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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Merge transports' nanobots into hull

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Merge transports' nanobots into hull
Offline Skorak
04-06-2018, 08:58 PM,
#11
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And could you explain why this is a bad idea in your opinion?

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Offline R.I.P.
04-06-2018, 09:01 PM,
#12
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Pretty much my main ship is a cap 8 transport, so this is basically saying the creds i invested would be wasted.
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Offline LaWey
04-06-2018, 09:02 PM,
#13
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In really very good idea, because use of nanobots really have small sense for transports. If it would be merged with hull, it only make impossible instakill of armorless transports.
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Offline Sand-Viper
04-06-2018, 09:02 PM, (This post was last modified: 04-06-2018, 09:12 PM by Sand-Viper.)
#14
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(04-06-2018, 08:58 PM)R.I.P. Wrote: No, Just no. ( Going to tick off some of us older players who "have" invested in armor for our transports)

You realize what the term "merge" means, yes?

Nanobots would be removed from transports, but the amount of armor the nanobots repair would be added to the base armor of each transport. Ergo, each nanobot removed = 200 more base armor per transport. This has zero effect on Armor Upgrade multipliers, since nanobots already repair a multiplied amount based upon your Armor Multiplier.

A little education on the matter goes a long way. I hope I cleared that up and soothed any concerns over this being a bad thing!

Edit: As an example, say you have a transport with 100,000 base armor. Said transport has 300 nanobots, meaning an extra 60,000 armor via nanobots, totaling 160,000 armor.

If said transport had its nanobots removed, that extra 60,000 armor would be added to the base armor. You'd no longer be able to repair, because your base armor would be 160,000, instead of 100,000 + 60,000 worth of nano-repair health.

These numbers are the same with multipliers thanks to Armor Upgrades, as well. Basically, you'd no longer need to mash the nanobot key for extra health, thus making it harder for people to synchronize-SNAC you in one pass, or accidentally kill you if you lack armor.

Edit2: I'm off with the nanos, they actually repair 600 HP per unit, but the principle remains the same.

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Offline Mephistoles
04-06-2018, 09:02 PM, (This post was last modified: 04-06-2018, 09:04 PM by Mephistoles.)
#15
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(04-06-2018, 09:01 PM)R.I.P. Wrote: Pretty much my main ship is a cap 8 transport, so this is basically saying the creds i invested would be wasted.

This is selfish reasoning that is not constructive feedback to a legitimate idea.

It's also based on a false assumption. Your cap8 upgrade would have the same effect regardless of whether nanobot capacity is incorporated into the base hitpoints of the ship or not.

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Offline LaWey
04-06-2018, 09:03 PM,
#16
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(04-06-2018, 09:01 PM)R.I.P. Wrote: Pretty much my main ship is a cap 8 transport, so this is basically saying the creds i invested would be wasted.

Your credits would not waste! Your armor would be yet more bigger, just without nanobots.
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Offline R.I.P.
04-06-2018, 09:03 PM,
#17
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I was commenting on the Armor Upgrade stuff, nanobots, well meh.
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Offline Goliath
04-06-2018, 09:03 PM,
#18
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(04-06-2018, 09:01 PM)R.I.P. Wrote: Pretty much my main ship is a cap 8 transport, so this is basically saying the creds i invested would be wasted.

You would only have more Hull on your transport, but no nanobots.


Also I am between "OH GOD YES" and "Hell nah" with this idea. Dunno why I have doubts. I am looking forward this idea.

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Offline R.I.P.
04-06-2018, 09:03 PM, (This post was last modified: 04-06-2018, 09:04 PM by R.I.P..)
#19
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(04-06-2018, 09:03 PM)R.I.P. Wrote: I was commenting on the Armor Upgrade stuff, nanobots, well meh.

guess i should have added the quote from their comment

But honestly nanobots have saved my butt in many situations that had nothing to do with pvp
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Offline SnakThree
04-06-2018, 09:12 PM,
#20
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(04-06-2018, 09:03 PM)R.I.P. Wrote:
(04-06-2018, 09:03 PM)R.I.P. Wrote: I was commenting on the Armor Upgrade stuff, nanobots, well meh.

guess i should have added the quote from their comment

But honestly nanobots have saved my butt in many situations that had nothing to do with pvp

I am fairly certain at this point that you still don't get that merging nanobots into hull only makes ship stronger, as it lowers insta-kill chances, without lowering total hullpoints as someone already kindly explained.

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