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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Player Bases - Shields, Explosions and Status

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Player Bases - Shields, Explosions and Status
Offline Lobster
04-08-2012, 09:10 AM,
#11
Member
Posts: 1,798
Threads: 162
Joined: Dec 2009

Thanks Cannon!
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Offline Webstar
04-08-2012, 09:23 AM,
#12
Member
Posts: 18
Threads: 9
Joined: May 2011

pls help me to how to dock with the contructed base using other ship?
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Offline Disco
04-08-2012, 09:31 AM,
#13
Member
Posts: 543
Threads: 32
Joined: Nov 2010

Thank you Cannon! :3


My question: Will the shields turn on AFTER the first attack? E.g you shoot a mortar, and it hits the base. Does it hit the shield, or the hull?

[Image: 36732.png]
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Offline alphadog
04-08-2012, 09:35 AM,
#14
Member
Posts: 680
Threads: 35
Joined: Apr 2010

Just so I'm getting this right.

At server restart, the shield turns off automatically.

- Base gets attacked, the shields activate and start draining fuel

Shields will stay ON and using fuel until
- Server restart
- Manually turning them off.

Yes?
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Offline Friday
04-08-2012, 09:54 AM,
#15
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

' Wrote:Just so I'm getting this right.

At server restart, the shield turns off automatically.

- Base gets attacked, the shields activate and start draining fuel

Shields will stay ON and using fuel until
- Server restart
- Manually turning them off.

Yes?


"They must be deactivated manually (or at the moment by a server restart)."

The words 'at the moment' suggest that server restarts might only be a temporary problem.

I would suggest that the initial hit you will take to your base before the shield goes up - wont be an issue unless your base is nearly dead anyway.

[Image: GMG_banner.png]

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Offline Cannon
04-08-2012, 11:12 AM,
#16
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

' Wrote:Just so I'm getting this right.

At server restart, the shield turns off automatically.

- Base gets attacked, the shields activate and start draining fuel

Shields will stay ON and using fuel until
- Server restart
- Manually turning them off.

Yes?

Yes

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



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Offline ulfsarkhuskarl
04-08-2012, 01:49 PM,
#17
Member
Posts: 250
Threads: 17
Joined: Aug 2010

Let me help you out

http://www.youtube.com/watch?v=7BxeOk8pMbw...eature=youtu.be

[Image: Dont_Flame.gif]
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Offline (ツ)
04-08-2012, 08:23 PM,
#18
Member
Posts: 523
Threads: 19
Joined: Sep 2011

Thanks for this. Much appreciated.
Hopefully that's the end of paper bases.

That biplane just shot down my jet!
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Offline Chenzo-
04-09-2012, 05:14 PM,
#19
Cardamine Consigliere
Posts: 1,207
Threads: 148
Joined: Jan 2010

' Wrote:"They must be deactivated manually (or at the moment by a server restart)."

The words 'at the moment' suggest that server restarts might only be a temporary problem.

I would suggest that the initial hit you will take to your base before the shield goes up - wont be an issue unless your base is nearly dead anyway.


what if somone comes along wnd shoots a gallic BS forward gun at it.. surly instadeath for the base?

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Offline Slartibartfast
04-09-2012, 05:18 PM,
#20
Member
Posts: 942
Threads: 11
Joined: Nov 2009

' Wrote:what if somone comes along wnd shoots a gallic BS forward gun at it.. surly instadeath for the base?

You'd need between ~12 and 37 gallic BS forward guns hitting the base simultaneously to instakill a fully repaired base, depending on the level...
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