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AI ID - adjustment proposal

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AI ID - adjustment proposal
Offline HassLHoFF™
01-19-2016, 07:44 PM,
#11
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OP UPDATED

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Offline The Savage
01-19-2016, 07:56 PM,
#12
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The updated OP is even worse... :|
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Offline HassLHoFF™
01-19-2016, 07:58 PM,
#13
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(01-19-2016, 07:56 PM)FluffReborn Wrote: The updated OP is even worse... :|

Indeed, that might be a little too extreme. Updated OP again.

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Offline Garrett Jax
01-19-2016, 08:00 PM,
#14
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Hasselhoff, there is no way you are going to be able to turn the AI ID into a terrorist ID. I admire your persistence, but you've been told no several times already.

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Offline HassLHoFF™
01-19-2016, 08:19 PM, (This post was last modified: 01-19-2016, 08:29 PM by HassLHoFF™.)
#15
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(01-19-2016, 08:00 PM)Garrett Jax Wrote: Hasselhoff, there is no way you are going to be able to turn the AI ID into a terrorist ID. I admire your persistence, but you've been told no several times already.

I seriously don't get why you are still accusing me into "turning" the AI ID into a terrorist ID phantom ripoff. I just like to remind you to the old AI ID without exception line for transports. You guys have changed the ID like it is now and you have changed it without any notification, question, idea or anything else while I was leading the official faction. Do you call this a cool move?

Code:
The former ID (2012) was:

Can attack any ship in self-defense or in defense of another AI ship.
Can attack any ship in systems that do not contain a jumpgate.
Cannot use any transports with more than 4,200 cargo.
Cannot participate in unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats, AI Cruiser

I had once made a mistake, therefore, the whole faction had received its sanction.
Haven't I stated my intention already in the OP to be able to play the faction in a realistic way without being unbalanced? Or do you just want to restrict to something that makes it only half-playable?
Please explain me the sense behind this?

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Offline Garrett Jax
01-19-2016, 08:35 PM,
#16
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Giving a faction the ability to attack transports is a recipe for grief. Particularly to a faction leader that has proven time and again he cannot be trusted. I don't need to go into the reasons why I state this, do I?

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Offline Antonio
01-19-2016, 08:37 PM,
#17
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Treating transports as combat targets is one of the most abusable lines of any ID, ever. It definitely shouldn't be given to the AI ID.

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Offline The Savage
01-19-2016, 08:39 PM,
#18
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Errrr, that's original line from AI ID I believe...
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Offline HassLHoFF™
01-19-2016, 09:32 PM, (This post was last modified: 01-19-2016, 09:57 PM by HassLHoFF™.)
#19
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(01-19-2016, 08:35 PM)Garrett Jax Wrote: Giving a faction the ability to attack transports is a recipe for grief. Particularly to a faction leader that has proven time and again he cannot be trusted. I don't need to go into the reasons why I state this, do I?
So, why revoking it from the AI in first place, I underline, without asking/informing/talking about it with the official faction? Of course, you need to go into reasons or do you think I am/was the only player of AI?
Furthermore accusing me of being untrustful is a nice statement within a conversation, even I had explained my reasoning. Another cool move Jax and a quite arrogant one again.

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Offline HassLHoFF™
01-19-2016, 10:01 PM,
#20
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OP updated once again.

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