' Wrote:That's misrepresentation on your part, -most- indies I meet are very good at what they do, and they know why they're doing it (and more importantly, why what and how their character will do it). The problem is, attention is always drawn to the problematic indies, people will -always- focus more on the bad, not the good.
So. Ignore the problematic ones instead, in terms of politics. But apply antimatter anyway. I doubt anyone has a problem with indies sticking to their roles, such as an Outcast indy pirating the snot (or credits) out of anyone they find. It's, for the fighting factions, usually the capital ships roaming to places they have no business going, and for the trading/mining factions, people who repeatedly F1 out when met with pirates which cause the biggest frustrations, I think. The latter can be sorted with reports, the former, not so much. There's, to my knowledge, no rule against any ship travelling outside of it's normal ZOI.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:I'll keep this short, sweet, and to the point:
Over the year or so I've been around I've noticed a HUGE number of random people doing really random crap under the banner of this or that faction. I've seen IMG pilots trying to claim Omega 7 as their own domain, Rheinland Military cruisers claiming to defend New Berlin by locking down the entire system and shooting everything else on sight, and people flying around as floating brains.
Now it's a given: people play this game to have fun, and they can come up with random stuff to their hearts' content. But, on multiple occasions it's clear that some things simply wouldn't be done by certain factions; Rheinland waltzing into Sigma-13 and claiming its annexation and the like. So where is the line drawn for other people to put a stop to this on their own? Shouldn't we be allowed to apply roleplay punishments for roleplay actions?
Example:
I'm MND. There's a Rheinland cruiser claiming that it's protecting the planet by blasting all civilians. I can try to report the guy, but that won't stop him. And I'm an intelligence operative; what would an intelligence operative say to this? He would probably arrange for the cruiser's disabling, or destruction, given that it's a genuine threat to the populace.
But for whatever reason I've seen this frowned upon, despite the fact that it's a nonsensical non-canon thing to do. Others say only official factions have the right to blast their indies for doing such things, but not only are official factions not always around, and not always on the ball when it comes to FR5s, but I've also seen admins stopping official factions from preventing indies from doing such things.
So what's the deal? If a competent, roleplay-minded player with some kind of roleplay authority bumps into nonsense, shouldn't they be able to put a stop to it?
isnt that what started the rhiney-GMG war?
' Wrote:Independents range from 70 year olds to 10 year olds, or younger.
We allow everyone playing this game the ability to get the largest and most powerful, usually the most diplomatically damaging, ships.
We let 10 year olds fly battleships.
It is a inevitability that something strange will happen.
The best idea is to not make a fuss but to instead quietly stomp on it and ignore it.
Independents are a chaotic force, something which most factions recognise. Exagerating the impact of a single indie chars actions is a little dickish by a faction, but possible.
Gentlemen rules really.
' Wrote:isnt that what started the rhiney-GMG war?
It is.
You also have cases where they claim Planet Houston in the name of the Kanzler. Or where they bombard an inhabited planet because of "enemies" or "infestation". Or when they engage targets they should not (transports?) and when ordered to stop, simply do not.
To be completely honest, I notice more effective indies when they're flying snubcraft. Every time I see a battleship the hair stands up on the back of my neck; something almost ALWAYS goes wrong.
Seems folks missed the point of my post.
I've nothing against independents, I have far more indie chars than faction chars and I love the freedom you have.
My point was in relevence to potential troublemakers and the impact it has on faction relations.
Gentlemen/lady rules basically means that if a troublesome indie from Bretonia starts shooting the IMG, the BAF and IMG simply squish them and ignore them, continuing on their merry way.
' Wrote:Seems folks missed the point of my post.
I've nothing against independents, I have far more indie chars than faction chars and I love the freedom you have.
My point was in relevence to potential troublemakers and the impact it has on faction relations.
Gentlemen/lady rules basically means that if a troublesome indie from Bretonia starts shooting the IMG, the BAF and IMG simply squish them and ignore them, continuing on their merry way.
Maybe you should articulate what you mean in a more efficient manner, then.
Nothing a faction can possibly do short of merciless ganking can accomplish anything permanent about an indie troublemaker. Not in this set of rulings and freedoms. FR5? Nope... Admin ruling on that. Call them outlaws? Like they gonna give a something-or-other.
So how about this - since officials are THE decisive body of factions, NPCs and stations, why the heck is FR5 treated oorply? Kanzler says, RM DOES. Another thing - why can't a battleship "captain" be simply RELIEVED? RP too, right?
And whoever's saying we "need" a huge (and largely worthless) playerbase I would advise to have a look see at the daily server activity - hard to get on sometimes, isn't it?