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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Smuggling in freighters

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Pages (8): « Previous 1 2 3 4 5 … 8 Next »
Smuggling in freighters
Offline Tenacity
08-16-2009, 07:17 PM,
#11
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:I wake up in the morning log on ot disco, got to work, come from work, go to Omega-55 buy the mako class battleship, go to sleep, wake up, buys the bounty hunter batlecruiser, goes to work....etc.

could always implement a "no actions within 10 minutes, you get kicked off the server" addon =P

[Image: Tenacity.gif]
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Offline Janus
08-16-2009, 07:18 PM,
#12
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Posts: 287
Threads: 13
Joined: Jul 2009

I made some comments about freighter smuggling in the "how to fix smuggling" thread, I'll dig them out later.

In the mean time, I WOULD fly a Correo for smuggling, but it certainly wouldn't be a main income source char, it'd be something to switch to for a change of pace.
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Offline Elsdragon
08-16-2009, 07:22 PM,
#13
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Posts: 2,741
Threads: 59
Joined: Mar 2009

O 55 Is a wilde system. Seriously, its omega 56

No longer a slave to the man!
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Offline Janus
08-16-2009, 07:23 PM,
#14
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Posts: 287
Threads: 13
Joined: Jul 2009

Smuggling relevant portion from my post in the other thread

Quote:To my mind, smuggling *should* be more lucrative than legit trading. It should also come with concurrent risks which seem to be somewhat lacking. However..

A BWT or whatever else flying through house space full of cardamine isn't exactly realistic. Modern day smugglers go to great lengths to hide their cargos, coffee crates with drugs hidden in them for example.

Also, if you look at the NPC bulk traders, they are usually carrying genuine bulk commodties, oxygen, water etc. No PC carries these except as a fill in to get from one profitable leg to another as there's just no money in it.

Additionally, are the most used commodities in Sirius really slaves, cardamine and artifacts?

Some suggestions, some of which I'm sure it's possible for the software to handle

Smugglers in freighters don't get "caught". If there's a guy in a correo hauling artifacts, if you're the "law" in what every area, let him go. If he's got a BWT full of em, lock him up. You could even put a "can't pirate freighters" rule in to make them appeal to lawful traders.

Put a 10% or 20% limit on transports. If a guy in a BWT has 360 units of contrabrand or less or 720 or whatever, assume it's "hidden" and again, let him go. Again, if he's full, lock him up.

That's one way of making freighters more appealing and cutting down on the totally unrealistic smuggler powertrading. I'm not saying do away with it entirely, I'm saying make it more difficult and other forms of smuggling less appealing.

It's not a perfect suggestion by any means, but something to consider perhaps.
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Offline Exsiled_one
08-16-2009, 07:29 PM,
#15
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Posts: 3,621
Threads: 137
Joined: Mar 2008

"just" letting him go sucks... they'ld taunt and be oorp.
my 2 cents. and ofcourse, if you have 300 cardi and 4700 something legal, they should let you go

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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Offline pruskis92
08-16-2009, 07:32 PM,
#16
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Posts: 363
Threads: 12
Joined: Jul 2008

' Wrote:Every 5 minutes, the game generates 2,000-5,000 credits per unit of cargo based on the cargo type.

I like it, I could hide it somwhere and leave for 48 hours.. Monay Monay!!!

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Offline Elsdragon
08-16-2009, 07:32 PM,
#17
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Posts: 2,741
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If it aint in the ID, SOme LOLindie Will peg him with a mortar

No longer a slave to the man!
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Offline MB52
08-16-2009, 07:45 PM,
#18
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Posts: 1,973
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Joined: Dec 2007

Simple solution, ban transports from smuggling cargo to lawful planets.


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To the grave if I must
Because it’s flag that I love
And a flag that I trust
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Offline Unseelie
08-16-2009, 07:57 PM, (This post was last modified: 08-16-2009, 07:57 PM by Unseelie.)
#19
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Posts: 4,256
Threads: 235
Joined: Nov 2006

A game mechanic implementation of mb52's idea:

Bases which buy the 'smuggle' commodities be set to only allow docking of the small ships, in the same manner as the rogue dessies.

In that manner, we could rebalance the prices of the smuggle commodities to be worth a great, great deal (like, 10x what they are now) so that that 500 cargo ship is just about the same as a 5000 cargo ship.

This involves making manhattan, and a couple other bases, into two bases. Linking the mooring fixture to one, and the ring to another, only the ring buying cardamine or blood diamonds or whichever.

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Offline Exsiled_one
08-16-2009, 08:07 PM,
#20
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Posts: 3,621
Threads: 137
Joined: Mar 2008

aye thats awesome
actually thats the goal i remmeber being talked about week ago or so.
make some bases undockable for huge ships
make most bases undockable for huge ships.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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