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Ionblast Cannon (Anti-Shield Mortar)

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Ionblast Cannon (Anti-Shield Mortar)
Offline Titan*
08-01-2016, 05:00 PM,
#11
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(08-01-2016, 04:51 PM)Gagadug. Wrote: Yes but not all cruisers have cau8, actually not half of the cruisers.

Well if your cruiser have more than 295K hp you will survive from 2 Heavy mortar even with CAU 6
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Offline Epo
08-01-2016, 05:06 PM,
#12
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Actually it could be a good tactical toy, if it could hurt groups with one salvo. Like if it had massive shield damage and group area effect, it would be a nice toy for group fights - for example compared with higher powercore usage, one battleship could hit with IBC into the middle of battleship formation delivering massive shield damage to some of them with one salvo. Would it be even possible?

PS: It would even prevent snubs from hugging battleships (sun)

And speaking about Gaga's post, he has a point. Not much things should be counted basing on x cap8 modifier as the most common one is cap6, not cap8. Like all vets who play here could afford to buy cap8 for each cap they have, but new guys and not really powertrading ones cannot. We shouldn't make something A even if some part of community can't do B. Like trading is very boring and people even with some months experience doesn't have lots of money.
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Offline Titan*
08-01-2016, 05:17 PM,
#13
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(08-01-2016, 05:06 PM)Epo Wrote: And speaking about Gaga's post, he has a point. Not much things should be counted basing on x cap8 modifier as the most common one is cap6, not cap8. Like all vets who play here could afford to buy cap8 for each cap they have, but new guys and not really powertrading ones cannot. We shouldn't make something A even if some part of community can't do B. Like trading is very boring and people even with some months experience doesn't have lots of money.

(08-01-2016, 05:00 PM)Titan* Wrote:
(08-01-2016, 04:51 PM)Gagadug. Wrote: Yes but not all cruisers have cau8, actually not half of the cruisers.

Well if your cruiser have more than 295K hp you will survive from 2 Heavy mortar even with CAU 6
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Offline Titan*
08-01-2016, 05:58 PM,
#14
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(08-01-2016, 05:06 PM)Epo Wrote: Actually it could be a good tactical toy, if it could hurt groups with one salvo. Like if it had massive shield damage and group area effect, it would be a nice toy for group fights - for example compared with higher powercore usage, one battleship could hit with IBC into the middle of battleship formation delivering massive shield damage to some of them with one salvo. Would it be even possible?
PS: It would even prevent snubs from hugging battleships (sun)
That is possible but only for missiles and this weapon is not missile
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Offline Titan*
08-02-2016, 01:51 PM, (This post was last modified: 08-02-2016, 02:41 PM by Titan*.)
#15
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well @Thunderer and i was thinkin about its stats so here it is;

Suggested Stats for Ionblast Cannon

[Image: 6JsFvJnGdqZMvEU0cdbU9OvzTQjYq.jpg]

Hull Damage Per Shot: 52000
Shield Damage Per Shot: 426000
Range: 4400m
Projectile Speed: 800 m/s
Refire Rate: 0.10
Energy Usage: 2500000

So it does 52k damage to hull, yes. Because it should insta kill a snub if it hits, it will melt down small crafts.
Actually Snubs that have more than 22.000 HP will survive from Ionblast
Battleships actually have 425.000 Shield and 426.000 Shield damage is enough to deshield any battleship with one shot
[Image: 6JsFMnqt4ScUsx7tQOx8itqtbKy4i.jpg]

It has same range,speed and energy usage with Heavy Mortar

Overall Capital Weapons Anti-Shield Efficiency and Ionblast

Cerberus Turret: 0.2 Anti-Shield Efficiency
Pulse: 0.18 Anti Shield Efficiency
Ionblast Cannon: 0.17 Anti-Shield Efficiency
Primary Turrets: 0.13 to 0.14 Anti-Shield Efficiency
Mortar: 0.12 Anti-Shield Efficiency
Heavy Mortar: 0.10 Anti-Shield Efficiency

Cerberus still most powerfull weapon in the game but only at close range.
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Offline Thunderer
08-02-2016, 01:56 PM, (This post was last modified: 08-02-2016, 01:56 PM by Thunderer.)
#16
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Mortar anti-shield efficiency is 0.12, heavy mortar 0.1, primary 0.13 - 0.14.

[Image: 396AUfe.png]
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Offline Wesker
08-02-2016, 01:58 PM,
#17
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Posts: 5,303
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Joined: Nov 2014

ultra pulse bug weapon detected

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Titan*
08-02-2016, 02:09 PM,
#18
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(08-02-2016, 01:56 PM)Thunderer Wrote: Mortar anti-shield efficiency is 0.12, heavy mortar 0.1, primary 0.13 - 0.14.

Fixed
(08-02-2016, 01:58 PM)Wesker Wrote: ultra pulse bug weapon detected

Yea
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Offline Thunderer
08-02-2016, 02:40 PM,
#19
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Pulse is 0.18, btw. Forgot about that.

[Image: 396AUfe.png]
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Offline sindroms
08-02-2016, 02:50 PM,
#20
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Joined: Feb 2008

Dunno, I never saw the appeal in dedicated EMP weapons, especially if they use the same amount of energy as their counterpart. Halving the energy usage would make more sense and make people consider swapping it out. Otherwise why would this weapon be used instead of a HM, which does shield AND hull damage?

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