(03-24-2014, 08:32 PM)WPeregrine Wrote: Planets razed to the ground, zoners would rule spacetravel, for tradelanes and jumpgates would fall into decay (zombie decay?). Order would become a fanatical anti-zombie anti-alien organization (as if they weren't already).
Isolated communities would worship Nomads as saviors of the zombie apocalypse, and outcasts would strive to make a cardamine based cure.
I actually planned this a few years back as a Halloween Event. Sadly nobody showed up.
A Zombie Apocalypse in space is basically the premise for Homeworld: Cataclysm, except it wasn't zombies but rather a techno-organic virus which infected the entire ship and turned it's crew into a fleshy red meat moss.
Which was still alive. And possibly cognizant.
Regular plain old corpses-from-the-grave zombies would probably be headed off before they reached critical mass in real life, let alone in Disco.
If something like Cataclysm were to happen, e.g. some kind of techno-organic plague which infects ships and turns living things into a control system/zombies, but is intelligent and telepathic, it'd either end up isolated in one region or spread like wildfire.
Were that to happen, the infection would probably begin in an isolated backwater system or come through a Baxter Portal from another universe, or somewhere beyond the Edge Worlds or Gallia, or somewhere else. Assuming it was sealed in an escape pod or something, it'd get picked up by a research ship, infect it, and then use it's crew's knowledge and nav data to make it's way back to house space. Alternately, it might end up taken back to a research station like Cambridge or Willard or Alaska or somesuch, THEN released.
Depending on where and how it started would state the magnitude of it. Considering the Nomads deliberately took years when they went to invade Sirius, something which tries to spread as fast as it can would probably reach an unstoppable critical mass before anyone could react if it were to appear in a highly dense, populated system like Cambridge or California. If it started in the middle of nowhere however, groups like the Order, TAZ, LSF, etc could probably contain it in a few systems, leading to a brief but epic war that wouldn't threaten all Sirius.
Assuming it did however: Assuming the infection started in a core house system, was intelligent, could infect any spacecraft with sufficient computer capability and biomass onboard, and could actively use and recycle it's victims' memories and nav data, Sirius would be pretty much screwed. To the best of my knowledge, none of the militaries or major unlawful groups have any Zombie Plans in place (I can assure you that Planetform, the LWB, and formerly the Consortium did, by way of my actions). It would probably spread like wildfire, infecting poorly defended ships, bases, and ultimately planets like crazy.
This first phase would be a balls-out conventional war. Were Sirius to put up a unified front, it'd probably be successful. Devastating, but successful. But for a real apocalypse to happen, social order would need to collapse. Easy to imagine since most Discovery factions are so poor at diplomacy of even the simplest type that alliances would be few and ad-hoc at best. The initial maneuver war would be hopeless, as the infection could easily replenish it's losses while the human forces could not.
The house core space would be taken over first, giving the infection adequate military and industrial resources, and plenty of raw biomass, to push out into the frontier. Liberty and Gallia would put up the hardest fight due to the large size of their space and fleets. The RM are badass, and would probably sufficiently open to putting up a unified front with the RHA, Bundschuh, etc. Kusari has access to Ame-chan, who is an experienced zombie-killing machine, as well as gobs and gobs of antimatter on Nansei, but other than that would probably be overwhelmed early on. Bretonia is already weak from the war with Gallia and wouldn't be able to defend itself very well.
I can see certain areas within the houses like BPA Newgate, Zone-21, Kansai Research Station, Schatten Research Facility, Salisbury, and Bremen holding out the longest on account of their minefields and extensive defenses. Ship-to-ship combat would be a heavy liability, so the survivors would need to hide out behind automated defenses to have any hope. They'd almost surely be overwhelmed unless they can run like hell to escape.
House unlawful would be just as screwed. Most of the main pirate bases are hidden but indefensible. Once their locations are known (e.g. a pirate ship is infected), it's only a matter of time before they're found and infected or sieged. Asteroid bases like Kyoto or Vogtland would probably hold out better, since the rock would probably keep the infection at bay... for a while. Still, defending in place against that sort of horde would be futile. Most of it would be a strategic delaying action/evacuation, with militiaries/pirates fighting the horde, and transport/freighter/smuggler pirates buying up as much loot/refugees as they can, which they would need for bartering and survival later.
The second phase of the war would basically be a mop-up. The Infected house militaries would be able to overwhelm all of the borderworld factions. Refugees would be flooding out to places like Gran-Canaria, Caymen, Tau-37, Omicron-Theta, Coronado, Baffin, and Omicron Delta. The Infected fleets would probably hit these locations first. The Order, BHG Core would put up the strongest resistance at first due to their high technology and powerful militaries, with the Zoner Alliance, GMG, Outcasts, and Corsairs holding their own for a while. The GMG would be key since their gas miners are mobile, and they'd be needed later. Groups like the IMG would also need to preserve their mining ships and whatever mobile infrastructure they could. Outcasts on the other hand would be screwed if/when the infection hits Malta, and if they went down they'd take the GC and a good number of surviving Lane Hackers/Liberty rogues with them, unless Atka survives and can manufacture enough stabaline (or someone else comes up with some backup plan).
Nomads are going to be the wild card. They'll either be 1: entirely immune to the infection and thus the best faction to fight back, 2: have their bio-forms vulnerable, but their collective mindshare safe, or 3: have their bio-forms vulnerable AND have side effects from mind-nodes being destroyed/infected. If the last one is true, humanity is screwed. Likely however, Dur-Shurriken is far enough away and defended enough that the Noms can hold out for a long time.
Omicron Kappa would also be able to hold out. The AIs don't have any biological material on board (except for Harvesters and Ex-consortium AIs) so there's nothing for the Infection to take over. Being AIs, they'd basically be able to crank out their planet's weight in combat forms were they so programmed. The AI consensus would either agree that the Infection warrants such a threat, or someone could sneakily slip in a subroutine that builds craploads of drones to fight back.
The main problem for Nomads and AIs is sheer attrition. Neither group, even put together, has the military forces to take on the combined infected house militaries, barring unforeseen superweapons. Even the nomad Sun Crusher would probably be zerg-rushed and destroyed, or otherwise be ineffective if the Infected fleets take refuge in systems without suns like Omega-5. Assuming the infection is sentient, once it did away with the bulk of humanity, it'd go for the next biggest threat.
The third phase of the war assumes no counter attack was successful. The Nomads and AIs are still alive, but under a constant onslaught, the Infected fleets are now using the captured factories of the houses to crank out new ships and weapons, and they'll just keep expanding, beyond sirius, becoming a threat to various other alien races next, until they run into something powerful enough to take them out.
Until then, whatever is left of humanity will be either scavengers or predators. Individuals from every faction, all operating basically as freelancers using whatever ships and equipment survived the apocalypse. They'd salvage wrecks, mine for fuel and materials, but mostly live constantly on the move. Stationary bases would eventually be found by the infected hordes and besieged. A few places like The Shrine might survive, or bases in the Corsair guard systems or places so remote they're not worth mentioning, but anything else would be ad-hoc, short lived affairs. Mainly the survivors would have to live on all mobile ships. Battleships, Carriers, Liners, Large Transports, Zoner Juggernauts, Barges. There'd probably be convoys of these ships flying around the most remote systems.
These fleets would act as bases for scavenger groups to move deeper into the 'hot zones' where the infected fleets are more concentrated. Mainly making 'blitzkrieg' runs into the Sigmas (to mine H-fuel), Okinawa (to mine Plutonium), or Tau-23 (to mine metals for ship repairs). Only the ballsiest would fly into the suicide zones: e.g. former house space, which are completely infected and probably unrecognizable. Mainly they'd be looking for advanced tech in the debris fields from the war or some weakness to exploit in a vain attempt to fight back.
Groups of survivors would exist with rag-tag fleets. Some would co-operate with one another, while others would attack one another for resources. Since all the production bases are destroyed, whatever commodities were evacuated in the early invasion would be insanely valuable. With nowhere really to sell them, they'd be used entirely as player-to-player barter stock. The same applies to guns. Most would have to revert to weaker NPC guns, making fighting the infected a losing proposition.
The same applies to ships. A few /restarts would exist to give the player a random ship of fighter, bomber, or freighter class. Each shiptype would be field modified to mount the guns of any class below gunboat. Any ship of gunboat, transport, or larger would be irreplaceable and precious, and bartered using shared accounts.
There'd probably be one or two bases as initial docks, or alternately pop up scrap bases which change over time (are moved/destroyed/replaced frequently by admins, each selling different, random sets of ships and gear). POBs would exist, but in a dramatically reduced form as there'd be no way to support them. And if one were built, it would trigger the infected, sooner or later, to find it, assuming a ship that's previously docked on the base was infected/shot down.
That basically means the entirety of the economy would be player run, NPC dealers would exist for the bare-bones technical aspects of freelancer, and there would be no friendly NPCs and nowhere to run and hide. Infected could pop up in almost every system, with only a few relative safe zones (which would change over time).
This situation would continue indefinitely until either:
(03-24-2014, 07:22 PM)Lythrilux Wrote: This thought decided to roll it's way into my mind.
That would be great if you can "Event " this on different planets in first person view with swords, lasers, low yield anti matter gernades. plasma (flame) throwers, Shield perimeters For horde attacks with low yield nuke mines and more butt kickery Disco weapons modified for PvZ warfare. It would be like " Dead Island" style + reg option to continue PvP during PvZ in space and on the ground. Best of the Gaming Worlds I would think. Take a poll. See if you can get Admin to consider it. Never know. Also make it that Cardamine is the cure at the end so to legalize it.
(01-27-2018, 05:37 AM)R.I.P. Wrote: No, zombies are about as dumb as furries in space.
Not Zombies in space but on the Planets adding ground game to Freelancer "Dead Island" style gaming. PvP during PvZ Event. Some would like the change in options.