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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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More power to House Police/Navy

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More power to House Police/Navy
Offline VistaSoldier
06-06-2011, 01:43 PM,
#11
Member
Posts: 12
Threads: 1
Joined: May 2011

' Wrote:Simple solution. Take image with timestamp.

Ask to pay fine.

If the person doesnt pay fine have "moderators" fix his rep with the house.

No more smuggling.

Too much effort, and too time consuming.
I reckon the 10% (or whatever % you want) of monetary loss is probably a better solution.

Current characters:
[LN]-Mark.Lin - Liberty Navy Ensign (Guardian Very Heavy Fighter)
VistaSoldier - Freelancer (Hegemon Mining Transport) (Mining for IMG, Entrance Permit to Gallia)
Shocking - Outcast (Falcata Bomber)
Da.Real.Boss - Independent Pirate (Saishi Civilian Fighter)
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Offline michiyl
06-06-2011, 01:48 PM,
#12
Member
Posts: 714
Threads: 22
Joined: Nov 2010

' Wrote:Too much effort, and too time consuming.
I reckon the 10% (or whatever % you want) of monetary loss is probably a better solution.
I think you can't take a percentage value from everybody.
Level 31 may have not that much lost (I know, it's still 10% in this example), but think of a wealthier smuggler who may loose 100 million credits! Sure, this would increase the cash flow for the House, but they don't have a budget to worry about:D

Free Rotating Ship/Bases/Weapon/Object Models!

>>> Click HERE!<<<

(not just ships! - new features! - more than 24
total so far!)
-------------------------------------
(my pirate character is happy to make people flee instead of killing them)

. . . currently doing other things than DFL!
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Offline Lyderies
06-06-2011, 02:48 PM,
#13
Member
Posts: 424
Threads: 40
Joined: May 2010

' Wrote:I think you can't take a percentage value from everybody.
Level 31 may have not that much lost (I know, it's still 10% in this example), but think of a wealthier smuggler who may loose 100 million credits! Sure, this would increase the cash flow for the House, but they don't have a budget to worry about:D

Then have a % based that maxs out? or just have it done by level... up to 5 mil? anything over that i thnk is wrong, and yes i am anti piracy over 5mil, as with fines over 5mil, so just max it at 5 mil...

hence...

31-40 100k
41-60 1mil
61-70 2mil
71-80 3 mil
81-99 5 mil

There was a complaint because your signature violated forum rule 1. Specifically:
Quote:Adult content or links to adult content; This includes any anime that is in any way slightly graphic or pornographic;
So it's been removed.

- Loken
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Offline CzeReptile
06-06-2011, 03:12 PM,
#14
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

As most of the ideas for the server. Abuse.

Generally, thinking on to improve gameplay falls down with incredibly numerous amount of dummies flying around, attempting to exploit everything to gain personal advantage over general fun.

[Image: n24ZouO.gif]


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Offline Dogmeat
06-06-2011, 08:40 PM,
#15
Member
Posts: 6
Threads: 1
Joined: Jan 2011

Take a look at the "tractor beam" discussion. The cop could use a modified CD that would "freeze" both the smuggler and his own ship, so he has to call in another cop. Neither ship could move or use their weapons until the smuggler paid the fine, or one of the ships is destroyed by another player. I think this would be pretty balanced, if the technology were only available to House police and pirate freighters, and I'm pretty sure all the necessary files are already in vanilla freelancer, such as turning off weapons when you go into cruise mode.

Something needs to be done so that a player cant just run away instead of RPing. Anyway, check the other discussion, these two threads have a lot in common.
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Offline Chase
06-06-2011, 08:52 PM,
#16
Member
Posts: 587
Threads: 42
Joined: Dec 2009

Unfortunately abuse is a problem with your proposal Vista. I like that you're trying to balance out the police vs pirate imbalance though.

Cannon has done us a huge boost by adding the /net and /showscan commands. This actually made it so that you can ambush known smugglers and you basically get the jump on them. So far, I think it, and house laws/fines, have balanced the benefits of being a pirate vs being a police pretty well.

[Image: gcproject%20final_export.png]
Golden Chrysanthemum | Gateway Shipping
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Offline Hone
06-07-2011, 01:37 AM,
#17
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

shiploss on death would solve this... just sayin.

User was banned for: Griefing others
Time left: (Permanent)
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Offline Marrone
06-07-2011, 07:36 AM,
#18
Member
Posts: 84
Threads: 6
Joined: Jun 2011

I think the most optimal solution would be one that would have these results;
  • Be an effective and fair punishment regarding the crime
  • Would allow the Navy/Police to flex their power and actually have a new responsibility
  • Would not discourage the act of smuggling
  • Would be reflective of the seriousness of the cargo (AKA case-by-case basis)
  • Is fun, effective and punctuating; even the Smuggler will be cool with it
  • Can be seen as very basic or very complicated depending on the range of interest and understandability
  • Proportional, measurable, realistic and comparative when placed against all the different houses
Although, all of that is pretty obvious and really doesn't need to be stated, I mean, there are some solutions that were posted here that don't quite meet those standards! Of course, such working ideas like this are hard to come by.

[Image: Image12.gif]
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Offline Crusader4
06-07-2011, 09:12 AM, (This post was last modified: 06-07-2011, 09:12 AM by Crusader4.)
#19
Member
Posts: 1,262
Threads: 60
Joined: Jan 2010

I bet you're in LN...

[Image: 6884_s.gif]

Hate will eat you up from the inside, so hurry up and give your heart to a girl before you get eaten up.
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Silver.2
06-07-2011, 11:34 AM,
#20
Unregistered
 

No, absolutely not.

Such a fining system would be extremely abusable, and any system that could make it more balanced would be an utter pain to implement.

I also want to point out something regarding your suggestion, earlier, that the fine would be paid on the destruction of the offending ship, if he does not pay. Well what if he gets away, but is then killed later? I doubt you could "shut off" the fine after leaving the proximity of the fining ship, without some painfully difficult coding. In that case, the random death of a pirate could cost said pirate millions and millions in unpaid fines, even if they've already been successfully evaded.
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