• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
« Previous 1 … 209 210 211 212 213 … 391 Next »
Feedback on a new possible faction - Vigilantes

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
Feedback on a new possible faction - Vigilantes
Offline ZTeeVeR
06-16-2014, 01:48 PM,
#21
Member
Posts: 80
Threads: 5
Joined: Jan 2009

I kinda like the idea as well, as far as a completely unknown person's would weigh in.

I have been thinking about setting an LPI ship to counter smuggling and piracy in Liberty. As this is the most active system anyway.

If the Vigilantes where actually there as a faction, I would have applied. But I agree with what was said earlier. If you think the LPI is not stepping up, why not join them and do it yourself.

The worst that could happen is somebody not agreeing with the tactics you use (Steven Seagull galore! Smile ).
In that case, you have at least opened up the discussion with what would definitely be the right faction for this.

I am still mulling through whether I should create this LPI ship, I am online quite often these days, so it would be fun to give pirates/smugglers a run for their money again..
Reply  
Offline Highland Laddie
06-16-2014, 04:04 PM, (This post was last modified: 06-16-2014, 04:04 PM by Highland Laddie.)
#22
Member
Posts: 2,082
Threads: 21
Joined: Mar 2013

Quote:This is kind of what we will be going for, if we're using LPI ID. I will write a bit more of the storyline today and publish it here because I have some ideas that might work very well here.

Quote:1. You can still demand smugglers drop their cargo (and shoot if they don't)
2. You can pew pirates
3. You get TLAGSNET access

1) We would anyway with LPI ID.
2) We would anyway with LPI ID.
3) We would anyway with LPI ID, however I was thinking about a bit of story that would involve someone hacking the TLAGSNET for us.

So...what ID are you using? j/k Tongue

Anyways, so, if you ARE using the LPI ID, and as long as your are specifically going after smugglers and demanding they drop their contraband before arbitrarily blowing them out of the stars, then there's nothing wrong the group. You're basically an indy LPI group that targets smugglers, and does so harshly.

Sure, maybe you'll get into some hot water with the Official LPI if they feel you're abusing your authority, but that could also lead to some good RP (unless they're gonna FR5 you for it, which would probably be stupid unless they just like to be trolls)

I'd say go for it.
Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode