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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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What if Sirius was smaller? Bringing an idea back again

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What if Sirius was smaller? Bringing an idea back again
Offline Doria
11-29-2015, 12:21 AM,
#11
Omicron Supply Industries
Posts: 718
Threads: 31
Joined: Mar 2013

being a trader faction leader, I can see that trading would get very boring very soon, without route options.
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Offline Swallow
11-29-2015, 11:34 AM,
#12
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

As for me, Discovery should be advertised as a RP environment in the first place. And refined to achieve better level of RP-ability. Adding new things statement can fit such a small universe as well: ships, objects in existing space. There are options to put this small universe appealing and advertisible. Simply put it as a feature that raises interaction.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Epo
11-29-2015, 11:47 AM, (This post was last modified: 11-29-2015, 11:55 AM by Epo.)
#13
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

I will tell it once again: If you ever host something like it, count me in to test it Smile
I'm not sure if it could replace the current Discovery, but it would be nice to check it out anyway.
I'm for every realistic change which could be done and those 'big' planets are definitely something I would like to see in game.
I think it could have passed, maybe with much lower player count than the Discovery has right now, but we should find some 'recruits' withno any problems.

Once again: If you ever try to test it, count me in. Maybe I'll be able to bring a few people with me as well
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Offline Swallow
11-29-2015, 12:37 PM,
#14
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Hm... It sounds like it is FOMD time soon!

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Nexodius
11-29-2015, 01:08 PM, (This post was last modified: 11-29-2015, 03:37 PM by Nexodius.)
#15
Member
Posts: 27
Threads: 0
Joined: Nov 2015

They should make some remote planets just like tomioka in nagano. There is a docking ring (not the orginal)that takes you to the planets atmosphere when i first saw it i just said wow whats this i like it! there is a moring point that takes you to the planets settlement ( sad that its a stations settlement) .

[Image: galaxy-quest-jason-sees-outer-space-for-...es.hu_.jpg]
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Offline The Savage
11-29-2015, 04:20 PM, (This post was last modified: 11-29-2015, 04:24 PM by The Savage.)
#16
Probation
Posts: 1,034
Threads: 60
Joined: Nov 2015

Not to be rude, but I don't see pic.

As for the idea, I proposed once an idea about Pocket Sirius, in which 2-3 systems would be present, with removal (no TLs as well) or fusion of certain stations - turning systems into regions.

Also, fuse Ellesmere with Alaska. The latter is very empty in the West.
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Offline Swallow
11-29-2015, 04:41 PM,
#17
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(11-29-2015, 04:20 PM)FluffReborn Wrote: Not to be rude, but I don't see pic.

As for the idea, I proposed once an idea about Pocket Sirius, in which 2-3 systems would be present, with removal (no TLs as well) or fusion of certain stations - turning systems into regions.

Also, fuse Ellesmere with Alaska. The latter is very empty in the West.

The picture is pretty much pocket Sirius, two systems per house, two for edge worlds, three for independent worlds, one for OCs and one for Corsairs.
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Offline Croft
11-29-2015, 05:01 PM,
#18
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

A smaller Sirius sounds good but the reduction suggested is a little extreme for my tastes though I fully support the intention behind it. What the dev team is doing currently, naming cutting down filler and guard systems feels like the better path but it's only half of the issue, the other half I believe is that faction identities have become watered-down and generic until the only differences are the ships and ZoI's.
Simply cramming everyone into oversized systems won't help much if the roles we're meant to be playing are duller than dishwater.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline The Savage
11-29-2015, 05:17 PM, (This post was last modified: 11-29-2015, 05:21 PM by The Savage.)
#19
Probation
Posts: 1,034
Threads: 60
Joined: Nov 2015

It's quite ironic to see introduced systems removed from the mod.

@Croft I agree with watering down faction identities. Kusari ought to have faster but poorer ships, with pocket destroyer it its fleet and Rheinland was ought to have the most advanced military technology of all Sirius (except for The Order and LSF vessels), with fleet advantageous in quality, not quantity (like Liberty), while Liberty was given role of Space China, trading with everyone and factually owning everyone else because of ecomony.
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Offline nOmnomnOm
11-29-2015, 05:21 PM,
#20
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

The thing I love about the map is the vastness of space.
How about we propose star citizen to also be small too. No. Ots kinda the nature of a space game to be big.

Also trading would such SO much if it is smaller space.

[Image: zBEqQfl.jpg?1]
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