is. I can't speculate on that.
However, it shouldn't be about their desire to interact. Model the system into bottlenecks which force interaction.
(11-27-2015, 02:02 PM)Timmy Wrote: Umm, I see that you are all getting carried away very quickly. Remember what happen when mining stuff got buffed. Did player interactions increased?
Yes, I remember the Gold Rush in Dublin. I remember that I made a Molly pirate specifically for that. I remember having a BMM transport. I remember lots and lots of pirates along the gold ore trade routes. I remember that I was trying to avoid them by taking some very long and risky routes. I remember being attacked on those routes as well. I also remember ~150 players every evening.
(11-27-2015, 02:02 PM)Timmy Wrote: Do you think that adding another, even more profitable route would make people want to do it more often, rather then make enough money and don't bother with it forever?
There's no such thing as "enough money"!!!
(11-27-2015, 02:02 PM)Timmy Wrote: Or do you think that a player with even more expensive cargo would like to interact with anyone?
No, he wouldn't but others would very much like to interact with his cargo
(11-27-2015, 02:10 PM)Mao Wrote: Yes, I remember the Gold Rush in Dublin. I remember that I made a Molly pirate specifically for that. I remember having a BMM transport. I remember lots and lots of pirates along the gold ore trade routes. I remember that I was trying to avoid them by taking some very long and risky routes. I remember being attacked on those routes as well. I also remember ~150 players every evening.
Emm, Dublin is a small system, so doing this kind of thing there have made sense. Gallia is a huge house with huge systems. Plus we have PoBs which can be built next to mining zone. And you can't dodge that in your Mollys, can you?
(11-27-2015, 02:10 PM)Mao Wrote: There's no such thing as "enough money"!!!
I have 3 bills right now, and that's enough for me to not trade or mine or make money in any other way ever again.
(11-27-2015, 02:10 PM)Mao Wrote: No, he wouldn't but others would very much like to interact with his cargo
It doesn't mean that he'll let himself be caught. The player list thingie is still there, remember? There's nothing to stop me from avoiding anyone who's after my cargo, especially when you think that I am in absolutely no rush with the way money making/spending works currently.
(11-27-2015, 02:07 PM)n00bl3t Wrote: Good question on what the long-term end goal is. I can't speculate on that.
However, it shouldn't be about their desire to interact. Model the system into bottlenecks which force interaction.
I do agree that some force should be implemented, but it shouldn't be felt like you are forced in this context. In my opinion making money in this game must be necessary to play it, instead of just buying ships. Because with current repair bills and especially ways to avoid them there's really no need to bother yourself with them.
(11-27-2015, 02:17 PM)Timmy Wrote: It doesn't mean that he'll let himself be caught. The player list thingie is still there, remember? There's nothing to stop me from avoiding anyone who's after my cargo, especially when you think that I am in absolutely no rush with the way money making/spending works currently.
and this brings us to the school example of metagaming ... since as far as I remember the chat list was never part of the RP enviroment, although many people debated on this. I might be wrong and missed something but still.
Also, after some time pirates were always smart enough to name ships to be less obvious ..