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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.81 features, bugs & suggestions

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Discovery 4.81 features, bugs & suggestions
Offline marauder
10-04-2006, 10:15 PM,
#191
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Posts: 1,950
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Joined: Nov 2005

@DO: Thats always been the problem with BS's, increasing the power-supply won't help, reducing the energy usage would, I think.

Then BS's with more turrets would be dis-advantaged because they can't keep up with the BS's that have less turrets.

Back to the nomad cruiser: This pic of the nomad cruiser should help with the hitbox problem.

 
Offline Virus
10-04-2006, 10:25 PM,
#192
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Posts: 4,311
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Maurader, lowering power drain wouldn't make it less fair for the ships with more weapons, simply use more weaker weapons OR use the same amount of strong weapons.

Empty weapon slots don't hurt you.

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Offline marauder
10-04-2006, 10:28 PM,
#193
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Posts: 1,950
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Joined: Nov 2005

I meant increasing the power supply would make it less fair.

As then BS's with more turrets still have to do energy management wheres the BS's with less turrets have don't have to.
 
Offline Dab
10-04-2006, 10:36 PM,
#194
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Marauder the point of having more turrets is the possibility of doing more damage in less time, with higher power drain.

The large ships get more turrets.

The smaller ones get more agility.

The large ships can do alot more damage in a shorter amount of time, using more energy.

The smaller ships do the same amount of damage, but it takes more time, and also uses less energy.

This wouldn't unbalance either side.

[Image: DFinal.png]
Offline McNeo
10-04-2006, 10:41 PM,
#195
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i think he means enough energy on each side to totally destroy the other battleship without having to do power management. ( ithink :sleep: )
 
Offline Dab
10-04-2006, 10:43 PM,
#196
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The smaller battleship will still need to power manage. They won't have quite THAT much. Continuous use of Battle Razors, Mortars, and Infernos will still drain energy quickly.

[Image: DFinal.png]
Offline DarkOddity
10-04-2006, 11:58 PM,
#197
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Posts: 931
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Ok, I have inspected the Disco mod files several times. As it stands now there are about 6-8 Battleship power supplies (7mil capacity and 180k recharge) all identical except for the fact that they carry different faction styles on the item names.

Basicly the power would be increased for all battleship, then more so for the ones with more turrets. Igiss already laid the ground work for indiviual power supplies per type of BS so they aren't identical.

The *only* powersupply that isn't 7mil 180k is for the Battlestar II (Lost Battlestar) buyable if you have admin rep.. that one is at 9million 400k Recharge.

Personally I think the powersupplies should be dead even with the Battlestar II powersupply.

Let's say you are running full loadout of Order Mk II battleship turrets on a BS. (30k Power drain/shot)

4x Battlerazor
2x Inferno
8x Order Mk II turret

Now those 8 order turrets will rain 480k power per second, which means that it would be 80,000 power drain over the drain on the power supply. 80,000 drain per second on a 9 Million power supply means you can fire for roughly 1 minute and 27 seconds. Now throw in firing battle razors and infernos and you will probrably be reduced to about 30-45 seconds.. which is still far better than current standards considering the loadout.

This would for the most part enable diversed loadouts and people would start using the good turrets that take too much power. Also rebalancing the power supplies prevents having to re-balance weapons. For those o you who have no modding experience, making sure weapons are balanced around the board is an extremely difficult process and some would consider it more of a pain than balancing ships.

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Offline Dab
10-05-2006, 12:28 AM,
#198
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Posts: 9,570
Threads: 320
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Well for one, using weapons would be alot easier if people took the time to fix up weapons groups. I have all my weapons set to different weapons groups, with a few mixed groups. I use Inferno group when going against shields, and Battlerazor, Mortar, or normal turret groups for hull, and missiles, and Chaingun groups for anti-fighter. This does solve the power supply issue. We don't want BSs having unlimited energy anyway.

I think they are fine as they are, maybe add in a bit more energy (at most 2 million more).

[Image: DFinal.png]
Offline DarkOddity
10-05-2006, 12:48 AM,
#199
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Posts: 931
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The problem isn't really the maximum energy it's the recharge that's too low. It simply needs to be equalized to a point where you can actually use a few of the high level turrets and not worry about your capacitor draining in a few seconds.

Just because you have a high power capacity doesn't mean it's going to last. If your recharge is too low (as it is currently) your power is sapped and you have no ability to get back on your feet.

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Offline Dab
10-05-2006, 01:01 AM,
#200
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Bug:

The Corsair ship around Cambridge (and perhaps all of Bretonia) do not drop Corsair pilots. they drop only normal pirate pilots.

[Image: DFinal.png]
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