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  Discovery Gaming Community Rules & Requests Rules
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Edge Worlds Capships

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Edge Worlds Capships
Offline tazuras
06-27-2009, 08:10 PM, (This post was last modified: 06-27-2009, 08:12 PM by tazuras.)
#11
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Posts: 2,179
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' Wrote:The Order Guard ID
* Can demand contraband from, and fine, any ship within their Zone of Influence carrying or using:
o Slaves, human organs,artifacts, cardamine, allied pilots, nomad brains or nomad technology
That would be a yes, they do count. Also, as you may know, an artifact is what led to the destruction of freeport seven, and the downfall of the original Nomads in the game. I think theis means they can be pretty powerful as well as dangerous.

[Image: l2gnAQh.png]
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Offline Agmen of Eladesor
06-27-2009, 08:16 PM,
#12
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' Wrote:So do artifacts qualify as Nomad technology or Nomad specimens?

I'm fairly certain that the artifacts have no technological applications, and they certainly aren't pieces of actual Nomad corpses.

This brings up an interesting RP device that I'm using. From the perspective of my Hauler character - who is a sub-branch program based upon my Harvester character - artifiacts are defective alpha-code storage modules. In other words - they're busted computer chips.

Which means that they're Nomad technology - just not functional. But again, that's from the machine perspective.

Now - from the perspective of a Bounty Hunter Guild Core ID (or regular Bounty Hunter ID) - he has no clue that they're anything other than old stuff that the Nomads may have used. They're outlawed in the houses for whatever reasons, which would be worthy of collecting a bounty on - IF it was encountered in house space where he could get paid for it. But we're now out in the Omicrons and Omegas. Quite frankly, you could fly past my Bounty Hunter in Omega 15 with an advanced cargo train full of artifacts, and I'll wish you good luck on your journey with them. But meet up with me in Dresden - one jump away - and I'll be all over you to collect the money because you're now a bountiable target.

Nomad assassins and bombers drop all sorts of interesting missiles when they blow up. That's the exploitable technology we're seeking. So for I've only had one ship that wasn't actually already hostile to me give me any grief at all about giving up the Nomad specimens in his cargo hold out. One shield dropping light mortar shot was all it took for him to see reason.




(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline Quorg
06-27-2009, 08:18 PM, (This post was last modified: 06-27-2009, 08:23 PM by Quorg.)
#13
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' Wrote:That would be a yes, they do count. Also, as you may know, an artifact is what led to the destruction of freeport seven, and the downfall of the original Nomads in the game. I think theis means they can be pretty powerful as well as dangerous.

We were referring to the BHG Core ID, which does not mention artifacts.

And thanks for the input, Agmen.

ATTENTION SMUGGLERS
The Midnight Express: A Slaver <strike>who doesn't completely realize what he's doing.</strike> (video)
Merged to trim sig Wrote:Quorg, you're officially a moron.

...mongs like Quorg being like a malignant little cancer...

Way to be useless, Quorg.
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Offline tazuras
06-27-2009, 08:22 PM,
#14
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' Wrote:We were referring to the BHG Core ID, which does not mention artifacts.

Ah, my bad. Still, considering the BHG Core is at war with the Order to get their hands on nomad tech that they would probably be nabbing every little bit they could, especially from easy targets like practically defenseless smuggler ships.

[Image: l2gnAQh.png]
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Offline Athenian
06-27-2009, 08:32 PM,
#15
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Posts: 3,615
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Joined: Nov 2007

Artefacts aren't listed as one of the cargoes that can be seized, so it's safe to assume they can't be demanded.

However, regular BHG out there could demand it. Surprise!




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

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Offline Grimly
06-28-2009, 03:27 AM,
#16
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To run artifacts ... there are other ways you know. The delta/minor/alaska path was made longer for we use the 2 others.

Through the sigmas (19, 13) and through the omegas (41, 5). Get yours. You will be surprised that they are much more safer (except once in NY, the LN/LPI/LSF pirates are still here, ready to kill you with no more than "drop artifacts !":crazy:)

[Image: signature2b.png]
Taking what's yours since 816 A.S.
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Offline Quorg
06-28-2009, 04:37 AM,
#17
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' Wrote:To run artifacts ... there are other ways you know. The delta/minor/alaska path was made longer for we use the 2 others.

Through the sigmas (19, 13) and through the omegas (41, 5). Get yours. You will be surprised that they are much more safer (except once in NY, the LN/LPI/LSF pirates are still here, ready to kill you with no more than "drop artifacts !":crazy:)

You're 100% correct- there are easier ways to go about it that reduce the chance of getting caught.
My goal here isn't to avoid pirates and other individuals who give chase- the reason I smuggle is for the chase.

It kinda kills it when you're attacked by a lolwutter BHG Core in a cap ship who refuses to read his ID, though.

ATTENTION SMUGGLERS
The Midnight Express: A Slaver <strike>who doesn't completely realize what he's doing.</strike> (video)
Merged to trim sig Wrote:Quorg, you're officially a moron.

...mongs like Quorg being like a malignant little cancer...

Way to be useless, Quorg.
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Offline Tenshu
06-28-2009, 04:42 AM,
#18
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Joined: Apr 2008

Quote:This brings up an interesting RP device that I'm using. From the perspective of my Hauler character - who is a sub-branch program based upon my Harvester character - artifiacts are defective alpha-code storage modules. In other words - they're busted computer chips.

Which means that they're Nomad technology - just not functional. But again, that's from the machine perspective.

Funny...here i was thinking artifacts were a part of the long gone Dom'kavash civilization with a variety of uses and purposes. I know that nomad and Dom'kavash are connected, being their guard dogs and all. But callin it nomad technology seems a bit too general. Remember that Freeport 7 was destroyed because the artifact on it was an immense threat the nomad activity in Sirius.

And who knows, maybe one little artifact floating in space could be the nomad's 'off' switch :crazy:

[Image: gesWzKM.png]
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Offline chovynz
06-29-2009, 04:05 AM,
#19
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' Wrote:And who knows, maybe one little artifact floating in space could be the nomad's 'off' switch :crazy:
Who knows indeed.
:mellow::unsure:;)

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline Benjamin
06-29-2009, 04:10 AM,
#20
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IDs take precedence...but what about when IDs offer conflicting information? Order can demand Human Organs and Artifacts....but Cryer and Hogosha can lawfully carry those, respectively.

Join Cryer Pharmaceuticals
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