' Wrote:You're not going to comment on bombers? Ok, I will. I've chased two off, one (Praetorian) without any help, the other (Falcata) only helped by other transports. I've killed VHFs and LFs alone.
And the Border Worlds Transport, much as I love it, is not all that well-armed. Four front turrets, five rear. The Pirate Transport has I believe 7 forward-firing turrets.
I'm telling you, there's a damn good reason pirates use these heavier ships.
By the way, you neglected to consider the regeneration rate of a transport shield, the fact that they're firing back at 1800dps (I think) per turret usually not draining as much power as they regen, and the fact that transport turrets have a very high projectile speed - a bad thing for a fighter to deal with.
i didn't comment on bombers for the sole fact of thier torpedo options(come on if they can take out a gunboat, what chance does a transport have, mate i believe you went up against a rooky bomber pilot, but hey i could be wrong). now lets take a look at the regen idea.
adv civi transport shield
Adv. Transport Graviton Shield Freighter 7 Graviton recharger-900 shield capacity-100000
ok your doing in a gb roughly over 8% shield dmg per volly. i recharge 900 less than 1%(now i believe the recharge is comparable to a refire rate of 1.00 or 2.00, but for the sake of argument let's say 4.00) in that case for every 8+% u hit me i recharge less than 1% now how fast are a set of 4.00 refire rate guns?
Overkill is an unnecessary use of extra force. Considering that a Light Fighter has an incredibly difficult time unless the pilot's extremely good and even a Very Heavy Fighter can have trouble, I would say that the use of a bomber is warranted - and if a pirate was after cargo, a gunboat would definitely be sensible because they have extra cargo space. Additionally, using a gunboat helps fight off the escorts and inevitable police and navy patrols, which you seem to have completely ignored.
Of course, if they were really after the cargo, they'd use a transport. Like, say, the Pirate Transport, a transport made for pirates. But that's not really the point.
(Edit: note: none of my criminals actually pirate. My Outcasts are of the "kill Corsairs" type, not the "rob traders" type.)
' Wrote:Some transports, especially if they're using high-powered fighter turrets and they catch the pirate off guard, can take down a gunboat if piloted well (and the gunboat isn't, usually).
But most pirates I've seen actually pirating (rather than just fighting lawfuls) seem to use bombers. Some use gunboats, but not the majority.
high powered fighter turrets? the highest class fighter turret is class 5. your civ turret 4's will out dmg any other turret(same class and below) (if i'm wrong pls show me, i don't know much bout pirate turrets, but i'm assuming we're not talkin bout those for RP reasons)
lvl 4 civ transport turret
900 450 1,099m 1,222m/s 2.00
shield hull range speed refire
i've never seen a transport take down a gb. if i get a gb, i would like to see how that looks from the other end.
Of course, if they were really after the cargo, they'd use a transport. Like, say, the Pirate Transport, a transport made for pirates. But that's not really the point.
my point Exactly mate. if i were going to RP a pirate, this is what i would do. or i would find the transport that had the most guns and pirate in that. i believe i would make a name for myself. . . prolly not thouogh
and you would have a descent fight. instead of a mauling.
Fighter turrets often have a refire rate much higher than 2.00. At least double that, generally. Depending on the variety, the DPS can be significantly higher than the transport turrets, but at a much reduced range.
Pirate Transport eats other transports for breakfast. For morning tea it snacks on Light Fighters whose pilots broke their strafe keys, and lunch consists of the odd VHF. Dinner would be the delectable Gunboats, all high and mighty and not noticing their powerplant drain/dps ratio. Supper might be a bomber that missed an afternoon SNAC.
And don't get me started on the Armored Transport. Its a light gunship for 2 mil, 3.5 if you count full kit. Eats fighters like you wouldn't believe, and can put the hurt on anyone that doesn't have dedicated shieldbusters.
Transports do a wicked amount of damage, and their gun firing arcs usually aren't as carefully adjusted as Gunboat ones are. They have shields almost as effective as GB shields (to fighters, anyway) and they have the weirdest hitboxes you'll ever see. Plus, if push comes to shove, they can mount capital ship armor upgrades and it takes no less than four CDs on average to hit a train once... and they're back at cruise after ten seconds.
The things are like turtles with laser turrets. They don't move very fast unless you run out of CDs, but with anything smaller than a VHF (or a Loki), you can't kill them before they've completed their route. Even dropping the shields gets messy for LFs- remember that they have dinky powerplants, using guns designed for VHFs.
