• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 344 345 346 347 348 … 779 Next »
New repair system

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
Thread Closed 
New repair system
Offline Pinko
03-22-2011, 08:14 PM,
#11
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

It would also give a good reason for people to buy good capital armors. Not only do you have more HP, but you'd recover more HP per sec, which would make you less vulnerable to fighters while keeping balance versus bombers.

I want to get off Mr. Igiss' wild ride.
Offline AshHill07
03-22-2011, 08:21 PM,
#12
Member
Posts: 896
Threads: 28
Joined: Feb 2010

I think 1 second per credit is a bit much. Its not unusual for my ship to take $100,000 damage in a shoot out. Thats just under 28 hours waiting for it to repair ...

[Image: AshHill07.gif]
\\ CDR David Roberts \\ CAPT Steven Eversman \\ VADM Ash Hill // RDML Chris Murray // CDR Mick Connors //
\\ SFC| Patrol-7 \\ SFC| LNS-California \\ SFC| LNT-Century // SFC| LNS-San.Francisco // SFC| Patrol-5 //
Offline Jeremy Hunter
03-22-2011, 08:22 PM,
#13
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

This is a game, not reality.

Why change things all because of abuse?

I personally think this would ruin the feel of this.

This is suppose to be a game. Whats the point of making anything realistic? You want realism, go outside.

/2cents

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
Offline Boss
03-22-2011, 08:22 PM,
#14
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

' Wrote:I think 1 second per credit is a bit much. Its not unusual for my ship to take $100,000 damage in a shoot out. Thats just under 28 hours waiting for it to repair ...

Which was my point about the bomber and SNAC.

It'd cost about three million to repair. That's about 34 days.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Offline Pinko
03-22-2011, 08:24 PM,
#15
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

' Wrote:This is a game, not reality.

Why change things all because of abuse?

I personally think this would ruin the feel of this.

This is suppose to be a game. Whats the point of making anything realistic? You want realism, go outside.

/2cents

Actually, I don't believe it's to answer to abuse, but to answer to the rule change, and add an extra bit of survivalism to PvPs.

I want to get off Mr. Igiss' wild ride.
Offline dodike
03-22-2011, 08:25 PM, (This post was last modified: 03-22-2011, 08:25 PM by dodike.)
#16
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:I think 1 second per credit is a bit much. Its not unusual for my ship to take $100,000 damage in a shoot out. Thats just under 28 hours waiting for it to repair ...
' Wrote:Which was my point about the bomber and SNAC.

It'd cost about three million to repair. That's about 34 days.
People, stop doing that.

I'm sure the numbers were used as an example. Discuss the concept, not the values. I'm sure it wouldn't be set to take a month.
Offline ryoken
03-22-2011, 08:28 PM,
#17
Member
Posts: 3,956
Threads: 173
Joined: May 2007

Yup 1 second per cred is harsh. Dancing ladys 1 second per .1% would be much better. So not based on price,just damage %. so full repairs now is 1000 seconds. No matter what the ship is,for each item mind you. BS's would still take more time then fighters,as they have more items on them. But would still be only a few hours. This would be better then a BS landing,repairing,and popping back out in 10 seconds.
Good discussion. keep it coming.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Offline Enoch
03-22-2011, 08:29 PM,
#18
Member
Posts: 1,252
Threads: 18
Joined: Oct 2010

Quote:This is suppose to be a game. Whats the point of making anything realistic? You want realism, go outside.
You mean go outside and fly my space ship ?:P

On topic : The idea is very good, indeed. But as it as already been pointed out, 1 second per credit sounds too much. I don't think it would be hard to find a balanced percentage-based formula.

(sun) (sun) (sun)
Offline Pinko
03-22-2011, 08:32 PM, (This post was last modified: 03-22-2011, 08:39 PM by Pinko.)
#19
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

Quote:BS's would still take more time then fighters,as they have more items on them. But would still be only a few hours. This would be better then a BS landing,repairing,and popping back out in 10 seconds.
Good discussion. keep it coming.

Not even, since .1% for a fighter and .% for a BS would still be the same % wise. They'd get repaired at the same rate.

EDIT: .1% means it'd take 16 minutes 45 seconds for a ship to repair entirely. I'd say 15 minutes would be fairer. I suck at calctulating that kinda stuff, though.

EDIT 2: Consider that 16 minutes 45 seconds is if you flee with 0% hull left. If you flee with 25% left, it'd already take 1/4 less time to repair.

EDIT 3: With a 0.111125% repair rate, it'd take exactly 15 minutes for ship to repair.

I want to get off Mr. Igiss' wild ride.
Offline ryoken
03-22-2011, 08:41 PM,
#20
Member
Posts: 3,956
Threads: 173
Joined: May 2007

See 15 minutes. Not so bad. Plus who says you even have to repair.Can still just restock,and fly back to fight.

@dancing lady. 15 minutes per item is what i was thinking. So 1 item repairs at a time,as you can select/deselect repairs. But all at same time works too.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Pages (5): « Previous 1 2 3 4 5 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode