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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools Community Equipment Guides [Tutorial] Cruise Inhibitors - How do they work?

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[Tutorial] Cruise Inhibitors - How do they work?
Offline Epo
03-04-2017, 10:02 PM,
#11
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Is there any way to prevent it from working/being vulnerable during certain hours? For example during low pop time. It's a cool addition, but i wouldnt want to have it destroyed by a random lolwut withno rp. Also how much firepower does it require to be poofed?
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Offline sindroms
03-04-2017, 10:40 PM,
#12
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

It has roughly the same amount of HP as a core 2 or 3 POB, so you need at least a battleship to ''comforatbly'' shoot it down.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline diamond1
03-05-2017, 12:11 AM,
#13
Member
Posts: 923
Threads: 21
Joined: Nov 2015

Will generator spam be allowed? As in placing one generator on every trade lane entry and exit for example
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Offline sindroms
03-05-2017, 12:19 AM,
#14
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

The amount of scientific data on the server does not allow spam.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Sombs
03-05-2017, 12:22 AM,
#15
Three orange cats in a mech
Posts: 6,824
Threads: 503
Joined: Feb 2014

I still think they should have something similar to the PoB attack notice thread. RP consequences are only for people that don't know how to use /renameme.




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Offline sasapinjic
03-05-2017, 12:43 PM,
#16
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

Did anybody ( developers/administrators ) try to do something similar to work with Docking modules for players to be able to spamm NPC ships instead Weapons/CD platforms ?

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Offline sindroms
03-05-2017, 05:14 PM,
#17
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Posts: 9,437
Threads: 985
Joined: Feb 2008

NPCs do not see difference between players. They either ignore you or attack you. Such a command will, most likely, never be put in the hands of the average player.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Enkidu
03-16-2017, 03:25 PM,
#18
UN| Unioners
Posts: 4,215
Threads: 399
Joined: Apr 2013

I love it.

Time to build a cruise disruption satellite in Bering.
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Offline Unlucky_Soul
03-16-2017, 03:34 PM,
#19
Member
Posts: 622
Threads: 56
Joined: Nov 2013

Does a server restart remove a cruise disruptor thats already deployed before the restart?

[Image: oNG6Z9E.gif]
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Offline sindroms
03-16-2017, 03:39 PM,
#20
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

No, they act like POBs.
They are gone once they are destroyed and will remain in the position you have specified after server restarts.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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