In groups, pirates relish the chance to let out those LFs. Solo, going out with less than a VHF (or, perpetual exception, Loki) is asking to be laughed at, and even the Loki only works until they realize you don't have a CD since you mounted the torp. VHF vs transport means that if they run, you have to have a Train CD with full ammo and 2 shieldbusters, plus not miss while they pelt you during cruise cooldown. If they fight, you have no worries about time, but those turrets are painful and they don't stop coming. Plus, there's twice as many of them as there are on GBs so if they stagger their shots, it can be a right pain to dodge. Its doable, but it isn't easy. Bombers are workable because of the second CD slot, but if you're typing and they start blasting... I've died to that once or twice.
GBs even have to watch their tread sometimes- energy is a real issue, unless you're kitted for anti-fighter... in which case have fun beating up something just as resilient as you are.
To be fair to transports, those bombers are a right pain, and their hullbusters will sometimes be able to drop your shields in time for a nice SNAC to the face. That's probably the toughest matchup, unless they have Inferno + SNAC; in which case you just run. Hardest part of being a transport pilot is "When do I run, when do I fight, when do I deal?" I have never had more trouble soloing with multiple opponents than with a transport; gunboats do plenty of burst damage to make fighters want to shield camp, and with missiles you can solo a fair score of untrained opponents. Fighters can just not joust and have a fair time, and bombers vs a pile of gunboats just means stay on your toes and hope they don't have missiles. Transports don't have burst damage, and they don't have missiles (thank God); they have decent dps that can knock out one guy.
' Wrote:I'll prolly get flamed for this, but here goes.
All i see of pirate players, they are either in a gunboat, VHF, or a bomber. Are there any pirates players that do not fly one of these?
Interesting considering all we ever see of lawfuls is juggernauts, battleships, battle cruisers, cruisers, destroyers, gunboats and bombers. Just be thankful pirates are not allowed to fly the big ships. Not to mention that lawfuls outnumber pirates.
Quote:here's my questions. If you do fly one of these, why? I'm not tryin to piss on ya's parade, i'm tryin to see the reasoning on flyin these ships. From my understanding most police ships are not in any of these. am i mistaken? i mean i know my ID(Liberty police ID) allows me to fly capital ships, but I fly a liberator(lf) could you help me out here.
I suppose you'd rather we fly LF's (that's Light Fighters) ... like the starflea? I fail to understand your argument. And Police ID's ARE found on gunboats. I've seen quite a few of em. But then ... the police don't normally deal with pirates. Pirates are usually dealt with by the navy or by bounty hunters. Those guys fly battle cruisers and such.
Look at it this way. If a pirate flew the equivalent of a liberator (LF) when he pirated ... the transport's guns would cut through him like a hot knife through butter. Pirates don't fight the police. Pirates hunt traders ... and many traders fly the Container Transport and such. The CT has 12 class 7 turrets. I've been in an HF attempting to pirate a CT. I didn't last long.
Pirates use what it takes to get the job done and what it take to survive the onslaught of capships out to kill them. I've argued that bounty hunters should be limited to gunboats ... I barely survived the forum backlash from those bounty hunters.
Quote:thanx.
(i htink since i been here, i've seen only 2 players in pirate light fighters(an outcast dagger in texas, and a rouge bloodhound in ney york)
but i only been here for a mounth roughly
Sorry to come on so strong ... but these discussions are repeated nearly every two months. Pirates are the most battered group in the forums. Stick around a while and you'll see complaints about pirates usually come from traders that don't like being pirated. Pirates tend to avoid confrontations with the police and the military ... usually because the police and military outgun them.
Its a matter of survival and effectiveness. We're not looking to get into a fight with you.
I encourage you to hunt down any players named XA-First.Last
Those are our trainees, doing their 8 hour pre-flight. They'll be in a Hawk or a 'Blazer.
Feel free to enjoy their attempts to terrorize you.
That aside, I'm not sure at all what this thread is about. Is the OP annoyed that he's not beset upon more often by fighters of the non bomber persuasion? I know our XA groups generally cap out at two bombers and fill up thereafter with fighters to handle the increasing predilection of the local law to fly fighters and bounty hunters ignoring caps so they can qualify for payout on bounty boards.
But for a single pilot, chasing your 100k transport down in an Griffin with widows doesn't sound like a constructive way to spend an afternoon. Have enough trouble taking care of unruly charges with a bomber before they can dock.
Light fighters are really only good for two things in combat: Killing VHFs/bombers (which is often slow going, unless the LF makes good use of missiles and shield busters), and carrying around a CD launcher so their VHF/bomber friends can mount mini-razors or Supernovas and kill things faster.
LFs couldn't even effectively solo-pirate a freighter, much less a transport. I have heard of it happening, but that's only when the transport pilot decides to play along.