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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Remove Hegemon

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Remove Hegemon
Offline Jihadjoe
06-17-2010, 02:37 PM, (This post was last modified: 06-17-2010, 02:38 PM by Jihadjoe.)
#11
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' Wrote:I thought of a better idea.
See Thread title and OP in a few minutes.

That is a better idea. Solo mining = daft.

Or... Nerf it's cargohold to 1000

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Offline Ceoran
06-17-2010, 02:39 PM,
#12
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' Wrote:Let's reduce its cargo hold to 800?

As I said in the other topic: personally I'd go with somewhere around 1.5k for not to completely prevent people from solo-mining. Furthermore I think bringing it below 1k would result in massive mafic-spam instead.

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bobby
06-17-2010, 02:57 PM,
#13
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' Wrote:As I said in the other topic: personally I'd go with somewhere around 1.5k for not to completely prevent people from solo-mining. Furthermore I think bringing it below 1k would result in massive mafic-spam instead.

1k works.
You can still make a cool profit with it, and it won't take too long to mine it.
Also Mafics are lulzy.
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Offline jxie93
06-17-2010, 04:41 PM,
#14
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Nerfing the Hegemon will induce even more unrest, which will eventually lead to nerfing pirates, which will eventually lead to nerfing Discovery until everybody flies a Starflea with water guns.

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Offline Ceoran
06-17-2010, 05:07 PM,
#15
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Emo-trip by chance? I bet they will make pink guns for the Starflea too. Rather give another option how to improve the situation instead of just saying "You are doing it wrong". And of course a Hegemon nerf would need a buff for either the mining prices or the yields (I would prefer the yields to get the people out of the mining areas)

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' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline FooFighter
06-17-2010, 07:55 PM,
#16
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How about we just make acquiring money less of a frustrating chore? People might feel more inclined to hand over money without bitching if paying up wouldn't add another 30 minutes of mindless work to their schedules...
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Offline Ceoran
06-17-2010, 08:23 PM,
#17
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' Wrote:How about we just make acquiring money less of a frustrating chore? People might feel more inclined to hand over money without bitching if paying up wouldn't add another 30 minutes of mindless work to their schedules...

sure. any idea how to realize this though?

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Offline Ash
06-17-2010, 08:32 PM,
#18
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The "Hedgimon" is one of my favourite ships, get it removed and I will hunt you down and gut you like a fish.

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Offline Shagohad
06-18-2010, 02:58 AM,
#19
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I fail to see your point. Or your argument. Those are not even valid reasons. They're just emotional reactions.

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Offline Politus
06-18-2010, 04:03 AM,
#20
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' Wrote:This.
And by removing it you remove few factions,you remove major fun for all involved. You remove 2/3 of the player interactions in game. Chances to get something on the line as pirate are smaller then get something in system full with miners/hauers. Yes mining is good because it encourage team-play. I robbed 1 bill from miners not because I am mega- good PvP pirate and kill 5 mining ships against me, but because we done it in a gank- at least 2 or 3 people together. Some miners done it too. They haven't lost anything or much due to pirates. The only one who are not needed are SINGLE miners and SINGLE pirates- in this situation there is no difference between trader being robbed and miner being robbed.
Removing hegemons =/= removing mining. Group mining, a few mafics/dacites and an atlas or two, is how OMS does it. OMS is... awfully successful.

edit: Though I don't believe in removing hegemons. I'm just saying, hegemons aren't the only mining ship.

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