' Wrote:The Order Guard ID
* Can demand contraband from, and fine, any ship within their Zone of Influence carrying or using:
o Slaves, human organs,artifacts, cardamine, allied pilots, nomad brains or nomad technology
That would be a yes, they do count. Also, as you may know, an artifact is what led to the destruction of freeport seven, and the downfall of the original Nomads in the game. I think theis means they can be pretty powerful as well as dangerous.
' Wrote:So do artifacts qualify as Nomad technology or Nomad specimens?
I'm fairly certain that the artifacts have no technological applications, and they certainly aren't pieces of actual Nomad corpses.
This brings up an interesting RP device that I'm using. From the perspective of my Hauler character - who is a sub-branch program based upon my Harvester character - artifiacts are defective alpha-code storage modules. In other words - they're busted computer chips.
Which means that they're Nomad technology - just not functional. But again, that's from the machine perspective.
Now - from the perspective of a Bounty Hunter Guild Core ID (or regular Bounty Hunter ID) - he has no clue that they're anything other than old stuff that the Nomads may have used. They're outlawed in the houses for whatever reasons, which would be worthy of collecting a bounty on - IF it was encountered in house space where he could get paid for it. But we're now out in the Omicrons and Omegas. Quite frankly, you could fly past my Bounty Hunter in Omega 15 with an advanced cargo train full of artifacts, and I'll wish you good luck on your journey with them. But meet up with me in Dresden - one jump away - and I'll be all over you to collect the money because you're now a bountiable target.
Nomad assassins and bombers drop all sorts of interesting missiles when they blow up. That's the exploitable technology we're seeking. So for I've only had one ship that wasn't actually already hostile to me give me any grief at all about giving up the Nomad specimens in his cargo hold out. One shield dropping light mortar shot was all it took for him to see reason.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
' Wrote:That would be a yes, they do count. Also, as you may know, an artifact is what led to the destruction of freeport seven, and the downfall of the original Nomads in the game. I think theis means they can be pretty powerful as well as dangerous.
We were referring to the BHG Core ID, which does not mention artifacts.
' Wrote:We were referring to the BHG Core ID, which does not mention artifacts.
Ah, my bad. Still, considering the BHG Core is at war with the Order to get their hands on nomad tech that they would probably be nabbing every little bit they could, especially from easy targets like practically defenseless smuggler ships.
To run artifacts ... there are other ways you know. The delta/minor/alaska path was made longer for we use the 2 others.
Through the sigmas (19, 13) and through the omegas (41, 5). Get yours. You will be surprised that they are much more safer (except once in NY, the LN/LPI/LSF pirates are still here, ready to kill you with no more than "drop artifacts !":crazy:)
' Wrote:To run artifacts ... there are other ways you know. The delta/minor/alaska path was made longer for we use the 2 others.
Through the sigmas (19, 13) and through the omegas (41, 5). Get yours. You will be surprised that they are much more safer (except once in NY, the LN/LPI/LSF pirates are still here, ready to kill you with no more than "drop artifacts !":crazy:)
You're 100% correct- there are easier ways to go about it that reduce the chance of getting caught.
My goal here isn't to avoid pirates and other individuals who give chase- the reason I smuggle is for the chase.
It kinda kills it when you're attacked by a lolwutter BHG Core in a cap ship who refuses to read his ID, though.
Quote:This brings up an interesting RP device that I'm using. From the perspective of my Hauler character - who is a sub-branch program based upon my Harvester character - artifiacts are defective alpha-code storage modules. In other words - they're busted computer chips.
Which means that they're Nomad technology - just not functional. But again, that's from the machine perspective.
Funny...here i was thinking artifacts were a part of the long gone Dom'kavash civilization with a variety of uses and purposes. I know that nomad and Dom'kavash are connected, being their guard dogs and all. But callin it nomad technology seems a bit too general. Remember that Freeport 7 was destroyed because the artifact on it was an immense threat the nomad activity in Sirius.
And who knows, maybe one little artifact floating in space could be the nomad's 'off' switch :crazy:
IDs take precedence...but what about when IDs offer conflicting information? Order can demand Human Organs and Artifacts....but Cryer and Hogosha can lawfully carry those, respectively.