• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 49 50 51 52 53 … 55 Next »
Suggestion on Capship changes

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
Suggestion on Capship changes
Offline Boss
04-08-2008, 02:15 AM,
#11
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Warp? In'trusting. What mod was that?

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Reply  
Offline AdamantineFist
04-08-2008, 02:20 AM,
#12
Member
Posts: 2,177
Threads: 28
Joined: Feb 2008

' Wrote:Another mod I loved replaced the engine kill key on the Battleships with Warp.

What might this do to speedmod detection, though? Might mess that up.

[Image: FistShroom.png][Image: OORPShroom.png][Image: bowexbar.jpg][Image: RheinlandShroom.png][Image: BretoniaShroom.png]
[Image: adacopieky9.png]
[Image: frcl.jpg]
  Reply  
Offline Ghostrdr13
04-08-2008, 02:35 AM, (This post was last modified: 04-08-2008, 02:36 AM by Ghostrdr13.)
#13
Member
Posts: 10
Threads: 1
Joined: Oct 2007

True Fist, Most likely it would.

Boss, the mod I am referring to was the one I hosted for a time. It was called KhaosPrime by the Great Evil MSensei perhaps the oldest Freelancer Mod ever. First Mod release was March 20th 2003. Older then even Frostworks I think.

It was a wild and wooly time. People was trying things back then that they didnt know they wasent supposed to be able to do. There was no master modders back then to say it couldnt be done so everything was tried.

Many things where done in that mod I have never seen since. Like a diagonal trade lane. Can you imagine docking with a tradelane and suddenly almost going sideways? lmao Or taking a tradelane through a sun? but Im waxing nostalgic and going way off topic........ahh memories.........

[Image: ghostrdr-venny22.png]
Second in Command of Asylum51

Great Spirits have always encountered violent opposition from mediocre minds
Falsehood is invariably the child of fear in one form or another
Reply  
Offline AdamantineFist
04-08-2008, 02:43 AM,
#14
Member
Posts: 2,177
Threads: 28
Joined: Feb 2008

' Wrote:... Or taking a tradelane through a sun? ...
Woah! Would this kill you, or do you just pass right through, unharmed? :crazy:

[Image: FistShroom.png][Image: OORPShroom.png][Image: bowexbar.jpg][Image: RheinlandShroom.png][Image: BretoniaShroom.png]
[Image: adacopieky9.png]
[Image: frcl.jpg]
  Reply  
Offline Ghostrdr13
04-08-2008, 02:50 AM,
#15
Member
Posts: 10
Threads: 1
Joined: Oct 2007

You would pass through unharmed unless you bailed out in the middle of the sun....then BOOM!!

[Image: ghostrdr-venny22.png]
Second in Command of Asylum51

Great Spirits have always encountered violent opposition from mediocre minds
Falsehood is invariably the child of fear in one form or another
Reply  
Offline Sand-Viper
04-08-2008, 02:55 AM,
#16
Member
Posts: 1,937
Threads: 102
Joined: Nov 2007

heheh, that would be funny.. wait, wouldn't you just ram the sun and bounce out of the trade lane? ( rammed the sun once in open SP with a Juggernaut, it's weird, suns are solid..)

The Gaelic Wyvern Inn
If you've interacted with us recently, please consider checking out our in-character Public Guest Reviews thread!
Reply  
Offline Ghostrdr13
04-08-2008, 02:57 AM, (This post was last modified: 04-08-2008, 03:01 AM by Ghostrdr13.)
#17
Member
Posts: 10
Threads: 1
Joined: Oct 2007

Nope, you just passed right through it. Its like passing through NPC ships, rocks or debris in a tradelane. Im sure you all have done that many times. same thing.

[Image: ghostrdr-venny22.png]
Second in Command of Asylum51

Great Spirits have always encountered violent opposition from mediocre minds
Falsehood is invariably the child of fear in one form or another
Reply  
Offline AdamantineFist
04-08-2008, 03:12 AM,
#18
Member
Posts: 2,177
Threads: 28
Joined: Feb 2008

' Wrote:Nope, you just passed right through it. Its like passing through NPC ships, rocks or debris in a tradelane. Im sure you all have done that many times. same thing.

Wait a minute. I have an Idea. What is there was a sun that had no corona, and a tradelane that dropped you inside it. Then you could put stuff inside it. Makes absolutely no sense, but would be kind've funny.

Oh, and by the way, do coronas kill people instantly? Because I swear I've entered one and just started taking hull damage... I think I even bounced off the surface of one once.

[Image: FistShroom.png][Image: OORPShroom.png][Image: bowexbar.jpg][Image: RheinlandShroom.png][Image: BretoniaShroom.png]
[Image: adacopieky9.png]
[Image: frcl.jpg]
  Reply  
Offline Unseelie
04-08-2008, 03:16 AM,
#19
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

Suns do damage over time.
There is an instant kill wall, which you die when you hit, though. Planets have these too.

Reply  
Offline sovereign
04-08-2008, 05:16 AM, (This post was last modified: 04-08-2008, 05:17 AM by sovereign.)
#20
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

' Wrote:Suns do damage over time.
There is an instant kill wall, which you die when you hit, though. Planets have these too.

How'd I bounce off a planet in me trusty patriot then? Du-wha???
And yes, I got screens for that. Did it like 20 times.

ANYWAY, back to the subject of capship changes, I believe the anti-shield mines thread got to this... hold on, retrieving my rant...


EDIT: Here we are.
' Wrote:Capships need to be reworked, that's for sure- but harder to kill isn't necessarily the answer. Whatever we do, they need to be easy to kill by dedicated bombers, but take enough time to die so that fighter escorts will help. That way, a lone cap is useless, but serves its purpose as uber-tank in fleet engagements.

Trader shields also need some work- when I can get killed by a TRANSPORT in my high-class military hardware (bomber) because I start typing RP, something is wrong. Transports are always escorted in SP and by the NPCs, we should try to make this necessary- make it good enough to ignore low-end NPCs, but that's it. When I can fly through the Wild Guard system in my Firefly and come out unscathed, something is very wrong. When I can bounce off a Neutron star, have a decent chat with all the TAZ and CR online WHILE CAMPING AT 1m AWAY FROM THE NEUTRON STAR and have only 50k repair costs, something is very wrong. Tradeships are seriously insane- cargo space is fine, but the survivability is ridiculous. The broken hitbox on the train doesn't help either. I can (try to) pirate people, or I can fight. One or the other. >.<

Methinks anti-shield mines should not just come in the uber variety- give LFs and smuggling ships access to low level ones, but reserve the nasties for bombers/VHFs. Make it really a bomber, not so much a torpedo bomber.

[Image: SCRAgenderheuristics.png]
  Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode