• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 467 468 469 470 471 … 779 Next »
What should I do with smugglers?

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 2,500,000 / 2,500,000
LSF Arms Shipments - 295,690 / 2,000,000
LSF Munition Shipments - 181,231 / 2,000,000
Pirate Black Market Shipments - 738,640 / 1,000,000
Dragon Bounties - 16 / 10,000
KOI Bounties - 57 / 10,000
LSF Bounties - 43 / 10,000
Samura Bounties - 7 / 10,000

Latest activity

Pages (3): « Previous 1 2 3 Next »
What should I do with smugglers?
Offline Exsiled_one
12-02-2009, 09:35 AM,
#11
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

Alert the authorities that are placed there for that reason.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Offline Not Espi
12-02-2009, 10:37 AM,
#12
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

stop him, and offer him a deal. you escort him to betlehem where he will unload the slaves. otherwise you will 'inform the fleet'
Reply  
Offline Gabrielle
12-02-2009, 11:57 AM,
#13
Member
Posts: 319
Threads: 2
Joined: Sep 2008

' Wrote:is this the same silverleaf you all compared me to?


' Wrote:Its weedalot who tried to comapre and make fun out out of people with no strong reason.

Silverleaf is Weedalot, alternate accounts where his different personalities conflict.
  Reply  
Offline PhoenixHeart
12-02-2009, 12:10 PM,
#14
Member
Posts: 25
Threads: 5
Joined: Oct 2009

Well, since you said you don't want to actually stop them and ruin their day, so to speak, you're in luck, because in a capship you're not allowed to interdict smugglers to begin with. That can only be done by fighters or bombers. Capships are just heavy support.
Reply  
Offline Agmen of Eladesor
12-02-2009, 01:39 PM,
#15
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

' Wrote:Get a VHF. Means you can kill pretty much anyone in RP. No fancy 'capital ships, (gunboats and above) may not attack transports..' and stuff like that which is annoying.

Just to correct this minor error...

Gunboats are considered capital ships, but are NOT considered against the rules for engaging transports. Stuff BIGGER than gunboats - the cruiser and battleship class ships (aka destroyers, cruisers, battlecruisers, battleships - you know, the BIG stuff) are what can't engage transports except under special circumstances. (Otherwise you wouldn't see all those pirates in gunboats...)

And as far as what to do with smugglers, I suggest fava beans and a light chianti go well with smuggler.



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
  Reply  
Offline Akura
12-02-2009, 02:28 PM,
#16
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

Caps have no concern for Smugglers.

Report him to a nearby patrol and have him cut off?



As for your characters being wiped, have someone look after them for a while, logging in but not doing anything so they don't get wiped.

I can do it if you like, once a month I log into each of my characters and drift about, singing songs for some reason.
Reply  
Offline Jihadjoe
12-02-2009, 02:46 PM,
#17
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

Silverleaf, if you were to read the rules, you'd discover you cannot touch a smuggler in a transport with your LABC. You'll find you are missing some equipment if you do.

I seriously suggest you try to find the fun in flying smaller ships. You seem to be very focused on owning the biggest/baddest/whatever ship around. You can do far more in a smaller ship like a fighter, and will last far longer in a major furball. Try it.

You'd be able to do something about a smuggler if you were in a bomber with a CD and Supernova.

[Image: DramaticExit.gif]
Reply  
Offline silverleaf
12-02-2009, 09:22 PM, (This post was last modified: 12-02-2009, 09:24 PM by silverleaf.)
#18
Member
Posts: 472
Threads: 68
Joined: Jun 2009

Actually, while I thank you for the explanation jihadjoe and understand I cannot do anything to him in my CARRIER (I trashed my LABC), neither do I intend to do anything to him to ruin his day and therefore see no reason to change ship, what is the best in RP way besides freigning comms failure and pretending he doesnt exist. Hes obviously run right into me, maybe right into my firefight.
And my bomber is for anti cap combat only:D

Yeah flying smaller ships is a lot of fun, but only if you don't get blown to smithereens within 10 seconds of a firefight simply because you are the only one in your faction online (I play odd hours). Used to escort with a bomber before they were 'buffed' or nerfed depends on the way you look at it.

Thanks!!

[Image: silverleafshippingsigv.jpg]
Scavengers of the Abyss - A Freelancer Short Story
Reply  
Offline ryoken
12-02-2009, 09:38 PM,
#19
Member
Posts: 3,956
Threads: 173
Joined: May 2007

Yeah i kind of agree not stopping smuggler's in a cap is a rule. Easy to abuse. IE just last night i went past a Liberty cruiser with a load of Nomad brain's. He told me i was smuggling ilegal cargo,and Nomad's are a very nasty cargo to be caught in lib with. Well i tried to RP with him,and taunt him(friendly like). I also played it like he would never be to catch me in such a big beast,as i can out handle his ship in the rock's, but point is,it is no fun the Cap,if no other law is around to assist.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Reply  
Offline silverleaf
12-03-2009, 12:02 PM,
#20
Member
Posts: 472
Threads: 68
Joined: Jun 2009

Well actually for those who misunderstood my post, I'm saying I dont want to touch the smugglers. I'm only concerned with keeping pirates out of my house and defending trade traffic through the jewel of sirius. And even though in RP I care about them smugglers and believe the death penalty for drugging should be upheld, at the end of the day, if I was the smuggler saving up for my armor/capship I wouldn't feel too good about it, thats why I want to leave him be. And its against the rules, but if I was in my bomber I'd leave him be too. Was asking for an IN RP way to tell him to just quickly leave.

However, am I permitted to fire if the pirate transport is pirating another transport? Heard some conflicting views on this, but has never happened to me before. My guess is to treat him like any pirate, but just like to be sure.

[Image: silverleafshippingsigv.jpg]
Scavengers of the Abyss - A Freelancer Short Story
Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode