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Crazy idea

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Crazy idea
Offline AshHill07
05-09-2011, 01:15 AM,
#11
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Posts: 896
Threads: 28
Joined: Feb 2010

To be honest I've been in a big RM vs LN conflict with at least 15 Battleship - Light Cruiser vessles per side. And that couldn't have lasted much more than 30 mins from when the mortars started flying.

I've sat and watched a 1 on 1 fighter battle for 1 hour before. I got so bored I flew off to do something else, came back an hour later and they were STILL at it.

[Image: AshHill07.gif]
\\ CDR David Roberts \\ CAPT Steven Eversman \\ VADM Ash Hill // RDML Chris Murray // CDR Mick Connors //
\\ SFC| Patrol-7 \\ SFC| LNS-California \\ SFC| LNT-Century // SFC| LNS-San.Francisco // SFC| Patrol-5 //
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Offline sadtranslation
05-09-2011, 01:20 AM, (This post was last modified: 05-09-2011, 01:24 AM by sadtranslation.)
#12
Member
Posts: 1,691
Threads: 104
Joined: May 2010

' Wrote:Less people running like idiots all the time as soon as the fight isn't in their favor *looks at the Avengers*
There are a lot of things that can be said here. "This thread again" and "trial by forum" will be totally valid. But the point is that we have a balance team that tries to do it best and we have a generally fairily balanced game.

So, with all of the cons of the current situation that anyone can find, it's more than enjoyable, siя.

[Image: 1C5RT.png]
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Offline Hone
05-09-2011, 02:25 AM,
#13
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

I dont like it, I say increase weapon damage and speed and range.

User was banned for: Griefing others
Time left: (Permanent)
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Offline michiyl
05-09-2011, 10:43 AM,
#14
Member
Posts: 714
Threads: 22
Joined: Nov 2010

Err ... my statistics in the last 3 fights that I participated (with a Bactrian freighter and not perfect weapon layout):

1.
- joined a fight by helping a Starflier against a lolwut X-Shuttle with Navy IFF, DSE ID and pirate ambitions

outcome: successfully managed to "convince" the lolwut to flee

2.
- got attacked by a Liberty Police officer dedicated to kill me for things I've not done

outcome: got killed by that officer while 2-3 Liberty Navy pilots stood around and felt sorry for me (yes, they said that in local chat!)

3.
- got attacked by 2 Fury's

outcome: got killed by 2 civilian bombers



Yeah, that's almost the whole pvp experience that I have. And I had to use bots and bats.
Don't remove them just because YOUR fights last long.

Free Rotating Ship/Bases/Weapon/Object Models!

>>> Click HERE!<<<

(not just ships! - new features! - more than 24
total so far!)
-------------------------------------
(my pirate character is happy to make people flee instead of killing them)

. . . currently doing other things than DFL!
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Offline Hades
05-09-2011, 11:23 AM,
#15
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Posts: 513
Threads: 15
Joined: Aug 2008

Actually... this is a good idea, at least removing them from fighters. I remember back in the KNF, when we'd do events, they'd go n for hours and hours because no one would die, even when everyone directed fire at a single target. However, removing them from capitalships would definitely be a bad idea, considering capitalship fighters are too fast as it is, and keeping bots would give them the advantage they sorely need against fighters and bombers, which are both several times over cheaper while typically being better.

For example! A typical VHF costs about, hmm, maybe 3 mil to fit while gunboat can cost around 80 mil, a cruiser around 200 mil, and a battleship around 1.5 to 2 bil (depending on cap8 or not). While four fighters can easily kill a lone cruiser, gunboat, and possible even a battleship (may need 5 or 6 to break the shield, but still). Now I'd not have so much of a problem with this balance if capitalships weren't so prohibitively expensive, I think that current transport and up prices could seriously be cut in half, back to 4.84 levels, because while ship prices have had heavy inflation, trading/smuggling/mining profits, have not had the same level of inflation.
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Offline Swallow
05-09-2011, 02:23 PM,
#16
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Posts: 4,493
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Joined: Jun 2010

think about light fighters;)

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Toaster
05-09-2011, 04:55 PM,
#17
Caution: Do NOT Insert Fingers
Posts: 3,136
Threads: 248
Joined: Sep 2010

Reduce number of bots/batts on snubcrafts.

[Image: NbE3ZJ9.png]
Olivia Sable
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Offline ... kur nubėgo?
05-09-2011, 10:23 PM,
#18
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

You deserve to be shot down for expressing such idea, dear sir.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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Offline Levi Payne
05-09-2011, 11:18 PM,
#19
Member
Posts: 79
Threads: 27
Joined: Nov 2010

/silly
*bangs*
OH NOEZ! HE BE DEAD!
*blood everywhere*
/endsilly

Maybe fights are good for you guys, and if it's fine around the server, then nothing should be changed. But 9 out of 10 fights in snub v snub or group fights last about 30 min - hour. That drives me nuts. Also, its a pain in the butt to hit those guys in a group fight when the lag shows up.
Again, this is just me.
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Offline ... kur nubėgo?
05-11-2011, 01:03 AM,
#20
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

' Wrote:But 9 out of 10 fights in snub v snub or group fights last about 30 min - hour. That drives me nuts.

Some of them are really quick. For example you can attempt to insta your opponent while sacraficing your concentration on regular dog fight proceedures. It's all up to you. Longer fights provides more tactical choices.

Also, some people may like long fights.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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