What if a group of terrorists aim to obliterate some civilians and shippers around just for provoking havoc before or after the grand show and a possible exfiltration?
' Wrote:.Are rules correct, or caylith is correct?
From the quote you posted, Caylith is correct. Phantom and Terrorist ID owners have permission to pretty much do whatever they want, including shoot players without warning and without having to ask traders for tax. As Caylith said, "It moves; it dies."
Now, you wanted to know what was on the Phantom ID? Well...
Phantom ID Wrote:Pilot carrying this ID is one of the Phantoms. Phantom ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Phantom ID owners are not allowed to ally with lawful forces and demand cargo from traders.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Now, the Phantoms aren't changing. Were still going to blow up anything we want at any time (not including under leveled characters of course), same applies to Keepers and any other Terrorist ID owner. If you wish to update the rules so that all can understand this when we fire on them, then sure, I'm good with that. But the RP and the way we act in game will not be changing anytime soon.
' Wrote:Because, if they are attacked by Mon'Star (just an example, don't flame me) without taxing, and they have a Trader ID, they can easily report him.
Why? Because rules say Terrorist ID can't attack Trader w/o asking for tax.
Simple.
shoot, Mon'Star gets reported all the time...or atleast threatened by it. Doesn't seem to phase him much though :P
Quote:Pilot carrying this ID is one of the Phantoms. Phantom ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Phantom ID owners are not allowed to ally with lawful forces and demand cargo from traders.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Well, i see a problem here.
Here is a quote from Zoners council (page #33, post #328) :
Quote:First, and easiest. The Liberty Navy has accused a Zoner transport, the name of which eludes me, of giving aid to the Phantoms who were attacking Liberty. This is not how it happened. The said transport was told to drop his cargo and equipment, or some-such. It did, and the Navy decided to take this as a Zoner giving aid to the enemy. Apparently it had to do with the Phantom having used repair bots dropped by the ship to resupply itself during a fight with the Liberty Navy.
It seems they didn't only asked for cargo, but for equipment as well.
Now, ofc, this is not reliable source, so i won't get my head into discussion about that one.
But, if Phantoms didn't demand cargo, said Zoner transport should be dealt with in Zoner council.
Yes, it says that Phantoms can't demand cargo, but that in my eyes isn't a clear statement that they can shoot traders on sight.
Trader ID isn't lawful ID.
So, my point is, everything about factions who have more then regular rights should be explained in the rules, so people can read that too.
I'm not asking for you to change anything in your Roleplay, i'm asking you to make it clear what you are allowed to do, and what you aren't.
And the best place to do that is the Rules section.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
ok so here are xenos who will money and the gaians eco terrorist. so as eco terrorist when i will not money i ask to drop half of cargo or all of cargo.
but what i was meaning when i type here first time was that when you take a closer look on terrorist ID, phantom ID, xeno ID and Gaian ID. you see the differences and all si clear.
Yes, but that difference should be stated in the rules, don't you agree?
Maybe on ID's as well, but in the Rules first.
And about Phantom ID, i'm not clear at all what it says when i read it.
Yes, it says they are forbidden to ask for cargo.
But, so is IMG ID.
So, is IMG ID allowed to attack Traders on sight? No it isn't.
That's my point.
What is written on the ID isn't clear at all, and should be changed.
Because, if it stays like this, Phantoms are breaking the rules and their own ID (just like BSG did when they scanned for smugglers).
We could interpret our own ID the same way Phantoms do, but we were informed that our ID doesn't allow those things.
Well, Phantom ID is pretty much the same concerning that thing.
So, i hope you see my problem now.
It is only to avoid further confusion about the ID's and rules.
If you put in the rules what are Phantoms allowed and what they are not, ID will be clear as well.
If you change the ID only, it will still bring some confusion, but at least less.
Again, I'm not flaming, I'm discussing. So don't flame me for flaming, flame me for discussing.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
Yes, also, i need some info on new NovaPG ID, so i would be grateful if someone could paste me what it says (i don't know to find this myself).
Because, i need to know if their ID is similar to Xeno, or to Terrorist ID.
Now, B-dog, before you bite me, this is not an attack on NovaPG.
I just want to know should i expect them to tax me, or blow me to heaven.
Thanks.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
@chopper: Bottomline: Phantoms, Keepers and Terrorist ID (not Xeno terrorist ID) are exempt from the must demand cash or cargo first rule. Thats the way it has been for a very long time.
I do however see your point. That isn't made very clear in the rules. I see why you would want a change in the wording of the rules. I assume that is all you are asking for, not an actual change to the rule per se, but rather just how it is written.
<span style="color:#FF0000"><strike>RETIRED</strike></span>
ON MY WAY OUT OF RETIREMENT
Ac Merc, you are correct. I wasn't flaming any of those factions for what they do or don't do.
I just want it said clearly in the rules, just like it's said for everything else.
Because, it really is confusing as it is now.
Especially for new players.
Virus, i wasn't asking for fat white letters on certain sentences.
And no, it's not clear at all.
Trader ID isn't a lawful ID. Especially when it carries Contraband.
Freelancer ID isn't a lawful ID. It's semi-lawful.
Zoner ID isn't a lawful/unlawful ID.
It's not clear at all, actually.
I know what they can do, and what they can't, that's not the problem here.
Problem is that the rest of the community can't know that until they meet a Phantom, and then it's too late.
And even if they do read the Phantom ID, they can still be confused whether it's by the books or not.
Why would you be out of the rules?
Why are you even arguing with me?
I only want it implemented in the rules, i wasn't asking you to sell your Cruisers/Battleships/Bombers or god knows what.
Now, are my intentions clear enough?
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.