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  Discovery Gaming Community The Community Real Life Discussion
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Expiring Commodities.

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Expiring Commodities.
Offline SnakThree
12-14-2017, 11:15 AM,
#11
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Posts: 9,085
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Joined: Mar 2010

(12-14-2017, 11:13 AM)Vulkhard Muller Wrote:
(12-14-2017, 10:48 AM)Cybertron Wrote:
(12-14-2017, 08:41 AM)Exodite Asmodai Wrote: MOX decays 1 unit per 500 seconds, which is negligible.

I, for one, would not appreciate half-lives being accurately reflected in Freelancer.

5ker losing 2500 cargo in under 10 minutes = "HOW COULD THIS HAPPEN TO ME?"

Pretty much this, have to agree.

I don't want something that extreme, but a middle ground would be nice. Encourage traders to take faster routes through open space in order to Maximize the chance for piracy

What now? Traders are already taking fastest routes.

Open space? What is that? The space which is open without Decay Rate?

Chokepoints of some sorts exist without decay rate as it is. What are you actually trying to achieve with this suggestion?

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