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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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AI against VI

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AI against VI
Offline Eppy
06-07-2009, 11:23 AM,
#11
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Posts: 3,865
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Joined: Apr 2007

I think Dusty summed it up pretty well. However, his example was faulty; the AI wouldn't make toast, it would opt to make a cake. And then kill you.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
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Offline Seth Karlo
06-07-2009, 11:39 AM,
#12
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'scuse me, my AIs are perfectly friendly towards humans, and don't kill them.

*Glares*

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Offline Primus Avatar
06-07-2009, 07:45 PM,
#13
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Posts: 1,046
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Joined: May 2008

' Wrote:well i dont know about that, that seems to farfetch for now.. so who ever is going to make those AI?
will we be stupd enough to create someone better than us? o well someone somewhere there is.
<div align="right]assurance vie

Harvesters exist.

read all about it

wassup
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Offline Sarawr!?
06-07-2009, 08:23 PM,
#14
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Montezuma and Dusty were both pretty much right on the dot.

but if you need another set of examples..

If you ever played Mass Effect, there were several instances where you would interact with a computer and a holographic interface would pop up and start talking to you, with limited options and knowledge, Those would be VI interfaces. (Nothing more than pretty user interface programs for computers).

but in Halo...yes, Halo >.x

Cortana is an AI, she had a sense of personality and could think and act on her own, outside of a predetermined program of actions and responses.

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Offline Magoo!
06-07-2009, 08:29 PM,
#15
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*shrug* My opinion is that a virtual intelligence would seduce young nerds into loving games that diminished in quality by slowly becoming more defined and less modest whereas an artificial intelligence would simply be an omnipotent voice saying, "I can't let you do that, Dave".

Virtual reality is a reality that isn't... Real? Thus, a virtual entity/intelligence would be a false personage.

Artificial flavors exist in foods, but we don't see them.
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Offline chovynz
06-08-2009, 06:39 AM,
#16
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Posts: 2,023
Threads: 79
Joined: Apr 2008

Trying playing a VI with a limited set of parameters. It's quite interesting seeing if the responder can figure out the parameters you've set for your self to operate in.

Artificial intelligence is slightly easier to work with as there are no limits in what an AI can learn, but the challenge is for the initiator to go on a learning curve, starting at a base of relative knowledge (instead of "OH! I know what this guy is like, I've played with him before on a different character! I already know I can trust/destroy/tease/annoy him or her or it.)

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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