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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Suggestion: Improve Missions Reward

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Suggestion: Improve Missions Reward
Offline Coin
09-26-2013, 07:47 PM,
#21
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(09-26-2013, 07:14 PM)Blodo Wrote: Just take as rule of thumb that if a mission has higher than 950k reward, the possibility of caps appearing is greater than 0.

what is the probability? cos lane hacker gb npcs accidentally my ship

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Offline Curios
09-26-2013, 08:02 PM,
#22
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(09-26-2013, 07:04 PM)Blodo Wrote:
(09-26-2013, 04:58 PM)Lythrilux Wrote: What would you rather see?
1. 5 capital ships doing missions with each other, only interacting with themselves and the NPCs they shoot at or...
2. 5 traders flying around sirius doing trading, interacting with the odd player they meet on their venture?
Truthfully? Almost only reason why Sairs raided old Eta spontaneously just before the 4.86 release was because there were oc blimps there grinding missions. Back then Eta was the only place in Disco where you could get decent payout for taking missions so it always had someone in it.

I myself was kinda hoping that after 4.86 each war zone with good missions would get a little bit of that, whereas you'd have 1-2 caps grinding missions which is an awesome activity starter (skype alerts about enemy cap in system X "lets log and kill it" -> enemy team logs in to support = activity builds in region without the need for faction driven events).

That said, mission payouts even now rival that of trading easily. Not sure if boosts are necessary.

Sorry Blodo but you messed up. That do not working as you wanted since we don't have enough players to sit in all those spots, but instead, people don't know where to go to have fun because activity was spread around. Same goes for the mining and both ideas were stupid.

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