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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Looking for a ship

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Looking for a ship
Offline eodas2
01-22-2009, 10:09 AM,
#11
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Posts: 46
Threads: 2
Joined: Aug 2008

Miner. Original concept clearly shows it was intended with carrier ability.
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Offline Jihadjoe
01-22-2009, 12:48 PM,
#12
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Posts: 6,598
Threads: 664
Joined: Nov 2007

' Wrote:Edit: Will probably play as a Freelancer or merc

Neither ID allows ships larger than a gunboat.

[Image: DramaticExit.gif]
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Offline looqas
01-22-2009, 01:00 PM, (This post was last modified: 01-22-2009, 01:10 PM by looqas.)
#13
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Posts: 1,830
Threads: 170
Joined: Feb 2008

Hmm. The ID seriously hampers it, BUUUUT you could try your luck by applying for a special character for it.

You could RP that some transport or such could have been modified to have fighter launching capabilities. A custom job by junkers for you.

Take a look and browse the ships here

http://discoveryfl.com/wiki/index.php?title=Transports
http://discoveryfl.com/wiki/index.php?title=Liners


Although I think liners do a poor job in this case. Freelancer ID allows you to have transports too, but merc ID only freighters.


From the looks side of things. I think Heavy Tanker, Mammoth and GMG ship look like carriers.

But the best of all is Heavy Lifter. It's civilian and pretty rare. I think I've seen only 1 in game so during my tenure here.

Flying under radar.
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Offline Bomarck
01-22-2009, 04:37 PM,
#14
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Posts: 19
Threads: 2
Joined: Dec 2006

Ive been looking at the heavy tanker and it does seem to fit the bill fairly nicely. Anyone had any experience with it?

_________________________________________
"If you're in a fair fight, you didn't plan it properly."\
Never go first,Never be last, and never volunteer for anything.
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Offline Quorg
01-22-2009, 05:04 PM, (This post was last modified: 01-22-2009, 05:12 PM by Quorg.)
#15
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Posts: 1,508
Threads: 93
Joined: Jan 2009

I've been shopping around as well...
As for those who say "wait until 4.85 to buy a big ship,"

How will we know that capital ships won't just be way more expensive? Ship prices do seem to increase significantly with time from what I've heard.

Anyways, the point was made earlier that Mercs and FL's can't go larger than a gunboat in terms of capships, although you can get a transport...
However, if you are willing to make a zoner or BH, you can get a cap ship, according to the rules.
There does seem to be A LOT of animosity towards BHG cap ship holders these days, though.

Although I haven't used the Heavy Tanker myself, there are a fair number of people who use it regularly, so that indicates that it's a decent ship to use.

ATTENTION SMUGGLERS
The Midnight Express: A Slaver <strike>who doesn't completely realize what he's doing.</strike> (video)
Merged to trim sig Wrote:Quorg, you're officially a moron.

...mongs like Quorg being like a malignant little cancer...

Way to be useless, Quorg.
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Offline pieguy259
01-23-2009, 12:10 AM,
#16
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Posts: 1,334
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Joined: Sep 2008

' Wrote:Ive been looking at the heavy tanker and it does seem to fit the bill fairly nicely. Anyone had any experience with it?

Heavy Tanker? Good at one thing, and one thing only. Making lots of cash, very fast. It's a massive target, and it turns so slow you may as well just get out and find another one going in the direction you want. But, it does have the right image for a carrier. It's in the region of 96 mill, so you might want to think about that too, and I don't think FL ID allows transports that big in 4.85.

PanGalactic Travel Company | PanGal Feedback | PanGal Recruitment

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Offline Bomarck
01-23-2009, 12:37 AM,
#17
Member
Posts: 19
Threads: 2
Joined: Dec 2006

Quote:Heavy Tanker? Good at one thing, and one thing only. Making lots of cash, very fast. It's a massive target, and it turns so slow you may as well just get out and find another one going in the direction you want. But, it does have the right image for a carrier. It's in the region of 96 mill, so you might want to think about that too, and I don't think FL ID allows transports that big in 4.85.

Well "poor man's" is just a saying, I can eventually get all the cash required for it and its upgrades. Im not to concerned with maneuverability either, but the ID problems are giving me pause. Ill probably just wait until 4.85 before I buy anything so I can see how things will work out.

(Sneaks off to steal a liberty carrier)

_________________________________________
&quot;If you're in a fair fight, you didn't plan it properly.&quot;\
Never go first,Never be last, and never volunteer for anything.
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Offline Xing
01-23-2009, 03:15 AM,
#18
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Posts: 5,274
Threads: 147
Joined: Oct 2007

No, you are not stealing an Atlantis-class carrier anytime soon -_-...
I think the LN understood their mistake when Osiris was stolen, they certainly wont let another next-gen warship get stolen!

[Image: audrey03a.png]
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Offline Grumblesaur
01-23-2009, 03:23 AM,
#19
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

Well, a Freelancer typically works for themselves, I don't see why they would need a ship that can hold ships.

But if you're really into the idea, I'd say, make an IMG or some non-house faction and buy either an Albatross [If you are IMG], or a Talarca.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline Bomarck
01-23-2009, 04:24 AM,
#20
Member
Posts: 19
Threads: 2
Joined: Dec 2006

I am pretty determined to see this idea through, but like I said it needs some more thought on my part. The ID's are a bit problematic so i am going to have to come up with something to fix that part also. And I really dont think the LN's rep could take much more if I did take off with their carrier so ill leave them alone for now:P

_________________________________________
&quot;If you're in a fair fight, you didn't plan it properly.&quot;\
Never go first,Never be last, and never volunteer for anything.
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