(06-04-2016, 10:47 PM)TheFreelancer Wrote: Honestly smuggling needs a small buff if you ask me, same with trading, because I see barely anyone smuggle/trade (Ive only smuggled once in my 1 and a half years of playing Discovery, since Mining is much more profitable!) compared to mining (However they do have to trade the ores if they are a lone miner, or working with transports, but thats besides the point), and It may bring some more frequent RP encounters to both lawful and unlawful factions!!
Actually, the reason why you see barely anyone smuggle/trade is because trading is way too profitable. People can earn enough money for fully set capital ship in a day or two. And once they have all shiny stuff they wanted, what can be achieved within few weeks at best, time they spend with trading is heavily reduced and very often the also get bored.
The Problem seems that trading/smuggling/mining (money earning in general) is way too easy since the last updates. I remember back in 4.85 there were lots of guys trading with their Gull Transports and got robbed for 2mils in every second system. Might also be a activity problem. I'm not sure about that.
(06-04-2016, 11:39 PM)Dr.Linston Wrote: The Problem seems that trading/smuggling/mining (money earning in general) is way too easy since the last updates. I remember back in 4.85 there were lots of guys trading with their Gull Transports and got robbed for 2mils in every second system. Might also be a activity problem. I'm not sure about that.
Exactly, if i can make the same ammount of money selling premium scrap from texas to new york which is like 5 minutes each travel, compared to the 10 or more minutes that it takes me to bring a cargo of artifacts to new berlin, why bother with smuggling?
Smuggling has definitely been nerfed.. And this was just unnecessary. It is only logical that smuggling, because of legal implications, should be the most profitable, yet most dangerous option to make money. As it stands, all smuggling runs have been nerfed by around 30% of the profit. Which brings them far below even mining runs.
Please fix this on the next patch. I know I can just rewrite the buy and sells on bases for my server. But that takes a ton of time and is a bit annoying to have to do. Plus, quite a few of our players also play on GC.. And have stated their dislike of the new prices.
Political correctness is the politically correct version of saying: Shut up Slave
This are a few ways to get money. Let me give you an example: Bowex) is trading 60% Gold Ore but when we get contracts for Base supplys we are really happy and still can earn a good amount of cash. Oterwise we still can escort pilots and get money and so on... you have so many ways.
Any questions or concerns about Bowex), just send me a private message.
I don't see the problem here. Doing missions on your own doesn't add anything to other player's experiences and generates no interactions or role play, and similarly, neither does powertrading except for when you get pirated.
The idea is that mining creates this valuable thing to trade, and you're pretty vulnerable while you're doing it. This creates opportunity for piracy not only when mining, but trading the thing you've mined. This again creates opportunity for you to hire snubs to escort you or guard you while mining. There's interaction there, and potentially with other miners helping each other out or whatever it is that miners do, and at the end of the day, everyone is making money AND making roleplay and interacting.
Versus you doing missions, hanging out at one base in one system, having to fly what, 20k? Just to shoot some stuff, get the loot, make the money, go back and sell the loot for even more money, and then just do that again a lot? That shouldn't be overly profitable.
Roleplay the existence of a decadently wealthy character, then grovel for infrequent small loans of a million credits to cover your consumable outgoings, skimping a few hundred thousand credits here, another hundred there. Your income is guaranteed by the esprit de corps of your roleplay partners (and their desire not to have to wait upon the interminable respawn tick), who are in-turn exalted by the (doubtless) enviable opportunity to watch you act out your one-man quest to obtain balance deflowering special roleplay status as you take on the role of a Kusarian magical schoolgirl, on a valiant quest through Pennsylvania to discover the meaning of life, tentacles, all of it . Be assuaged, the players with whom you collaborate are inhuman demigods, with considerably more than twenty four hours in their days, and have been playing Discovery since higher primates first scratched their navels with a playstation's USB connector. They have graduated top of their class in the IMG
paramilitaire, and have over 300 confirmed POBS. As we speak they are contacting their secret network of shared miners across the Omegas and the most ideal ore routes are being traced right now so you better prepare for the income gap, ami. They are the kind of detestable spreadsheet players who find Eve online to be the neural-net equivalent of a Rheinish sex basement. They are unassailable Atlases, who, if shrugged, would shed the gross domestic product of seven Ethiopias (or one Conrad, by Bretonian units). They have no need for player verses player altercations - PVP to them is merely elaborate doublespeak for hiring Yber, a safeword for bounty boards, florrid missives to the local authorities, a letter of marque. They breathe, eat, and crap, credits. Their lawyers will be onto you like Jormungands on a police valkyrie. Their mercenaries will mutilate your alts. They are Force majeure, and they may not run this place but they have one hell of an understanding with the people who do.
Best just to leave the credits to the professionals, my boy, and claim it all back in expenses. After all, it's a perfectly legitimate method for circumventing the anti-panhandling clauses in the server rules. Life is too short for bourgeois fatuity, running hither and thither after errant shekels. Much better to be graciously, comfortably and loquaciously, unemployed.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's outlawed trade unions, determined to take the underworld for themselves.)