(12-05-2015, 05:11 PM)Hidamari Wrote: they should cost as much as the highest sale price of ore commodities, each so like 10k
I'm for 20k,/each so it would be 20mil in total per 1000 bats. So 12-15 minutes in Kamome.
On the other hand this price would make sense if used on capital ship, 20mil or even 10mil to cloak yourself only for about 2 minutes on snub is way too expensive. I would be ever for higher price for capital cloaking batteries, but snub ones shouldn't cost more than 5mil per 1000 units.
20mil still seems like too much. At the very least, disruptors and cloaking devices should get separate battery types. Given how their usage is different, they shouldn't cost the same.
I like the idea, actually.
Helps with making a money-sink too!
Also helps to make things better with nomads that can cloak freely. Basically splitting between human-capable tech vs alien.
( just not 5 mill per battery plz XD )
Well time to gather as many batteries as I can before the prices change!!
(12-05-2015, 05:28 PM)nOmnomnOm Wrote: I like the idea, actually.
Helps with making a money-sink too!
Also helps to make things better with nomads that can cloak freely.
( just not 5 mill per battery plz XD )
Well time to gather as many batteries as I can before the prices change!!
Why are they available anywhere?
Why did we ditch the fuel based economy which gave way more instrumental value to fuel commodities? (which was an entire section of the economy axed)
Why did we go from cloaks being considered rare and difficult to attain, to a world where anyone can land on any base that they are neutral or better to and be able to refuel their exotic technology?
Why did we go from actually needing to be strategic about the use of cloaks to being able to cloak from docking point to dock point and always know there will be batteries waiting for you?
Oh yeah, cloaks are bad. Here they are, but don't use them. Especially not to the best of their ability!
I admit little changed for snub cloaks, but for the rest, fuel mattered, and where you could get it was a challenge. If you were like me, you worked to RP with people to get access to bases, or you flew around charting friendly bases and who sold what for fuel.
No lets ditch that and make it an arcade game and blame it on capital ship ambushes, which is like the #1 first world problem of disco. Its not that batteries are too cheap, they are under the circumstances, but anyone who still prefers settling for this system is totally insane to me. Not to mention the loss of customization of your own ship. Choosing what armor to use, or how much cargo you want to use, and balancing your own cloak fuel ability, was what made this game stick out to me as actually open ended. I'll never understand why it was determined it was a good idea to make that change, when so much was lost due to it, and practically nothing gained but giving everyone with a snub cloak invincibility, and the ability to fly around the entire game cloaked with little thought as to your next move.
I don't think cloak batteries should be raised in price ...
but if that satisfy the community then so will be it.
Please don't make it extremely expensive. Thanks
Respectfully, Malmsteen
how about instead of rising the price we make cloaking batteries take cargo space like Heavy cloak batteries, otherwise rising the price won't do anything to stem the use of cloak batteries, If I can afford to buy a cloak I can afford to pay any price for the batteries