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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Mining as Daumann sucks.

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Pages (3): « Previous 1 2 3 Next »
Mining as Daumann sucks.
Offline Vladimir
04-23-2011, 11:43 AM,
#11
Member
Posts: 1,597
Threads: 39
Joined: Oct 2009

I hardly see Daumanns in O-11 anymore. This is so sad...

[Image: 158aufs.jpg]
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Offline Pinko
04-23-2011, 05:51 PM,
#12
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

' Wrote:Please see: http://discoverygc.com/forums/index.php?showtopic=97164

Yes, Cannon, I already stated in my first post that I was wrong when it came to mining Copper. But that doesn't fix the issue of uncut diamonds.

I want to get off Mr. Igiss' wild ride.
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Offline Sabas
04-23-2011, 06:07 PM,
#13
Member
Posts: 186
Threads: 7
Joined: Dec 2006

' Wrote:Please see: http://discoverygc.com/forums/index.php?showtopic=97164


From what I see there is nothing in there that makes diamonds less of a headache as none of that mentions making diamonds more profitable venue. The only bonus I see is that it will be faster for mafic's to turn a profit with the cargo ship in-system but that just add's bait for pirates to come and take a peek so I still do not see much gain from that.

[Image: fzsig1.png]
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Offline Veygaar
04-23-2011, 06:09 PM,
#14
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

'Don't mine, Pirate! ..... then sell ore to Junkers'

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline Pinko
04-23-2011, 06:12 PM,
#15
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

' Wrote:'Don't mine, Pirate! ..... then sell ore to Junkers'

Yeah, but you need miners to begin with. And there aren't any of these.

I want to get off Mr. Igiss' wild ride.
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Offline Cond0r
04-23-2011, 06:13 PM,
#16
Member
Posts: 2,499
Threads: 42
Joined: Sep 2009

' Wrote:'Don't mine, Pirate! ..... then sell ore to Junkers'
If Disco would run by your logic there would be no Corporation-type factions. And if there are no mining/trading factions there would be no pirates.

So...what exactly was your point again? Because if you read what you said one more time, it makes absolutely zero sense.

And to add on top of that, I can only agree with the arguments made in the OP about Uncut Diamond mining.

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
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Offline Jack_Henderson
04-23-2011, 06:21 PM, (This post was last modified: 04-23-2011, 06:24 PM by Jack_Henderson.)
#17
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

' Wrote:So, in theory, Daumann mining has two awesome commodities to mine: the safe-to-mine Copper Ore and the risky but rewarding Uncut Diamonds.

I'm not complaining about the price of Copper Ore, but I'm complaining about the fact that we cannot trade it at all since we are Hostile to Liberty.

But, the measly price of the ore doesn't compensate for the radiation and whatnot, especially when considering that Gold Ore pays more per unit. As a result, it makes Dublin, or even Tau-23, much safer alternatives to these mining fields.

Your assumption in the comparison with Dublin is wrong.

Dublin ore sells for 10700 but in Gallia, where no one can go. So it took a lot of ingame treaties etc and a foreign Gallic company to haul the ore to profit.

This is what you can do, too. Work together with a hauling company that can actually get the high price. Sell for a higher price to this company... and both win in the process and create nice gaming interaction.

Yes, you halve the profit. That's the rality of it.

This is why I want ore prices to be raised again. All of the ore types If you do it a s a team effort and use external haulers, the profits are ridiculous compared to low-risk trading. The numbers in the other money thread reflext the lack of attractivity in mining. 11 % that teamplay, interact and run a higher risk by being static targets compared to 55 % that trade (and offer nothing in terms of roleplay + run no risk basically).

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Offline VoluptaBox
04-23-2011, 06:24 PM,
#18
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010


The very very low yields make me want to shoot myself ._.

Uncut Diamonds mining is pretty much dead. Hell, it's partly why DHC is dead. Would be good to see some changes..

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Offline Sabas
04-23-2011, 06:40 PM,
#19
Member
Posts: 186
Threads: 7
Joined: Dec 2006

' Wrote:Your assumption in the comparison with Dublin is wrong.

Dublin ore sells for 10700 but in Gallia, where no one can go. So it took a lot of ingame treaties etc and a foreign Gallic company to haul the ore to profit.

This is what you can do, too. Work together with a hauling company that can actually get the high price. Sell for a higher price to this company... and both win in the process and create nice gaming interaction.

Yes, you halve the profit. That's the rality of it.

This is why I want ore prices to be raised again. All of the ore types If you do it a s a team effort and use external haulers, the profits are ridiculous compared to low-risk trading. The numbers in the other money thread reflext the lack of attractivity in mining. 11 % that teamplay, interact and run a higher risk by being static targets compared to 55 % that trade (and offer nothing in terms of roleplay + run no risk basically).


The prices for gold do not need another buff as people will just join factions needed to get around it. We just want diamonds buffed so we can turn a profit over the massive amounts of expenditures.


Even with the 25% boost and really high yield rate, I was out in Omega 11 for no more than 10minutes I landed at the Solaris station and I had a 100k repair bill for a mafic. I honestly don't want to think the repair bill is on a Hegemon.

[Image: fzsig1.png]
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jetblack357
04-24-2011, 09:35 AM,
#20
Unregistered
 

Yup, I used to mine in O-11, was always having those RH ships poppin out of their guard system, you know, the one thats like 10k away from the highest yielding minefield in the system. It used to be worth it to pay them, but now.... Not so much.
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