Yup.... lot's of thumb people smiling at me! Yeaaa I love thumb peoples!
The piracy has been more profitable, since I take commodities that my faction craves and sell them their for boooku bucks at home, plus I never bought them to begin with....hehe.
Also, seems like I have become an "easy" target lately. Thus, like some of the smart traders out there, I will be hiring escorts more often. Seems a lil lack of role play if I don't take some type of escort with me. Unlawfull of course.
Would be nice to see some more pirates like this though, seems much more profitable, more fun to battle a train in! It's like how cap ship battles should be! Slow, ssslllooooooww , and surprisingly much much more fun! Lil more choice on the turrets would be nicer though.
@ Kambei
umm "caps blowing up transports"... always a gray area for me. Some clarification is necessary. Can a cruiser blow me up? Faction ID and tagged transport? Can they legally? Should they rp wise?
I figure some cap ship catches me he should demand all the cargo returned and send me to the principals office or something.
' Wrote:Kudos, piracy in trnasports can be quite profitable and should get even more so come 4.85.
Do the rogues have any PTs available for pirating?
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.