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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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xeno ships

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xeno ships
Offline Not Espi
05-29-2011, 09:13 AM,
#11
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

' Wrote:And yes, valid point. You only need a welding machine, which will be like 500-1000 credits.

ductape, man - ductape. :cool:
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Offline Swallow
05-29-2011, 09:13 AM,
#12
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Well, that ships looks massive, i was planning to make something lighter and sharper, with rust and some red paint.

And! Only LF & HF. InRP reason

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Varok
05-29-2011, 10:28 AM,
#13
Member
Posts: 827
Threads: 36
Joined: Dec 2009

' Wrote:Well, that ships looks massive, i was planning to make something lighter and sharper, with rust and some red paint.

And! Only LF & HF. InRP reason

Yue Fei's models are full of rust. :laugh:
That makes them so cute. :ylove:
Reply  
Offline Captain
05-29-2011, 10:49 AM,
#14
Bowex
Posts: 2,177
Threads: 95
Joined: Jan 2008

eurh, for metal to rust you need Oxygen right, I fail to see
why metal would be getting rusty in a place where no oxygen exists aka Vacuum, (yes I know space is 99,9% vacuum)

[Image: R8pppB2.png]
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Offline Varok
05-29-2011, 11:01 AM,
#15
Member
Posts: 827
Threads: 36
Joined: Dec 2009

' Wrote:eurh, for metal to rust you need Oxygen right, I fail to see
why metal would be getting rusty in a place where no oxygen exists aka Vacuum, (yes I know space is 99,9% vacuum)

Metal components and ships that stay in moist usually rust. Since the Xenos are poor they would have some very dirty bases, so their ships would be storaged in moisture and other dirty stuff like dinosaur poop and their ships would get rusty and ugly. = PROFIT. :P
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Offline Swallow
05-29-2011, 11:16 AM,
#16
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I see.
Okay, wount be bothering modelling those ships, anyways someone will do them better than me:)

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Not Espi
05-29-2011, 11:33 AM,
#17
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

NOOO! make something, just ask (brainstorm with) tanker and penpen for some ideas in the first place!
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Offline Swallow
05-29-2011, 11:40 AM,
#18
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I lost interest :\ i just noticed it

plus, my models have no ability to get in game till .87 (2013yr?).
No stimul - no models

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Curios
05-29-2011, 12:41 PM,
#19
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

' Wrote:there was something like this already.

http://discoverygc.com/forums/index.php?sh...c=38510&hl=

i, personally, like these models, the xeno leadership doesnt. so take that into consideration when making them. contacting penpen or tanker would be nice to listen to their ideas before you start making models.

Wtf, XA don't like those?


[Image: bhglogo.png]
Reply  
Offline Hawkwings
05-29-2011, 12:57 PM,
#20
Member
Posts: 781
Threads: 22
Joined: Dec 2007

It died because of too much QQ. Much like many other ship model threads actually.

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