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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Connecticut Changes?

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Connecticut Changes?
Offline Uzed
04-06-2011, 05:11 PM,
#11
Member
Posts: 257
Threads: 14
Joined: Nov 2010

' Wrote:Search button.

Edit: Um. Maybe.

2nd edit: http://discoverygc.com/forums/index.php?sh...mp;#entry714502


What a glorious post in your link!

someone forward this to admins, spam em.!

+0 Q_Q
[Image: DewNO0N.png]
  Reply  
Offline hribek
04-06-2011, 06:32 PM, (This post was last modified: 04-06-2011, 06:43 PM by hribek.)
#12
Member
Posts: 1,159
Threads: 61
Joined: Dec 2007

Alex, that thread is almost 18 months old, and the proposal is specific to jumphole moving. I could say that posting there would be gravedigging, so I think it is better if we continue the discussion here - and it can be more general.

(Would supreme search function users please abstain from interfering and use PMs instead?)

Now, on topic:

The suggestion presented here still has the following drawbacks:
  • Easy transfer of mounted weapons and equipment to anywhere. Think codename guns.
  • Connecticut will still use up RP server resources, if there is a large battle somewhere (in Conn or not) the result is performance loss for all players on the server.
  • The beaming timer is suboptimal if you just want to run some quick test of your setup or so.
  • An extra FL Hook command needs to be implemented and debugged for it.
My post doesn't end here because I'm not and don't want to be part of the "search function masters". I'm going to come up with an alternative which can possibly fix the above, with a bonus.

Here's how:
  • A PvP server could be set up by means of an additional server install on the machine that's running the dev test server normally (and was used for events in the past).
  • Players who connect would have the .setcash .beam and .setrep commands available for own ships only, allowing a very quick setup for any PvP / balance / mod testing. It would even be faster than flying to Connecticut.
  • No mod changes have to be made for this.
  • When 4.86 beta is out, or even after regular release, this will allow easier testing of features like turret split. No doubt swapping turrets around takes extra time & credits - it could be much more streamlined.
  • Less lag for good PvP experience, no performance loss for RP server during non-RP PvP fights or vice versa. Extra server slots during peak times.
Reply  
Camtheman
04-06-2011, 06:53 PM,
#13
Unregistered
 

There should be a /connie command or something to bring up condeleza I mean take you to conneticut.

Then a /return command to beam you back to your base you started from.
Reply  
Offline Mickk
04-06-2011, 07:57 PM,
#14
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

' Wrote:There should be a /connie command or something to bring up condeleza I mean take you to conneticut.

Then a /return command to beam you back to your base you started from.

Sorry but that post is just BEGGING for this.....

Did you even read the original post?

It says pretty much what you just said but with better detail.

Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
A possibly very ordinary signature coming soon.
Lost your FL ID? Have NOT reinstalled your OS? Click here!
  Reply  
Offline Zeb Harley
04-06-2011, 08:26 PM,
#15
Member
Posts: 645
Threads: 25
Joined: Jan 2009

' Wrote:
  • A PvP server could be set up by means of an additional server install on the machine that's running the dev test server normally (and was used for events in the past).
  • Players who connect would have the .setcash .beam and .setrep commands available for own ships only, allowing a very quick setup for any PvP / balance / mod testing. It would even be faster than flying to Connecticut.
  • No mod changes have to be made for this.
  • When 4.86 beta is out, or even after regular release, this will allow easier testing of features like turret split. No doubt swapping turrets around takes extra time & credits - it could be much more streamlined.
  • Less lag for good PvP experience, no performance loss for RP server during non-RP PvP fights or vice versa. Extra server slots during peak times.

Zeb approves. Best possible solution.

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

  Reply  
Offline Anesthetize
04-06-2011, 08:31 PM,
#16
Member
Posts: 37
Threads: 4
Joined: Mar 2011

Thanks for your reply, Hribek.

I didn't know that we had a spare server kicking around! In that case, I think what Hribek said is a way better solution than mine!

And also, Camtheman, my original post says *exactly* what you posted, with some extra details..
  Reply  
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