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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Nova's and their like

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Pages (11): « Previous 1 2 3 4 5 … 11 Next »
Nova's and their like
Offline TankTarget
08-21-2007, 06:07 AM,
#11
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Posts: 1,310
Threads: 34
Joined: Jun 2006

Again, mate it just doesn't work out. You cannot switch ships in combat, and again. This is pointless because the issue at hand is not being discussed! The bombers under NO CIRCUMSTANCE should be able to consistently kill fighters. It just should not be....there is no reasoning behind it. I mean even in Starwars they acknowledge that bombers need escort....
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Offline ghostcat
08-21-2007, 07:51 AM,
#12
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Posts: 520
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Joined: Dec 2006

I wasn't talking about switching ships, I was talking about fielding a mixed force.
A bomber should be able to kill a fighter if it's stupid enough to stay still. Otherwise it shouldn't stand a chance. But this has been talked to death already.

Back on topic.

The novas are fine in my opinion, but i agree with the inferno and mini razor changes. Having specialized weaponry being stronger than the general one in one area sounds good.

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Offline Eppy
08-21-2007, 09:02 AM,
#13
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I'll agree with the Inferno/Razor changes, though. Also, 'bombs' (mines with a capship-sized charge) would be nice.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline me_b_kevin
08-21-2007, 11:45 AM,
#14
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Posts: 1,525
Threads: 132
Joined: May 2007

i agree with tank

right now the Nova is a superweapon. in a fighter vs. fighter dogfight everyone is trying to get that one lucky shot with a nova.

i personally think they should use ammo

or

completely use all the energy you have and then some. maybe make it so your energy hesitates to recharge after firing it leaving you vulnerable after firing it and forcing strafing runs.

i lean toward making Novas and the others only available for bombers personally


Mon'Star the Red- Rated "R" : http://discoverygc.com/forums/showthread.php?tid=3224
Aboard the Necrosis- Rated "E": http://discoverygc.com/forums/showthread.php?tid=3313
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Offline Eppy
08-21-2007, 01:08 PM,
#15
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Posts: 3,865
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No, don't restrict them. Too hard to enforce, and then we can't have fighter/bombers.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
Reply  
Offline bluntpencil2001
08-21-2007, 01:40 PM, (This post was last modified: 08-21-2007, 01:52 PM by bluntpencil2001.)
#16
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Posts: 5,088
Threads: 66
Joined: May 2007

Ghost Cat has the right idea.

Don't whine about how good your enemy is... learn how to beat it. Bombers are easy prey for fighter pilots that know how to use anti-bomber tactics.

Tank's idea for the damage done looks good though, although what will happen is that every single bomber will mount a Mini-Razor and an Inferno on the same bomber if the damages are balanced as he says. In general, a good idea, however.

Actually, now that I think about it, a good way to weaken bombers against fighters would be to *increase* the damage done by Novas. In fact, double it. Then half the refire rate and increase energy usage.

[Image: sig-9566.jpg]
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Offline me_b_kevin
08-21-2007, 02:35 PM,
#17
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Joined: May 2007

i don't think this is directed toward any particular type of ship.

Mon'Star the Red- Rated "R" : http://discoverygc.com/forums/showthread.php?tid=3224
Aboard the Necrosis- Rated "E": http://discoverygc.com/forums/showthread.php?tid=3313
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Offline bluntpencil2001
08-21-2007, 02:58 PM,
#18
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Posts: 5,088
Threads: 66
Joined: May 2007

....

My suggestions don't rely on type of ship.

[Image: sig-9566.jpg]
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Offline Eppy
08-21-2007, 03:31 PM,
#19
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Posts: 3,865
Threads: 162
Joined: Apr 2007

It should work...I'd look to see it tried.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
Reply  
Offline me_b_kevin
08-21-2007, 03:47 PM,
#20
Member
Posts: 1,525
Threads: 132
Joined: May 2007

why not just make them use ammo?

i mean, the amount of damage they do could be justified by using something like an energy cell to allow smaller ships like bombers and fighters to use them with their smaller energy capacity. it would still take the same energy to fire it as it does now but it would require one energy cell per shot. to me that makes a lot of sense.

Mon'Star the Red- Rated "R" : http://discoverygc.com/forums/showthread.php?tid=3224
Aboard the Necrosis- Rated "E": http://discoverygc.com/forums/showthread.php?tid=3313
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