• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Server Events Community
« Previous 1 … 56 57 58 59 60 … 67 Next »
Possible Events

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
Possible Events
Offline SeaFalcon
05-23-2010, 09:34 PM,
#11
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

Well its a good concept indeed.
But not once a week.
For same reason as Cawdor.

But maybe 1 major event once a 2 months or so or once a month would be epic.
But only with the major factions. So only fleet battles.
Reply  
Offline Lancelot9
05-23-2010, 09:38 PM,
#12
Member
Posts: 436
Threads: 21
Joined: Dec 2009

' Wrote:Well its a good concept indeed.
But not once a week.
For same reason as Cawdor.

But maybe 1 major event once a 2 months or so or once a month would be epic.
But only with the major factions. So only fleet battles.

Yup I concur with the no vote - this is great as a once every so often kind of thing. but if it happened all the time there is no longer any point.

[Image: LBSig2.png]
[Image: lancelotsig2.png][Image: LBSig4.png][Image: LBSig5.png][Image: LBSig6.png]

Credit Database
| High Security Vaults | Loans | Market Data | Ancient Sports Betting (FIFA 2010)


<span style="color:#FF6600">Loans of 50m-1bn available with a price-match promise!</span>

Pioneering a more secure financial future for the citizens and corporations of Sirius.
<div align="right">//Feedback</div>
  Reply  
Offline Elrainn
05-24-2010, 03:53 AM,
#13
Member
Posts: 168
Threads: 23
Joined: Oct 2009

Where is everyone getting the 1 week thing D:? I said 2-3:P

But now that I think about it, perhaps it should be every 2 months or so.
  Reply  
Offline Sebastian Wolfe
05-24-2010, 11:02 AM,
#14
Member
Posts: 227
Threads: 35
Joined: Jul 2009

Why does it have to be an event thing? Why not just make it an Epic Battle server, where the site/sides for the battle change every fortnight or so?

Oh, and try:

* Bret. vs. Kusari (Leeds, 31, 29, Kyushu)
* LN vs. Order (Alaska, Minor, NY)
* Rheinland Lawful vs. Wilde (General Rheinland area)
* Kusari Lawful vs. Kusari Wild (General Kusari area)
* CR/IMG vs. Outcasts (23, 44, 37, Alpha)

Arms and Legs Guy Wrote:Don't tell them the truth : That in reality you are a potbellied german VW factory worker named Horst.
[Image: wam.png]
  Reply  
Offline chovynz
05-24-2010, 12:31 PM,
#15
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

I think it's a great thing.
I hope that it can influence ingame GC placements and things.
No reason why it can't : Yes the characters on the Event server don't really exist, but it gives people a chance to play something that they haven't yet. I know I enjoyed playing on the GRN side, and if the opportunity came up, I would also play on the KNF side next time. I don't have either on the GC, simply because of time factor. I don't have enough time to trade for anything near a capital ship on the GC, only to have to wait every four hours to play it where it's supposed to be played.

Obviously, smaller conflicts e.g. Rogues VS LPI could be overall/generally limited to fighters and 1-3 capitals, but it would still be quite fun IMHO, to have 50+ players on each side. Get the right grouping and strategy and you will see some seriously hard to beat flight wings forming.

There's so much possibility with this event server, it's hard to know where to begin.

One thing I would suggest is that Igiss take a look at what's happening within the fights themselves and see if he is able to write stories around those and allow the GC community to influence the stories he writes. He is the GM, but it would benefit us all, if he is able to take into account how things actually work out in real live fights. E.g. Have the overarching storyline that is intended, but also allow it to change and take more time if necessary to get the desired outcome. For instance, if KNF whooped GRN's collective arses in a good and solid defense, even if outnumbered, then delay the outcome of GRN winning that space for some real-time months. Don't be in a rush to bring out the GRN / (or other plot anchor) is what I'm saying.

One thing I do like about the event server, is that (unless you stick with known names of leaders or characterse who are on the GC server) generally speaking, you are anonymous. You get to play as a mook. That's a pretty cool experience in itself.

The other thing that impressed me was that being able to actually just thrash PVP out, within defined RP roles (but not too defined), is also pretty cool. Obviously staying in character is a Good Idea ™ but it is refreshing to be able to "reengage" and thrust or cruise away, and actually use some legitimate military strategy, (like reinforcment, strategic retreats, ambushes, and other tactics) without worrying about being sanctioned. If we are somehow able to bring the magic of that from the Event server into GC as a whole then I think GC itself will benefit in ways that we can't yet see right now.

It was magic. Those are the only words I have to describe what I witnessed on the event server.

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
  Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode