• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 523 524 525 526 527 … 547 Next »
Newcastle glitch

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
Newcastle glitch
Offline askura
02-13-2007, 11:20 PM,
#11
Member
Posts: 64
Threads: 5
Joined: Jan 2007

Trap/promotion system.

Yeah that does sound pretty awesome:D

Characters:

[FF] Seth Askura - Serving commander in the lawful mercenary unit "Faith of the Fallen"
Askura - Off duty commander in the lawful mercenary unit "Faith of the Fallen"
Muraka - Elderly Kusarian trader.

[FF] Is now a (mainly) lawful mercenary group. Anyone under the tag who commits unlawful activities should be reported at once to myself, [FF].Jaden.Crow or [FF].Klauss.Schneider. Thank you.
  Reply  
Offline General Nakazawa
02-13-2007, 11:57 PM,
#12
Member
Posts: 311
Threads: 12
Joined: Aug 2006

dude that wold be ausome! so much fun and some serius training at the same time

[Image: finalsignature.jpg]
Articles Of Interest: Bio | Capure of the General | The Rescue |"Ultimate Guide To Yakuza" | "The Origens of Aaron Koss"
  Reply  
Offline Commodore
02-17-2007, 10:32 PM,
#13
Member
Posts: 515
Threads: 45
Joined: Jan 2007

just one thing, DO NOT EXTEND THE MINES!!!


thew mines are impossible to avoid unless you have a drake and incredible skills. they kill fighters in 2 hits and are so packed tightly they are impossible to get through.
Reply  
Offline AlexPaladinStorm
02-27-2007, 06:26 PM,
#14
Member
Posts: 96
Threads: 3
Joined: Feb 2007

Okay... I just managed to get to Newcastle in singleplayer.

' Wrote:PS: Woa... Newcastle is HUGE!
This system is far too frelling big. Who made this monstrosity? ( *reads thread* ah, some crazy person named Angel) I guarantee it's larger than any system in the entire main game. It also breaks the visibility range. Of NEBULAS. I'm looking right now at a nebula cloud on another side of the system, and it's cut unnaturally in half because half of it is beyond my visible range for nebulas. Why is this system so monstrously huge?

Somebody went psycho nutso. And needs a clonk on the head. Seriously. This system is too bloody big.

I have a habit of exploring the systems in each segment of the singleplayer. Since I'm at the Bretonia segment, I'm exploring Bretonia. Unfortunately, this system is so big this will make it take far longer than I intended and I expect to be bored out of my skull trying to trace along all the patrol paths.

Be glad I have no idea where this person is, and that murder is illegal.

EDIT:
[Image: toofeckinghuge_1-2.jpg]

Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-

"Do not interfere! We're here to protect the President! Schultzky's a traitor!"

For peace throughout the colonies! We will never forget..

"He who controls the [insert orange powder drug here] controls the universe!"
  Reply  
Offline Qunitinius~Verginix
02-27-2007, 06:42 PM,
#15
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

I would have to agree with you. Almost all of the player made systems are really massive and I don't know why. It seams cheesy, but why couldn't we have made them a bit smaller, it would have taken away a lot of the empty space with nothing in it. Other then that, it is a great system.

As well, I noticed this glitch with omega 15. When you are looking at Rostock base and you are on the other side of a nebula. You can see the base as if there was nothing there. But when you are in the nebula, you can't see it. It should be fixed if at all possible.

Verginix Out

[Image: qvsigaz9.gif]
  Reply  
Offline Nightfall
02-27-2007, 08:51 PM, (This post was last modified: 02-27-2007, 08:52 PM by Nightfall.)
#16
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

That visibility of the base is due to the new visibility range I guess, it's the same for every base behind a Nebula (I've seen FP 10, Tripoli and a few more just to disappear upon entering the nebula) 'cause if I enable the mod with 14k visibility, it gets less noticeable..

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
  Reply  
Offline gezza999
02-27-2007, 09:09 PM,
#17
Member
Posts: 935
Threads: 33
Joined: Mar 2006

Gahh! Storm Hawke, make that picture a bit smaller..!

I don't see why we should put all that stuff back so that its a death trap.. but oh well..


This is my signature.
  Reply  
Offline Vo
02-27-2007, 10:07 PM,
#18
Member
Posts: 214
Threads: 12
Joined: Jun 2006

Your insane!

Angel is perfectly sane... thats why we didn't get along too well.

[Image: JamesLee.gif]
  Reply  
Offline Dab
02-27-2007, 10:11 PM,
#19
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Most of my systems will be normal sized. Exception is Omicron-82 which is going to be bigger than Newcastle.. And no trade lanes. I told you guys I'd make a huge system that would take you awhile to explore. Its also going to have a few features you'll find nowhere else.. Except Nightfall's systems. And the system won't be plane-dependent. It shall deviate and you'll be traveling UP and DOWN as much as you do left and right.

[Image: DFinal.png]
Reply  
Offline AlexPaladinStorm
02-28-2007, 08:57 AM,
#20
Member
Posts: 96
Threads: 3
Joined: Feb 2007

' Wrote:Gahh! Storm Hawke, make that picture a bit smaller..!

I don't see why we should put all that stuff back so that its a death trap.. but oh well..
It would have been 1920x1200, but Freelancer doesn't support that. It doesn't even support my screen's aspect ratio at all (8:5 AKA 16:10 AKA slightly taller than 16:9 widescreen), it just has flat-rate 4:3, which I find somewhat annoying.


And Dab... that... is evil. But good. So long as it's off the beaten tracks and whatnot, I can potentially avoid it if I feel like it. Newcastle's declared Bretonia space, so I felt compelled. It's explored for me, now.

Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-

"Do not interfere! We're here to protect the President! Schultzky's a traitor!"

For peace throughout the colonies! We will never forget..

"He who controls the [insert orange powder drug here] controls the universe!"
  Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode