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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Questions on the latest "Administrator Notice"

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Questions on the latest "Administrator Notice"
Offline Drake
01-04-2009, 09:23 PM,
#11
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

Perhaps the rule should be modified to prevent any non-Liberty capship (except maybe BHG) from entering NY through Alaska? I mean, if the Order can't do it, how could the Corsairs or anyone else manage?
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Offline Dab
01-04-2009, 09:26 PM,
#12
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

And if Order capships can't enter NY, Liberty capships shouldn't be allowed into Omicron Minor either.

[Image: DFinal.png]
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Offline Tenacity
01-04-2009, 09:29 PM,
#13
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:And if Order capships can't enter NY, Liberty capships shouldn't be allowed into Omicron Minor either.

well theres a thought =P

I still consider gunboats to be capships as well, even if they are on the low end of the spectrum. Cap vs cap fighting can be done in alaska, there's no need to enter new york.

[Image: Tenacity.gif]
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Offline Eppy
01-04-2009, 09:34 PM,
#14
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

Omicron-85 was locked out because of political differences between the NovaPG, RoS and 101st. Said differences have long since been resolved, and I should hope I won't need to use it to make a statement again.

However, people don't seem to get it that this is the faction's guard system. We pay a billion credits for this thing, we have it modded to our specifications, and quite frankly, we don't want to see them taken away. We had sovereign control over space-actual jurisdiction. Screw setting examples. That's not the point of being a faction. We are seen as an example because we have (had) control. That's what makes Factions different. We can control territory. We can make things happen.

Not anymore.

But what about this? I find it interesting.

We no longer have any real rights. We now have nothing but our group identities. Anybody can chase a hostile out of their home system-that's a given. Until we got ruled on, nobody but the factions could actually govern.

So! We are being condemned to anarchy, where it is no longer legal to 'get ahead', if you will. On that note, why don't we just turn off PvP?:)

Tcha. Maybe I'm just crazy. Maybe I'm just an antiquated, dilapidated relic of another age where people just wanted to play the game.

You know, incredible as it sounds, I remember a time when we didn't have a Sanction forum. I remember a time before Violation reports. I remember a time when screwups were so rare that whenever somebody broke a rule you actually PMed or Skyped an Admin directly to get something done about it, and when a lot of people never reported a single person. I remember a time when a faction was allowed its control, and the indies strove to be like the factions. I know a lot of Outcast indies who still do. They never countermanded factions; I know. I was one of those indies for a long, long time.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline globalplayer-svk
01-04-2009, 10:02 PM,
#15
Member
Posts: 1,526
Threads: 45
Joined: Sep 2007

so when i understand it right, then i can buy rheinland battleship, park it in fron of NB planet and noone from RM has no right to say me nothing, they have no right to move me, shoot me or something. right? the same for corsairs, outcast, and all others. so indies can make evrything that is in lines with game rules. when they dont broke rule, noone cna force them not to be cap pvp whore... good. on the other side, what is reason for factions now when they have no right to make something ? they have no right to tell others something or make something... only what they can is sit still down and hope that someone in big uber battleship fresh purchased on their home planet will not destroy their roleplay.... i think this is step back....

this is based as roleplay server. and in roleplay who has bigger right or bigger autority? organisation or single human ???? because this rule make them the same... now all can freee park their bsin front of mannhatan and shoot to pirates in lf ....

[Image: vladsignature.png]
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Offline Eppy
01-04-2009, 10:06 PM,
#16
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

' Wrote:so when i understand it right, then i can buy rheinland battleship, park it in fron of NB planet and noone from RM has no right to say me nothing, they have no right to move me, shoot me or something. right? the same for corsairs, outcast, and all others. so indies can make evrything that is in lines with game rules. when they dont broke rule, noone cna force them not to be cap pvp whore... good. on the other side, what is reason for factions now when they have no right to make something ? they have no right to tell others something or make something... only what they can is sit still down and hope that someone in big uber battleship fresh purchased on their home planet will not destroy their roleplay.... i think this is step back....

this is based as roleplay server. and in roleplay who has bigger right or bigger autority? organisation or single human ???? because this rule make them the same... now all can freee park their bsin front of mannhatan and shoot to pirates in lf ....

