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Battle for Yanagi

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Battle for Yanagi
Offline pipboy
06-22-2010, 06:27 AM, (This post was last modified: 06-22-2010, 06:29 AM by pipboy.)
#11
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Posts: 1,122
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I agree, balance is an issue, but using any factions other than Hogosha and Junkers is out of the picture.

[Image: harlcopy.png]
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Offline Elven
06-22-2010, 06:28 AM, (This post was last modified: 06-22-2010, 06:29 AM by Milton Krest.)
#12
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Posts: 1,683
Threads: 51
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I'd agree, but Junker ships barely can take down your shields. Cool story,- wait.

EDIT: Freighter battle would be fun, but it'd not make sense. D:
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Offline pipboy
06-22-2010, 06:29 AM, (This post was last modified: 06-22-2010, 06:32 AM by pipboy.)
#13
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Joined: May 2007

Well there is the issue of numbers, the Junker players heavily outnumber the Hogosha players. So that does help a little.

Also, I'd prefer this discussion primarily take place between Junker and Hogosha players, as it primarily effects them. The GMG would only be involved in the aftermath, in helping the Junkers take over the Hogosha base in Okinawa. If the Hogosha lost that is.

Early stages of an idea, we posted it here for discussion between the parties involved.

[Image: harlcopy.png]
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Offline Elven
06-22-2010, 06:30 AM,
#14
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@pipboy, number won't help their aim. They'll barely take down your shields.
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Offline Pinko
06-22-2010, 06:30 AM,
#15
Mr Onion
Posts: 3,189
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If we could pit 20 Junker ship vs 7-8 Hogosha ships, I think it'd be a fair fight.

I want to get off Mr. Igiss' wild ride.
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Offline Elven
06-22-2010, 06:31 AM, (This post was last modified: 06-22-2010, 06:32 AM by Milton Krest.)
#16
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Posts: 1,683
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@Dancing Lady, that'd be only free kills for Hogs. Only maybe Junkers SHF could counter them.
Oh, well. Time to make my Junker.:D
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Offline Tenacity
06-22-2010, 06:32 AM,
#17
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Quote:EDIT: Freighter battle would be fun, but it'd not make sense. D:

Why not? Both of these factions focus quite heavily on smuggling and black market activities, just because they have fighters available doesnt mean that the bulk of the faction's members would be using them. The way I see it, the fighters and other combat craft are there to keep some semblance of security around the bases, but when it comes to overall numbers and "fleet power", the transports and freighters are where it's at.

Besides, we've never really done a transport-centric pvp event before, it would be interesting to set this up on the restart event server where players can have immediate access to the transports mentioned in my last post for combat use. No one has to worry about fighters or bombers or capships, and the transports are much better balanced against one another.

[Image: Tenacity.gif]
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Offline Rudo
06-22-2010, 06:33 AM,
#18
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Thing with that, though, is that junker ships WERE designed with a purpose in mind. The low firepower and poor maneuverability is made up for with ludicrous b/b reserves. The damn things were made to shieldrun and call for help, live long enough for help to arrive from 3 systems away and then shoot you in the back while you're busy fighting a Sabre or something.:P

What I'm getting at is that... killing 20 of the things? You'll need to sleep eventually.

[Image: DTdrqPU.gif]
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Offline Pinko
06-22-2010, 06:34 AM, (This post was last modified: 06-22-2010, 06:35 AM by Pinko.)
#19
Mr Onion
Posts: 3,189
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Keep in mind that if we lose Kamakura, the Hogosha will only have Kabukicho in New-Tokyo as a station, while the Junkers will still have tons of stations to use.

I want to get off Mr. Igiss' wild ride.
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Offline pipboy
06-22-2010, 06:34 AM,
#20
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Posts: 1,122
Threads: 19
Joined: May 2007

Yeah I'll be totally honest here. Rabas versus Salvagers would be fun, but we'll still have the balance issues.

[Image: harlcopy.png]
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