• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 86 87 88 89 90 … 779 Next »
Gallia

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
Gallia
Offline Mao
11-27-2015, 12:56 PM,
#11
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

Gallia is mostly inactive because the game reached its saturation when it comes to systems. There are too many.

If Gallia was added somewhere in the center of major trade routes, maybe it would have been active but it's added in a small corner of the map.

Some very profitable mining could be set up in Gallia but that'd be very much against its established lore ("Nous utilisé toutes les ressources et nous devons attaquer le Sirius"). Imagine some mineral or gas or something that Rheinland could use and it's only available for mining/gathering in Gallia.

[Image: ZZ0gBOD.png]
Reply  
Offline jammi
11-27-2015, 01:22 PM,
#12
Badger Pilot
Posts: 6,549
Threads: 360
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

Another reason Gallia is dead is because the primary sources of activity for the entire House were shifted out into the Taus and Bretonia. Given that this was an intentional design choice from the beginning, sometimes I wonder if Igiss ever actually wanted Gallia to succeed...

The only time Gallic factions have ever predominantly operated in their own space was when they were forced to by the rules in .85 during the border world transitional release. As soon as they got access to Sirius, there was an exodus to places where things actually happened.

The whole place is a perfect storm of good intentions stemming from bad ideas.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  
Offline n00bl3t
11-27-2015, 01:35 PM,
#13
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

So it's still a powertrader's dream and dead?

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline FallenKnight
11-27-2015, 01:47 PM, (This post was last modified: 11-27-2015, 01:47 PM by FallenKnight.)
#14
Member
Posts: 1,077
Threads: 69
Joined: May 2010

(11-27-2015, 12:56 PM)Mao Wrote: Some very profitable mining could be set up in Gallia ...Imagine some mineral or gas or something that Rheinland could use and it's only available for mining/gathering in Gallia.
That's good idea. Imagine an ore that is not much needed for Gallia but of great interest to Rheinland and Kusari. That ore could be super expensive and good source of income for new players and those looking for fast EC. But mining ore and transporting it safely are two different things...so the more miners go to mine, the more traders will come to buy the ore instantly and transport it away. (Same thing could be seen back then in Dublin where around 10 traders were waiting near Essex and nearly same amount of miners were around to...well, mine the ore) Add some pirates to intercept these transports coming out from Gallia and KNF/RM to defend the transports and there you go some activity necessity.

Some might say "this idea is gona force players in to Gallia" ...well not true. Nobody is gona be forced to go there but if they are desperate for EC can have an opportunity.

[Image: HEdQNeI.png]
[Image: iELcapo.png]
Discovery Bridges[Feedback] Baron Piett[Biography]
Reply  
Offline n00bl3t
11-27-2015, 02:01 PM,
#15
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

If you want to move activity into Gallia, all you need is an ultra-OP trade route. (See: 4.83 Tau 31 one trade lane.)

You will gain traders, pirates and lawfuls and every other organisation will flock there. If everywhere is equally great, then all you're going to get is a spread of players dependent on safety for trade and mass gatherings at NY.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Timmy
11-27-2015, 02:02 PM, (This post was last modified: 11-27-2015, 02:05 PM by Timmy.)
#16
Probation
Posts: 995
Threads: 128
Joined: Jan 2012

Umm, I see that you are all getting carried away very quickly. Remember what happen when mining stuff got buffed. Did player interactions increased? Do you think that adding another, even more profitable route would make people want to do it more often, rather then make enough money and don't bother with it forever? Or do you think that a player with even more expensive cargo would like to interact with anyone?
Reply  
Offline n00bl3t
11-27-2015, 02:07 PM,
#17
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

(11-27-2015, 02:02 PM)Timmy Wrote: Umm, I see that you are all getting carried away very quickly. Remember what happen when mining stuff got buffed. Did player interactions increased? Do you think that adding another, even more profitable route would make people want to do it more often, rather then make enough money and don't bother with it forever? Or do you think that a player with even more expensive cargo would like to interact with anyone?

Good question on what the long-term end goal is. I can't speculate on that.

However, it shouldn't be about their desire to interact. Model the system into bottlenecks which force interaction.
Reply  
Offline Mao
11-27-2015, 02:10 PM, (This post was last modified: 11-27-2015, 02:12 PM by Mao.)
#18
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

(11-27-2015, 02:02 PM)Timmy Wrote: Umm, I see that you are all getting carried away very quickly. Remember what happen when mining stuff got buffed. Did player interactions increased?
Yes, I remember the Gold Rush in Dublin. I remember that I made a Molly pirate specifically for that. I remember having a BMM transport. I remember lots and lots of pirates along the gold ore trade routes. I remember that I was trying to avoid them by taking some very long and risky routes. I remember being attacked on those routes as well. I also remember ~150 players every evening.

(11-27-2015, 02:02 PM)Timmy Wrote: Do you think that adding another, even more profitable route would make people want to do it more often, rather then make enough money and don't bother with it forever?
There's no such thing as "enough money"!!!

(11-27-2015, 02:02 PM)Timmy Wrote: Or do you think that a player with even more expensive cargo would like to interact with anyone?
No, he wouldn't but others would very much like to interact with his cargo Wink
Reply  
Offline Timmy
11-27-2015, 02:17 PM, (This post was last modified: 11-27-2015, 02:18 PM by Timmy.)
#19
Probation
Posts: 995
Threads: 128
Joined: Jan 2012

(11-27-2015, 02:10 PM)Mao Wrote: Yes, I remember the Gold Rush in Dublin. I remember that I made a Molly pirate specifically for that. I remember having a BMM transport. I remember lots and lots of pirates along the gold ore trade routes. I remember that I was trying to avoid them by taking some very long and risky routes. I remember being attacked on those routes as well. I also remember ~150 players every evening.

Emm, Dublin is a small system, so doing this kind of thing there have made sense. Gallia is a huge house with huge systems. Plus we have PoBs which can be built next to mining zone. And you can't dodge that in your Mollys, can you?

(11-27-2015, 02:10 PM)Mao Wrote: There's no such thing as "enough money"!!!

I have 3 bills right now, and that's enough for me to not trade or mine or make money in any other way ever again.

(11-27-2015, 02:10 PM)Mao Wrote: No, he wouldn't but others would very much like to interact with his cargo Wink

It doesn't mean that he'll let himself be caught. The player list thingie is still there, remember? There's nothing to stop me from avoiding anyone who's after my cargo, especially when you think that I am in absolutely no rush with the way money making/spending works currently.

(11-27-2015, 02:07 PM)n00bl3t Wrote: Good question on what the long-term end goal is. I can't speculate on that.

However, it shouldn't be about their desire to interact. Model the system into bottlenecks which force interaction.

I do agree that some force should be implemented, but it shouldn't be felt like you are forced in this context. In my opinion making money in this game must be necessary to play it, instead of just buying ships. Because with current repair bills and especially ways to avoid them there's really no need to bother yourself with them.
Reply  
Offline Oldum
11-27-2015, 02:21 PM,
#20
Member
Posts: 1,357
Threads: 87
Joined: Apr 2009

(11-27-2015, 02:17 PM)Timmy Wrote: It doesn't mean that he'll let himself be caught. The player list thingie is still there, remember? There's nothing to stop me from avoiding anyone who's after my cargo, especially when you think that I am in absolutely no rush with the way money making/spending works currently.

and this brings us to the school example of metagaming ... Wink since as far as I remember the chat list was never part of the RP enviroment, although many people debated on this. I might be wrong and missed something but still.

Also, after some time pirates were always smart enough to name ships to be less obvious ..
Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode