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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Junker weapons

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Junker weapons
Offline DarthBindo
01-13-2012, 11:11 PM,
#11
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

' Wrote:Junkers have been asking for years...yes...years for a new junker guns, and an actual fighter/gunboat. Now that we at war with HF, and every indie Pirate in Discovery hitting junkers. I think we need some fire power. Our ships are tough yes, but all that allows is for a junker to run. No match against other fighters, or Gunboats. And some of us get sick of running all the time. Now to those who will say travel in groups? Well you do not know junker RP.
Somebody modeled a new junker heavy fighter a while back, was pretty good.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
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Offline Huhuh
01-14-2012, 12:50 AM,
#12
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

' Wrote:
Junkers aren't a battle-like faction

We get into fights just like everyone else. I could easily get into a fight with my Junker every hour of the day. The fact that our main enemies have better equipment than us only adds to our need for beefed up stuff.

[Image: 6fZYcda.gif]

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Offline ryoken
01-14-2012, 01:19 AM,
#13
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:We get into fights just like everyone else. I could easily get into a fight with my Junker every hour of the day. The fact that our main enemies have better equipment than us only adds to our need for beefed up stuff.

Yup. Battle faction or not. We get attacked often. Most times we need to talk our way out of a fight, or just run for it.
Lolwut Navy shoots at us alot as we show up red if guards rep. And then the lolwut freelancers join in thinking the junker started it.
Also HF is at war with junkers(still do not know why) and we got no chance against them, and never get any RP from them. I actually have 3 seperate packs of screens i can send in for sanctions if i wanted of them attacking transports without demands. Also had 3 HF in Puerto Rico other day. How can we even try to force them out?

So tell me again why junkers do not need ships for defence. Junker RP is also one of loners most times. So we never have odds in our favor. They gave us the GB option on our ID,but we have no GB. Cannot use Kusari explorer as hostile to Kusari, and zoner is out now because the tech nerf makes it useless.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline Huhuh
01-14-2012, 01:26 AM, (This post was last modified: 01-14-2012, 01:27 AM by Huhuh.)
#14
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Posts: 2,458
Threads: 148
Joined: Apr 2010

' Wrote:zoner is out now because the tech nerf makes it useless.

I wouldn't say that, you can fire four basics backwards for a good amount of time even with a 75% core nerf. The Zoner gb is just a poor vessel to begin with.

[Image: 6fZYcda.gif]

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Offline Ingenious
01-14-2012, 01:30 AM, (This post was last modified: 01-14-2012, 01:31 AM by Ingenious.)
#15
Member
Posts: 1,815
Threads: 123
Joined: Aug 2010

What's really needed are the turret equivalents of Class 9 Debilitators so the CSF, Recycler, and Collector won't suck as much. I don't know why these don't exist in the mod. This was pointed out in 4.85.
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Offline DarthBindo
01-14-2012, 03:01 AM,
#16
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Posts: 2,669
Threads: 125
Joined: Mar 2010

' Wrote:What's really needed are the turret equivalents of Class 9 Debilitators so the CSF, Recycler, and Collector won't suck as much. I don't know why these don't exist in the mod. This was pointed out in 4.85.
The whole turret system for snubs is messed up with the Cap, gunboat and transport turrets taking up so many classes.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
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Offline Hawk
01-14-2012, 06:41 PM,
#17
Ass Kickin Meanie
Posts: 2,637
Threads: 522
Joined: Jul 2008

' Wrote:We get into fights just like everyone else. I could easily get into a fight with my Junker every hour of the day. The fact that our main enemies have better equipment than us only adds to our need for beefed up stuff.

Plan to see more of this in the very near future. There have been changes made to the gunboat missiles that will effect how the salvager functions. You should have several opportunities very soon to see how much chance your transports have to defend themselves against bombers.


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Offline ryoken
01-14-2012, 10:12 PM,
#18
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:Plan to see more of this in the very near future. There have been changes made to the gunboat missiles that will effect how the salvager functions. You should have several opportunities very soon to see how much chance your transports have to defend themselves against bombers.

Is that for better or for worse. Because missiles right now are pretty much useless against players.
A missile Buff is much needed. Why most everyone in Salvagers and GBs go all Basics.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline McNeo
01-14-2012, 10:16 PM,
#19
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

' Wrote:
Junkers aren't a battle-like faction

Nor are the Zoners, but that didn't stop them amassing a giant fleet of assorted capital ships.
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Offline DarthBindo
01-14-2012, 10:23 PM,
#20
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

' Wrote:Nor are the Zoners, but that didn't stop them amassing a giant fleet of assorted capital ships.
Junker Battleships!
And we can make it the heaviest battleship in the game, with the most armor and turrets.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
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