• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
« Previous 1 … 353 354 355 356 357 … 391 Next »
A cylon faction, could it happen?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (7): « Previous 1 2 3 4 5 … 7 Next »
A cylon faction, could it happen?
Offline swift
02-20-2009, 10:09 PM,
#11
Member
Posts: 2,838
Threads: 61
Joined: Jul 2008

I'll say now what I said a minute ago to someone.

I'd say that my opinion would be something in the lines of that the people that'd be in it would work their butt off to make spitshined RP for it,
and that we'd not mind the objections, cause they'd get much milder as soon as we proceed with our RP and show that we can do quality work.

All for now from me.

<span style="font-familyTonguealatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
</span></span>
<span style="color:#33FFFF">The CFF</span>
<span style="color:#33FF33">CFF Communication Channel and RP Collection</span>
  Reply  
Offline tazuras
02-20-2009, 10:14 PM,
#12
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

In response to Del, I think making us face even more difficulty would be perfectly fair and the right decision. No one here wants to see Disco become a mixed franchise sci-fi wasteland (at least I would hope they do not). I could not be a part of this if it couldn't be seamlessly integrated into Disco lore.

[Image: l2gnAQh.png]
Reply  
Offline Gimpochino
02-21-2009, 12:25 AM,
#13
Member
Posts: 21
Threads: 3
Joined: Jul 2008

' Wrote:In response to Del, I think making us face even more difficulty would be perfectly fair and the right decision. No one here wants to see Disco become a mixed franchise sci-fi wasteland (at least I would hope they do not). I could not be a part of this if it couldn't be seamlessly integrated into Disco lore.


One thing that might be intersting is perhaps a large scale attack on everyone by cylons or any other big and powerful faction (or perhaps a large short term alliance between "baddies") against everyone for a week or so every once in a while truning all of disco into a war for a day or two until the attack was defeated. it would be intersting who would be willing to burry the hatchet for mutual defence. something to mess up the status quo really.

I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me.

Hunter S. Thompson (1939 - 2005)
  Reply  
Offline Vape
02-21-2009, 01:29 AM,
#14
Member
Posts: 1,543
Threads: 172
Joined: Oct 2007

There was a cylon faction here last year, but it died out a few months after it was created, due to inactivity

[Image: sig2-1-1.png]
  Reply  
Offline Dusty Lens
02-21-2009, 01:51 AM,
#15
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

In short, factions or projects that revolve strongly around the idea of interacting with another individual group generally do not do well in Discovery.

However, here's the rub. There's very little to stop you from not simply doing it. But I don't suspect that you'll find much success in a broader sense.

Rather I would suggest that you take the core idea of what you would like to accomplish and see how it might be applied in a way that allows for a broader scope of entertainment for yourselves and the community as a whole and see how it might be integrated in with the infrastructure currently in place within Discovery.
Reply  
Offline tazuras
02-21-2009, 02:13 AM, (This post was last modified: 02-21-2009, 02:13 AM by tazuras.)
#16
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

Thanks for the advice dusty, I think an idea that could be used to expand the interactions would be that cylons are relatively new to emotions and interacting with normal human, so they would want to interact with all types of humans to learn more about them.

[Image: l2gnAQh.png]
Reply  
Offline Dusty Lens
02-21-2009, 02:35 AM,
#17
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Hate to invoke one kind of canon with another, but the Cylons already know plenty about Humanity.
Reply  
Offline tazuras
02-21-2009, 02:46 AM, (This post was last modified: 02-21-2009, 02:55 AM by tazuras.)
#18
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

This is true, but not about interacting with them emotionally, and on more even footing, and skin jobs are an entirely different breed of cylon. Also they know nothing about the people in Sirius, other than they or descended from some people they hold in pretty high esteem.

[Image: l2gnAQh.png]
Reply  
Offline kingvaillant
02-21-2009, 04:00 AM,
#19
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

more imports is not a very good idea, also the colonial remnants are much more far from BSG RP than they were a very long time ago.

Plus, I've had a lot of very bad experiences with the previous Cylon faction, they were using a very glitched ship (kushan fighter I think) which always gave them very crazy advantages in the battlefield. Dev as well as in game tests proved that (we created a ship, with identical loadout, and fought against one of them, overkill, The guy was good only because of his ship, in fact he sucked bigtime)

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
  Reply  
Offline tazuras
02-21-2009, 05:25 AM, (This post was last modified: 02-21-2009, 05:28 AM by tazuras.)
#20
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

So it's not a good idea because the previous faction sucked? Think I can fix that one, promise we wont use a glitched ship as well. As for being far from original BSG, i wouldnt even dream of trying this without integrating it into disco and removing it from BSG as much as possible. Based on their faction proposal (which im not sure if they submitted) I think the previous faction attempted this but I dont think they went far enough. The amount of change I'm thinking of here would be comparable to a re-birth.

As for imports generically being a bad idea I wouldnt mind hearing some support for that, actually, I think that belongs in a separate thread, im gonna go see if one exists already, if anyone else knows where one is offhand, give me a link would you?

[Image: l2gnAQh.png]
Reply  
Pages (7): « Previous 1 2 3 4 5 … 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode