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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Easy NPC pursuit shakeoff

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Pages (3): « Previous 1 2 3 Next »
Easy NPC pursuit shakeoff
Offline tfmachad
01-26-2009, 02:29 PM,
#11
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Posts: 1,245
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Joined: Oct 2007

This works every time, yes. It's kinda dangerous to do if you're facing very strong NPCs, because you'll be prone to their attacks until you leave the range of their guns. Depending on the numbers and on the strength it becomes impractical.

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Fantasmas de la Nube Siniestra
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Offline Derkylos
01-26-2009, 02:37 PM,
#12
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Joined: Sep 2008

EK+tap thruster can easly outrun NPCs because they don't follow your example (I don't think they do EK...), nor do they CD an EK-ing ship. So they drop behind, going at 80 m/s to your 200.

One exception is Nomad fighters (only), which have some odd ability to keep up. Fortunately, they have no CDs, so you can just cruise up and get away...

[Image: 2ecf33o.png]
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Offline teschy
01-26-2009, 03:10 PM, (This post was last modified: 01-26-2009, 03:10 PM by teschy.)
#13
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Posts: 2,471
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I've figured out that bug, myself, a long while ago. Good against NPC Wilde.
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Offline tfmachad
01-26-2009, 04:19 PM,
#14
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' Wrote:EK+tap thruster can easly outrun NPCs because they don't follow your example (I don't think they do EK...), nor do they CD an EK-ing ship. So they drop behind, going at 80 m/s to your 200.

...
Even though they probably don't EK, they do use thrusters. If you try and escape by just thrusting away they'll keep at your tail. You have to turn around and face them for them to give up pursuit (I can only imagine why. Maybe they calculate your probable trajectory to give chase by "looking" at your vector and by flying backwards you break that algorithm).

[Image: singnature02.jpg]
Meet the Kriegers - The story of a family and of two men that shared more than just a name
Fantasmas de la Nube Siniestra
I Mon'Star: The Strange Case of Elizabeth Wallace
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Offline pchwang
01-27-2009, 01:43 AM,
#15
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Posts: 2,463
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Joined: Dec 2006

You can use Rear View to lose them as well.

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
  Reply  
Offline RmJ
01-27-2009, 01:47 AM,
#16
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I wanna try !

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Offline Cellulanus
01-27-2009, 01:51 AM,
#17
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Posts: 1,387
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Joined: Jul 2008

' Wrote:You can use Rear View to lose them as well.

Really? Because I always use my rear view to shoot the NPCs with my rear turret and they chase my normally.
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Offline pchwang
01-27-2009, 02:07 AM,
#18
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Posts: 2,463
Threads: 101
Joined: Dec 2006

You have to use EK, I'm just saying EK, then rear view. You don't necessarily have to turn and face them.

Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
  Reply  
Offline Elvin
01-27-2009, 02:14 AM,
#19
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Posts: 1,122
Threads: 50
Joined: Apr 2008

I always belived that this is a bug.
But yeah, it is working 99% of times.

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Offline Dusty Lens
01-27-2009, 02:59 AM,
#20
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Posts: 6,664
Threads: 438
Joined: Dec 2007

Additionally! If you're closing in on Crete, Malta and a group of the locals starts demanding your cargo, entering EK will cause them to also drop out of cruise and quickly fall behind. So as to prevent everyone from decide it would be cheaper and faster to unload that mox from your burning ship in orbit.

Remember, EK will not engage if your autopilot is turned on, so be in freeflight.
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