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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Buying goods related to an official faction would give them credits.

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Buying goods related to an official faction would give them credits.
Offline Jeremy Hunter
09-09-2011, 11:14 PM,
#11
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Posts: 6,094
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' Wrote:Still like the idea. Outcasts and 'Sairs will get richrichrich by the way.
Navy and,Order:sleep:

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May you ever walk in the Light, Shizune.
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Offline Pinko
09-09-2011, 11:22 PM,
#12
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Posts: 3,189
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Joined: Jun 2009

' Wrote:And what would prevent, say, a synth food player repeatedly buying and selling synthpaste to bring in the creds to the faction?

Since the server now doublechecks players as they undock (thanks to spazzy), the credits could easily be distributed as they launch off. Of course, they can abuse ti this way too, but then again, at the same speed you can abuse it by creating new chars and giving their cash to another player.

I want to get off Mr. Igiss' wild ride.
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Offline Klaus.Neumann
09-09-2011, 11:32 PM,
#13
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Posts: 52
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Joined: Aug 2009

My point was more that if the system were to give out enough credits to be meaningful (and therefore worth dev time) then it would also by its nature be easy to abuse (and abusing it would be a time-efficient way of making money whereas /restart then /givecash is not). Especially if applied to commodities since there is no penalty for simply sitting on a base, filling up your cargo hold and then emptying it.

A system like this for equipment would be harder to abuse since the is a penalty for buying then reselling. Then you would have the problem of some factions (Navy, Order, etc) recieving absurd amounts of cash compared with others. Why should the LN faction gain because Joe Lolwut wants to buy a Liberty Carrier? Especially when factions which really could use a boost (Police factions maybe?) would gain no such reward.

EDIT: And as an addendum to this last point- if the system was set up in such a way that LN did not recieve a measurable benefit from the vast number of caps that seem to breed there then what is the point of implementing it in the first place?
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Offline Pinko
09-09-2011, 11:54 PM,
#14
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' Wrote:My point was more that if the system were to give out enough credits to be meaningful (and therefore worth dev time) then it would also by its nature be easy to abuse (and abusing it would be a time-efficient way of making money whereas /restart then /givecash is not). Especially if applied to commodities since there is no penalty for simply sitting on a base, filling up your cargo hold and then emptying it.

A system like this for equipment would be harder to abuse since the is a penalty for buying then reselling. Then you would have the problem of some factions (Navy, Order, etc) recieving absurd amounts of cash compared with others. Why should the LN faction gain because Joe Lolwut wants to buy a Liberty Carrier? Especially when factions which really could use a boost (Police factions maybe?) would gain no such reward.

EDIT: And as an addendum to this last point- if the system was set up in such a way that LN did not recieve a measurable benefit from the vast number of caps that seem to breed there then what is the point of implementing it in the first place?

I don't see anything wrong with this part, to be honest. Even if some factions benefit more from, they'd still all be gaining something from it. If anything, it would only add another roleplay aspect by showing off that some factions just have more manpower than others. Also, if you gotta dock/undock/dock/undock to give a faction 5% (I'm throwing around a number, mind you, but I think that it'd be best between 1%-5%) then it would be excruciatingly long, you'd be better off actually trading.

EDIT: If this system was meant to be equal for everybody, then I'd have suggested "Give 10 millions a week to official factions".

I want to get off Mr. Igiss' wild ride.
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Offline Daedric
09-10-2011, 03:25 AM,
#15
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Why do official factions deserve this? Why don't indy players deserve this?

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Offline Snak5
09-10-2011, 05:37 AM,
#16
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' Wrote:Why do official factions deserve this? Why don't indy players deserve this?
Indeed. I don't see why do we need to further up false stereotype that official factions deserves more than indies.

Official factions have the rights. They already are able to get CAU8, remember? That is minimum of 750M worth. Ongoing cash of flow might force some unfair players to simply AFK camp to keep status and receive money. (camping is already done, sadly)
Another question, how would money be distributed to Corsairs, Zoners, GC factions, that have 3, 3, 2 official factions?

I doubt that we need even more clearly visible inequality between official and non official groups.

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Offline Pinko
09-10-2011, 06:25 AM,
#17
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Then it sucks for the indies, I guess. Honestly, while I used to be pro-independent, the more I see them going, the more I believe that factions should have more free reign, and I believe this would be a step in the right direction.

As for official factions with more than 1 official faction, simple: if you can create a percentage for a single commodity, then you can probably make several small percentages between the different factions, so each get their share of it. The Corsairs and the Outcasts sell enough of their own respective products, they'd still be the ones making the most credits.

Same would apply for the AGS (since they have 2 NPC IDs under one faction), as an example, where if people buy Unioner/LWB techs, they'd probably receive half as much as other factions from it.

Besides, this mod is striving more and more towards giving power to official factions. I honestly doubt that independents will be able to field out player stations.

EDIT: Indie players don't get access to it because, well, they don't really represent the majority of their factions. They don't get to say a word about the future of it, only play as part of it.

EDIT2: Honestly, factions are here to give the example, and I believe that helping them through this mean could only make'em more active, as they'd be able to buy their ships more cheaply, therefore, be more present and whatnot. I'm pretty sure factions like the Liberty Rogues and the Mollies would be a lot more active if they'd get royalties out of all the Ptrans they sell!

I want to get off Mr. Igiss' wild ride.
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Offline Daedric
09-10-2011, 06:30 AM,
#18
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Still didn't answer the question: Why do official factions deserve this?

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Offline Pinko
09-10-2011, 06:30 AM,
#19
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' Wrote:Still didn't answer the question: Why do official factions deserve this?

It's more about the indies not deserving it than the factions deserving it, if you ask my opinion.

I want to get off Mr. Igiss' wild ride.
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Offline Daedric
09-10-2011, 06:33 AM,
#20
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I wasn't asking if the indy players deserved or do not deserve it.

I am asking why do official factions deserve another perk?

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