They're supposed to be one-of-a-kind, but lots of people have muliple codies per ship... it's annoying.
The only Non-codename level 10's out there that I am aware of are those two Missile launchers, Nomad Blasters and cannons, Coloda del cid, and the Urple Goddess. I really dont see why you are complaining...
While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack http://pastebin.com/SYQXBufs
' Wrote:The only Non-codename level 10's out there that I am aware of are those two Missile launchers, Nomad Blasters and cannons, Coloda del cid, and the Urple Goddess. I really dont see why you are complaining...
You don't have to use Class 10s... there are 9s available too for most factions. I must say that TBH do very well in this regard, and will admit that I'm guilty of making heavy use of Nomad Blasters.
You have a point there blunt, but even so, the nomad blasters highly outperform most of the L9 weapons. The only L9's that come close to ANY of the codenames belong to Outcasts, Corsairs, Xeno's, and The Order. And not a single one of those are lawful. I think we just need new genre's of weapons, Because House weapons really eat ***.
While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack http://pastebin.com/SYQXBufs
Disinfectors are nice, of the lawful guns:)
And Brettonian weapons are not bad at all (as i can recall), but different speed is something i don't get 'bout their weps..
But, still, you have a point. They are not bad, but, pirate weapons are better.
Which makes no sense.
Pirates have better guns, better ships, better pilots (BD,OC, Corsairs)..
The only thing the Houses have are Planets and space, which they can't defend from overpowering Pirates.
So, yes, codes and nomads are mostly use by lawful factions.
And all until lawful factions get some butt-kicking guns, codes will be spammed.
One thing triggers the other one.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
@chopper... so we came to same conclusion actually
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about codes
Yes TBH or other Corsairs are really good at using just a few codes.... and everyone knows why... 600 speed on all their guns.
Poor outcasts having to use all codes doesn't work on me.... they have really good guns already.
The only problem and overuse of codes are Rheinland and Liberty.
Because Rheinland and Liberty guns suck... and none of them can be made to work with a single code. So here I go again requesting one LVL 10 gun for both Rheinland and Liberty.
Igiss says: Martin, you give them a finger, they bite off your arm.
Lawfuls have also the BHG Buckshots and Reaver MkIII.
Class 10 Tachyon gun for Rheinland, available in police and military guard systems only. Name: Cobra
Class 10 Laser gun for Liberty, available in police and navy guard systems only. Name: Judgement
Don't know about the stats they should have.
Solaris: 5.00 refire rate, 210 / 420 damage.
Btw, i'm more concerned about the Nomad gun spamming.
Somehow it seems strange that house militaries/police use BHG guns.... military ones should be better.
I think it's more RP for my RM to mount the Blue Blaze (with Firekiss color/sound...FirekissIII prototype) than a Buckshot.
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Nomad guns could be changed so that they will still be the most energy effective (as now) but the damage/s would be lower than other guns.
Something like:
450 damage/ 70 energy for Nomad Blaster
600 damage/ 95 energy for Nomad Cannon (although that one is not really spammed that much)
the explanation will be that the reverse-grown nomad "technology" is unstable at high energy use/damage.
As it is now they both do the most damage and use least energy.
Igiss says: Martin, you give them a finger, they bite off your arm.
Yeah, a problem IS that the only OC/allied gun that has 600 p/s is the Trefoil/Dublin Duster IV (Molly). I think that a few average codenames should be made to have 700 p/s... they wouldn't be top of the line or be terrible, but they would sync with a better variety of guns.
None of those guns are particularly bad. In fact, the Daito's are a scant few dps away from the Skyblast B's, the Kracken's are hull eaters to be matched by none other in terms of damage/efficiency and speed balance. Krackens also gain a 20% increase in damage to brigadine shields, as particle cannons are like that... The hacker guns are, from their lack of use, I suspect, pretty bad though. Have the inferno to counter the Tizzy/Colada line.
The Corsair side has this.
Corsair, Order, Gaian, Hogosha and possibly the Unioners.
Not sure about the last one as its been made pretty clear that the unioners dont want the Corsairs...
The Unioner gun, providing that they would even give us some, is worse in every way compared to the Salamanca mk II. The Order 5.88 gun is diabolical, but their Reaper V is possibly the only thing we have to match the Kracken in terms of damage and efficiency. The Gaian gun, the Angel thingy, fires at 700m/s...
If 700m/s code guns gets done at all, which I disapprove of (bias, perhaps), they should be noticable worse than their 600m/s counterparts. Damage/Efficiency sacrifice for the increase in speed.