Jump Holes have no strict size. All that you see in space is an indication of a spatial anomaly; it is actually space dust being drawn into the gravitational epicentre of one end of the Jump Hole (and leaving it, too, since two-way travel is possible).
The Jump Hole's gravitational pull drops exponentially as you move away from the epicentre, hence making them appear small.
Edit: Navigation Beacons aren't really necessary, considering that we're on the way to having functional Jump Drives (for Capital Ships and possibly very big transports).
Still not a bad idea, though, if you wanted to represent short-range Jump Drives.
I'm of the opinion that the Daam K'Vosh created the jump holes in Freelancer. It might explain the somewhat odd nature of jump holes. Otherwise, it seems weird that a gravitational anomaly would appear out of nowhere.
Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits
' Wrote:I'm of the opinion that the Daam K'Vosh created the jump holes in Freelancer. It might explain the somewhat odd nature of jump holes. Otherwise, it seems weird that a gravitational anomaly would appear out of nowhere.
That's why it's called an anomaly. The DK quite clearly built their own Jump Gates and left them there for the Nomads to use.
Edit: Plus Valhalla One, a DK library including instructions on how to develop Jump Gate technology.
' Wrote:Due to cost reduction. They are cheaper to build than jump holes and do the job just fine.
Not sure how to build a jump hole.
Though.....not sure how it would be a cost reduction. Seeing as then every ship would have to be outfitted with a jump drive of some sort to use the beacon system.
' Wrote:Not sure how to build a jump hole.
Though.....not sure how it would be a cost reduction. Seeing as then every ship would have to be outfitted with a jump drive of some sort to use the beacon system.
I think they are artificiality created within a gate when it starts spinning and glowing light appears.
I don't think we can make them without the gate though.