• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 311 312 313 314 315 … 780 Next »
System size

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Big is good?
You do not have permission to vote in this poll.
Yes
62.32%
43 62.32%
No
37.68%
26 37.68%
Total 69 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4 Next »
System size
Offline Vladimir
08-02-2011, 10:13 AM,
#11
Member
Posts: 1,597
Threads: 39
Joined: Oct 2009

Don't die? And it's not like you should just change character and stay in same system after you die.

[Image: 158aufs.jpg]
Reply  
Offline BertieNash
08-02-2011, 10:19 AM,
#12
Member
Posts: 14
Threads: 2
Joined: May 2011

' Wrote:Big is good for huge open space battles involving massive capship fleets. See LNS vs RNC.

Big is not good for pretty much anything else. Limits interaction and makes getting from A to B rather dull.

[Edit] An exception likely should be mining systems. Mining grounds should be away from friendly bases in the middle of nowhere to encourage miners to either hire escort or be faced with a pirate problem. Free passes in running to the nearest base and always making it, does not a happy pirate make.

A skilled pirate bomber can take down pretty much any transport that is in the middle of nowhere with a gunboat on his tail
Reply  
Offline Vladimir
08-02-2011, 10:26 AM,
#13
Member
Posts: 1,597
Threads: 39
Joined: Oct 2009

How about repair ship on his tail, then? Or fighter escort? Or escort that warns about incoming pirates and/or engages them buying time for miner? Seriously.

However, yes, i also find it bad that fights in disco last that long, and killing fleeing target is that hard. Remove armor, remove nanobots, grr.

[Image: 158aufs.jpg]
Reply  
Offline SnakThree
08-02-2011, 10:34 AM,
#14
Member
Posts: 9,085
Threads: 337
Joined: Mar 2010

So are you looking for opinion or are you trying to force your opinion on others?

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Vladimir
08-02-2011, 10:37 AM,
#15
Member
Posts: 1,597
Threads: 39
Joined: Oct 2009

Your opinion is not a holy cow not to be touched. I'm looking for opinions in poll, here i'm looking for explanations for opinions and arguments. If somebody manages to "force" his opinion on the other, it means his opinion is right, while the other's one is wrong.

[Image: 158aufs.jpg]
Reply  
Offline Gaz83
08-02-2011, 11:10 AM,
#16
Member
Posts: 572
Threads: 10
Joined: May 2009

' Wrote:Less systems that are bigger with more things in, is better than more systems.
Reply  
Offline Coin
08-02-2011, 11:37 AM,
#17
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

the big systems should have more tradelanes in them, and the size of the planets, suns, bases, etc could be scaled up for realism.

make the systems big, but make the planets correspondingly massive too

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
Reply  
Offline Jihadjoe
08-02-2011, 12:19 PM, (This post was last modified: 08-02-2011, 12:20 PM by Jihadjoe.)
#18
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

' Wrote:Less systems that are bigger with more things in, is better than more systems.

Fewer, not less.


Also, I would like to see the entirity of some whole houses combined into a single enourmous system. Do away with system chat entirely, but make local chat far longer range.

[Image: DramaticExit.gif]
Reply  
Offline r3vange
08-02-2011, 12:26 PM,
#19
Member
Posts: 2,302
Threads: 113
Joined: May 2010

[color=#FFFFFF]I was wondering can systems be made with 7 or 8 planets in circular orbits with circular asteroid fields in-between? I mean obviously the planets won't orbit the sun but at least they can be situated in the orbital planes.

Example California. Cali minor is actually close ingame to the sun than LA but it is freezing if we do the standart system model we can put cally way back say the outer system while LA will be in the habitable zone

[Image: r3vange.gif]
Reply  
Offline Knjaz
08-02-2011, 02:21 PM, (This post was last modified: 08-02-2011, 02:22 PM by Knjaz.)
#20
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

' Wrote:Big is good for huge open space battles involving massive capship fleets. See LNS vs RNC.

Big is not good for pretty much anything else. Limits interaction and makes getting from A to B rather dull.

[Edit] An exception likely should be mining systems. Mining grounds should be away from friendly bases in the middle of nowhere to encourage miners to either hire escort or be faced with a pirate problem. Free passes in running to the nearest base and always making it, does not a happy pirate make.

Aside from the comment about bomber vs miner with escort by BertieNash, don't compare IMGs potential with everybody else. I've seen how you guys were working, and I should say faction with 40 day activity is more of an exception here, then norm. ^^

It's very hard to find an escort, it's even harder to find escort that will kill bomber before you'll get killed. And again, even harder if you're in a timezone with server population barely going above 80. In a system where pirate can approach from different sides, scout isn't that useful. Only way to go is to mine on the edge of the field, but that's also not always possible.


As for the topic - I'd vote No. We're already going to have more systems then maximum allowed number of players on the server (so I heard), it'd be insane to make these systems even bigger.
Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode