' Wrote://so are we just supposed to add tags or does Tinkerbell approve?
At this point we are unofficial and "open". I was trying to consolidate who were active and not active and now a lot of new ones have joined. I guess as soon as I can raise the cash I better put in the official proposal. I think we are at almost fifteen players now.
For those asking:
1)
You must have a full Junker reputation--if you are a new start, that's ok. Just get started on the rep.
2)
Put the .:j:. in front of the character name.
3)
Do not fly any "House Military" capital ships please (Rheinland, Kusari, Bretonian, Liberty).
4)
Don't mix Opposing faction weps and ships (Outcast weps on Corsair Ships, etc.). Rogue, Hacker, Molly, Junker, Outcast, Corsair or weapons sold on Junker bases are fine--just stick with only one "faction" type set of weapons type per vessel. Nomads and codes are at your discretion...though Nomads would be not typical for your average Junker.
Right now I am open to anyone wanting to play a Junker. This isn't a "quick cash clan" or a "uberpower" faction. Just Junkers doin' what Junkers do. We help each other with defense and trade and with role play.
think of it as a network. There are some "overarching" things we are doing as a faction and I'll provide those on the website.
If you are just wanting to pvp, get the biggest capital ship there is or take over all of Sirius--this won't work for you (sorry). The Junker Congress is for people who like outsmarting the law and using other's power to their advantage. A lot of rp is possible with Junkers.
Hope that helps. PM me for more. Soon as cash is up, I'll submit. please keep sending me names of chars--I have a very incomplete forum name to char name list right now.
' Wrote:Can you have a military sub-set? Those with fighters that deal with "opposition" to the Congress?
Possibly capital's, but since two bombers can pwn anything on the server it would just be for show.
Junkers in capital ships seems to make people very upset. I think there must be a legend that it will bring about the end of the world.
The Junker guard party is a group of individuals within the congress that are a little more militant. I think bombers would be fine and maybe a gunboat or 2.
The problem is that we really dont have anyone to fight with a cap ship we might aquire. There are the xenos but they are normaly in bombers so a cap ship would not help there. There are also hogs but seeing as we are banned from kusari space thats a waste of time.
A couple of bombers stationed at Yanagi could help clear out some of the riff raff however.
' Wrote:Junkers in capital ships seems to make people very upset. I think there must be a legend that it will bring about the end of the world.
The Junker guard party is a group of individuals within the congress that are a little more militant. I think bombers would be fine and maybe a gunboat or 2.
The problem is that we really dont have anyone to fight with a cap ship we might aquire. There are the xenos but they are normaly in bombers so a cap ship would not help there. There are also hogs but seeing as we are banned from kusari space thats a waste of time.
A couple of bombers stationed at Yanagi could help clear out some of the riff raff however.
Yeah, I'm working on my guard tag for the Caveat. It's an IMG gunboat, gonna station it around Kreutzberg/Yanagi when it's done, with the odd forays into/around Liberty to 'police' unaffiliated smugglers so Junkers aren't left out of the transactions.
Only 238476876283686843 more dead Xenos to go.
EDIT: Culebra -- thing is that we really need nothing bigger than gunboats. We're not about all-out warfare. If we see a force in violation of the rules, we suggest they move on and/or pay a toll, as tribute to our continued friendship. If they tell us to go to hell, we send a few of them there instead and pull out. No point in annihilating everyone -- making an example out of one or five will be adequate.
GBs mobilize quicker and hit as hard as anything needs to. Especially if they know the fields like we do and can use errant flotsam for cover from the batteries of larger ships while we hit them, because they're too big to hide.
' Wrote:A couple of bombers stationed at Yanagi could help clear out some of the riff raff however.
I've spent quite a bit of time at Yanagi recently and its a bloody disgrace. Just a free-for-all & to be short we need to re-establish our control over that area of space. I won't be joining your congress, but I am more that willing to assist action in that region of space. I'm not looking to push others about, but certain pilots need to be taught some respect.
I will. Wait..didn't you give the access codes that led to the destruction of the colonies!? Oh never mind, she was hot.
Um ... uh ... ok ...
' Wrote://i'll get the admins to NCC my character if approved.
//.:j:.DenverDream if possible.
NCC's no longer required now.
' Wrote:1) You must have a full Junker reputation--if you are a new start, that's ok. Just get started on the rep.
Simple ... tear apart Xenos and Bounty Hunters until you can take missions from Beaumont. After three missions from Junkers in Beaumont you should be green with Junker Guard.
Quote:2) Put the .:j:. in front of the character name.
You'll be seein one of mine soon.
Quote:3) Do not fly any "House Military" capital ships please (Rheinland, Kusari, Bretonian, Liberty).
Largest ship any Junker should be flyin is a gunboat.
Quote:4) Don't mix Opposing faction weps and ships (Outcast weps on Corsair Ships, etc.). Rogue, Hacker, Molly, Junker, Outcast, Corsair or weapons sold on Junker bases are fine--just stick with only one "faction" type set of weapons type per vessel. Nomads and codes are at your discretion...though Nomads would be not typical for your average Junker.
Best to avoid Nomads and CODIES ... they're not RP weapons ... designed for the PWN'ers.
' Wrote:Can you have a military sub-set? Those with fighters that deal with "opposition" to the Congress?
Possibly capital's, but since two bombers can pwn anything on the server it would just be for show.
Capships are bad for Junkers. Junkers are supposed to be low profile ... and you cannot get low profile with those things.
' Wrote:A couple of bombers stationed at Yanagi could help clear out some of the riff raff however.
Or Igiss could increase the defenses on Junker bases ... and have a few Junker NPC gunboats grouped with bombers patrolling Junker bases to keep the rif-raf to a dull moan.
This should be interesting. And it sounds like a good faction for someone who can't fight to save his life (that is to say, me). Not sure if I'll stick with it, but it's worth a shot. Requesting a name change now, it'll be .:j:.Drake.Elridge
Already tagged and IDed, for now he's flying a Collector. Need to grab some armor for him before I drag him out to Yanagi; for now, he's staying in Liberty and Bretonia.
If you don't object, I might have a go at this smuggling thing... Junker Guard tag needed too, or is normal Junker sufficient? As usual I'm indecisive on names, I'll work something out and feed it to you later.