Actually, the specific Manhattan example is illegal, advise you change that, but point is heard (I hope).

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Drake
01-04-2009, 10:09 PM,
#17
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

Everyone has the right to buy and fly a capship until they prove to be a disruptive player, at which point they get sanctioned.

And I'm all for factions having total control over their Guard system... As long as nothing unique is sold in said system (all ships, IDs, and equipment would need to be available at other bases owned by the same NPC faction).
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Offline globalplayer-svk
01-04-2009, 10:14 PM,
#18
Member
Posts: 1,526
Threads: 45
Joined: Sep 2007

drake, one example, maybe bad, but first that i have on mind.
situation with bounty hunters. noone control them, noone restrict them in what ship they can fly or so. and how much cap whores you have ? majority. not all but majority.. and now for example how much outcast dreads. or corsair dreads, or kusari bs, or bretonia bs, or all other capital ships, that have factions tryint to control indies in purchasing and using battleships have you seen flying trough system in their zoi and shooting to everythign ed? i am not saying that you can not see someone, but i am 100 percent sure, that now, when factions try to organize this , it is less ships as in past.( who remember rheinland battleships attacking gamma or corsair osirises in new berlin know about what i am talking... )

[Image: vladsignature.png]
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Offline Kuraine
01-04-2009, 10:15 PM,
#19
Member
Posts: 994
Threads: 99
Joined: Dec 2007

As far as I personally am concerned, factions have no jurisdiction to attack, hamper or otherwise penalise any player going into any guard system if the said player has the correct ID *and* tag. If they have the ID but not the tag, feel free to blow them away. Of course if they have an Outcast ID and Outcast tag, for example, and they are also flying a ship manufactured by the Corsairs, feel free to also blow them away (since there is no excuse for not having previously bought a neutral or Outcast fighter etc before going into the Outcast guard system. They're not all stored only in guard systems). Its not difficult to work out when its ok and when it isn't.

[Image: AiTakedaSignature.jpg]
Kuraine (Zoner tagged Trader)
Ravenholm (Zoner tagged Zoner Destroyer)
Bill Mason[Arms.Dealer] (Zoner tagged Arms Dealer)
LR-Drax (Liberty Rogue tagged Cruiser)
LR-Dravis (Liberty Rogue tagged VHF)
[RHA]Wilhelm.Wettin (Red Hessian tagged VHF)
[GC]-Ai.Takeda (Golden Chrysanthemum tagged VHF/Bomber)
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Offline MrCynical
01-04-2009, 10:34 PM,
#20
Member
Posts: 301
Threads: 10
Joined: Jan 2008

' Wrote:So! We are being condemned to anarchy, where it is no longer legal to 'get ahead', if you will. On that note, why don't we just turn off PvP?:)

Tcha. Maybe I'm just crazy. Maybe I'm just an antiquated, dilapidated relic of another age where people just wanted to play the game.

That's the point. Some factions have been attacking people who just want to play the game, and are doing so entirely within the mod's established RP. That was the big problem with what Bs were doing - they had made a treaty with Liberty that conflicted with the mod's RP, and were using PvP to force people not to play within the mod's storyline.

' Wrote:this is based as roleplay server. and in roleplay who has bigger right or bigger autority? organisation or single human ???? because this rule make them the same... now all can freee park their bsin front of mannhatan and shoot to pirates in lf ....

An organisation. However player factions are not in-RP organisations. They're groupings of human beings, and are no different from a Counterstrike clan or a WoW guild. The organisations exerting control here are the in-RP organisations. The roleplay Liberty Navy (ie NPCs plus every human playing as a Liberty Navy tag/rep) is an example, the player faction [LN] is not.

No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.
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