' Wrote:How about letting them do acts on lawful and unlawful sides, but prohibited from pirating, or attacking anyone outside of a player faction.
... I thought that was what the original suggestion was?
Anyway, I'm reminded of Battletech, where they have Mercenary Units such as the Gray Death Legion, who've been traditionally unwilling to assist anyone who has been/is against House Steiner.
Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-
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I may just be missing the point here (yes I have read the whole thread), but a mercenary, by definition, does not just "work for the side that best suits him/her/them" they work for the highest bidder; biggest wad wins, but in so far as being prohibited from piracy and attack of neutrals with the added bonus of being able to participate in military operations on either side of the law, as is the definition of a mercenary ie no moral bounds, just financial, I completely agree.
Hope that made some sense and helped in at least some way.
Good Hunting
Damien Ried - BAF Recruit - BAF|Ens.Damien.Ried Ivan Zakharov - Freelance Scout/Explorer - Ivan.Zakharov
NOTE: Homing Missiles are not a substitute for accuracy.
' Wrote:I may just be missing the point here (yes I have read the whole thread), but a mercenary, by definition, does not just "work for the side that best suits him/her/them" they work for the highest bidder; biggest wad wins, but in so far as being prohibited from piracy and attack of neutrals with the added bonus of being able to participate in military operations on either side of the law, as is the definition of a mercenary ie no moral bounds, just financial, I completely agree.
Hope that made some sense and helped in at least some way.
Good Hunting
i personaly agree with this guy cus he makes sence to me personaly....
' Wrote:I may just be missing the point here (yes I have read the whole thread), but a mercenary, by definition, does not just "work for the side that best suits him/her/them" they work for the highest bidder; biggest wad wins, but in so far as being prohibited from piracy and attack of neutrals with the added bonus of being able to participate in military operations on either side of the law, as is the definition of a mercenary ie no moral bounds, just financial, I completely agree.
Hope that made some sense and helped in at least some way.
Good Hunting
Not sure highest wad wins always applies.
Would you expect a "security contractor" like Blackwater to work for Al Qaeda?;)
' Wrote:Dab, your suggestion leaves them WAY too much possibilities. What you're proposing is basically a "terrorist if I want to" ID.
And one mans terrorist is another mans freedom fighter. When you are taking into consideration what exactly an "unlawful" act is, who's perspective are you using? Do you think that corsairs would consider an act of hostility against a house faction "unlawful"? What about a Kusari attacking a Bretonian, who's side do you rule as lawful? Presumably the faction that you belong to, but what faction do Mercs belong to? They are almost of law unto themselves, correct? I have to agree that allowing combat but disallowing piracy is the best compromise.
' Wrote:And one mans terrorist is another mans freedom fighter. When you are taking into consideration what exactly an "unlawful" act is, who's perspective are you using? Do you think that corsairs would consider an act of hostility against a house faction "unlawful"? What about a Kusari attacking a Bretonian, who's side do you rule as lawful? Presumably the faction that you belong to, but what faction do Mercs belong to? They are almost of law unto themselves, correct? I have to agree that allowing combat but disallowing piracy is the best compromise.
Point of view has nothing to do with my statement. Dab's proposal would allow owners of the Mercenary ID to kill whomever they want, whenever they want. Not only that, it would leave them with almost no consequences, because, since they're "mercenaries," and not "terrorists" like the Xenos, then they don't get shot at by EVERYONE, like most people who use the "Terrorist ID" (AKA Xeno ID). The only people they wouldn't be able to kill are those few independent people. I don't know, but I see way more people flying tags than going around and being a civilian. Simply put, I was saying his suggest allowed the mercenaries too much freedom. Too many loop holes.
Besides that, if a mercenary did kill someone outside of war, it would be MURDER. Not combat, MURDER. That is why I proposed only being able to JOIN fights. That way, the mercenary would join whoever he believes will pay him when the round is over.
Keep in mind, folks, this is in fact a game. Real life mercenaries should be nothing more than a vague, VERY VAGUE, starting point.
hmm, I agree that the merc ID should be more unlawfull than lawfull. Beyond real life definitions, it would balance out the predominately lawfull Bounty hunter guild. That's my 2 cents anyway.
........Once more unto the breach, dear friends, once more;..........But when the blast of war blows in our ears,.....
........Or close the wall up with our English dead...........................Then imitate the action of the tiger;.................
........In peace there's nothing so becomes a man........................Stiffen the sinews, summon up the blood,.........
........As modest stillness and humility:........................................Disguise fair nature with hard-favour'd rage!....
Dasher
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"Oh come on, slow and steady doesn't win any races, fast and steady does."
' Wrote:Besides that, if a mercenary did kill someone outside of war, it would be MURDER. Not combat, MURDER. That is why I proposed only being able to JOIN fights. That way, the mercenary would join whoever he believes will pay him when the round is over.
So your saying, if, say the AW, shot a merc faction. Since that faction can only JOIN a war, and AW only shot them and did not declared war, the merc faction cannot shoot them later on. That doesn't work.
' Wrote:So your saying, if, say the AW, shot a merc faction. Since that faction can only JOIN a war, and AW only shot them and did not declared war, the merc faction cannot shoot them later on. That doesn't work.
Actually, a quote from AW faction statement.
Quote:We are a militaristic mercenary group...
I am still thoroughly confused as to why AW are using Zoner ID.
AW have continuously participated in unlawful and terrorist actions since I joined the server.
Just recently there was a terrorist attack on Leeds by you Dab...another on California.
You can't be more un-Zoner like than by carrying out terrorist attacks.
There's a merc and military tag there. Why don't you use one of them? Use a terrorist ID if you want to keep doing terrorist attacks.