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Pirates & Traders

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Pirates & Traders
Offline Ramke
03-21-2016, 11:22 AM, (This post was last modified: 03-21-2016, 11:24 AM by Ramke.)
#21
Member
Posts: 1,771
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(03-21-2016, 11:17 AM)Toris Wrote:
(03-21-2016, 11:13 AM)Ramke Wrote: Some people fly traders to earn money to RP, rather than RP while earning money.

This is roleplaying server, Ramke. Basically, what you said right now is trying to deny pirates to roleplay pirates. Also, I doubt level 70-80 players cannot afford anything and they need credits urgently. Traders, contrary to the popular belief, are not exempt from roleplaying.

This is a roleplaying server, but that doesn't mean player's motivations still don't come into play. If you give them -nothing- but negative income as a result of that outcome, why should they even try to seek it out? Not everyone enjoys losing progress, especially when income is completely seperate from roleplay.

Putting words into my mouth isn't the way to go either. What I said was that if the demands are too great and completely nullify all of their progress, then you have stuff like this start popping up.

Edit: Seems like people are misunderstanding what I'm saying. I'm not advocating stuff like this, I'm saying to look at -all- perspectives that influence people to act that way, not just from a RP perspective, to prevent it from happening.
Offline Laura C.
03-21-2016, 11:23 AM,
#22
Member
Posts: 1,445
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Joined: Dec 2011

(03-21-2016, 11:13 AM)Ramke Wrote: Think of it from a gameplay perspective.

The person probably wanted to earn money for more ships/chars/armour/etc.
Your demand was basically stealing all that potential profit, leaving him/her in a negative, and giving him/her time to waste of flying back / flying to the destination and buying once again.

It's easier to just die and get teleported so you can retry. Really, that's why I dislike cargo piracy in general. It's too punishing and the other party rarely gets any benefit from it (since they're likely in snubs).

Die-hard RPers will try to negotiate their way out of it, people who don't really have patience for trading would rather not prolong their goal to getting that money for something they actually enjoy.

My two cents. Some people fly traders to earn money to RP, rather than RP while earning money.
Nobody is expecting hour long tirade. How long the attempt to negotiate takes? Like two or three minutes before you know if pirate is willing to negotiate or not? And like ten to finish it? If people are not willing to invest this "amount" of time into RP on the RP server, something is wrong with them. We even have word for such people - powertrader. We are at money making, no RP anymore?

On a ragebreak. Or ragequit. Time will tell.
Offline Ichiru
03-21-2016, 11:27 AM,
#23
Librelancer, LancerEdit
Posts: 811
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Joined: Oct 2011
Staff roles: Coding Dev

(03-21-2016, 11:21 AM)Toris Wrote: I said bordeworlds are not kindergarden and when players leave their safe space, especially in well-prepared ship with a lot of credits by merely looking at their level, they know they might be pirated. And cargo piracy makes more sense than being wired credits what leaves the digital footprint.

You know what? I'm done. I'm not going to roleplay pirate from now, because trying to roleplay it on a roleplaying server gets stomped, shunned upon and is treated like being scumbag.

Good job, boys.





Good job.

You saw a new player who didn't really understand RP or have a good grasp of English, asked for all his profit + expense and for him to have to waste all his time up until that point, and you can't see the issue? Furthermore, you went on to go and complain to everyone about this player, and you're surprised when you get told you are wrong?

The issue is not with the community, it's with people who can't see they are spoiling the fun for others (i.e. you).

P.S. I thought you were done yesterday.
 
Offline Sombs
03-21-2016, 11:32 AM,
#24
Three orange cats in a mech
Posts: 6,823
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Joined: Feb 2014

I think both sides are heating up here too much. Cargo piracy is allowed, so far, so no one has to be shitty to the other one here in the forum. Both sides have their arguments, and in the situation described by Toris, both sides made it's questionable decisions. Keep calm, everybody.




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Offline Antonio
03-21-2016, 11:34 AM,
#25
PvP = RP
Posts: 3,192
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(03-21-2016, 11:10 AM)Laura C. Wrote: I don´t see any attempt to negotiate from the trader, not to mention attempt to cruise/thrust away. Also stop blaming pirate that he behaved like a pirate. Or are pirates expected to ask only demands like "Give me 10 percent of you cargo but only if you are okay with it" these days because they should be "fair pirates"?

We're talking about a new player here, who probably doesn't know a lot (if anything) about roleplay, or more specifically a pirate - trader encounter. All he sees is that he is about to lose all the time and money invested from the point of getting the cargo to the point of meeting the pirate. He didn't attempt to negotiate because he doesn't know how to negotiate. Thrusting away only delays his death, which is opposite of what he wants (Dying as soon as possible so he can go back to trading, which is why he wrote "kill me".).

Speaking of pirate demands, you'll never go wrong with ~25-30% of the profit in cash, or the amount your ship can carry in terms of cargo. I never said you should ask for 10% of the cargo, but asking for all of it is just disgusting.
Offline Sombs
03-21-2016, 11:39 AM,
#26
Three orange cats in a mech
Posts: 6,823
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Who said the player is new?




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Offline Sombs
03-21-2016, 11:42 AM,
#27
Three orange cats in a mech
Posts: 6,823
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Also, even if the player is new or hasn't the best english skills (like me, I'm from germany) or somewhat else: First of all, it's a roleplay server AND I think I read in the rules you should at least be able to communicate in english. Even if that's not the case, you can roleplay someone speaking his language in a region where his FL-faction resides (ie. if you are from germany, you are more rheinland than anyone else Big Grin).




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Offline Zyliath
03-21-2016, 11:42 AM, (This post was last modified: 03-21-2016, 11:43 AM by Zyliath.)
#28
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Having read all those replies, I'll join in as well.
I have my positio: you get pirated, you deal with it. You pirate, do it responsibly.
RP from Toris was somewhat sufficient, from my side.
RP from the trader wasn't that sufficient. Even though, I give a point: it is better for a trader to die and restart again the haul.
However, I find this behaviour somewhat...infantile. Just because you get pirated, that doesn't mean you have to die always.
Let me bring my own examples of BEING PIRATED and PIRATE SOMEONE:

BEING PIRATED - Trader View
I have been pirated more than once, last time from a Rogue Destroyer in Coronado. I was upset, yes, but not like you might think. I had to drop the whole cargo, with that guy tractoring some and blowing the rest up. I said to myself "I am an imbecile. If I knew there was a pirate there, I would've gone another way." Typical trader thought. You know what I did? I did sell that Kujira for a smaller Kamome. Didn't encounter a pirate ever since.

PIRATE SOMEONE ELSE - Pirate View
I also managed to act on the other side of the river. I had a pirate Broadsword lurking in Magellan, and decided to sit myself in the middle of the lane going from the Manchester gate to FP4. Dropped the lane, a transport comes in. I did say 'Greetings, trader! Cut your engines or be destroyed right away on the spot!" He did stop. I scanned him, and taxed him shortly after. We had a good RP, even though that trader didn't. Suddently, he tried to flee. I acted like any pirate would do. I said to him 'Wrong choice, fella.' I did CD him again, and replied 'Last warning. Wire the cash to me or I'll toast you up!' He didn't, and tried to cruise away. I went guns hot, and blew him up (obviously after roleplaying the engagement, lest to break rules and get slapped.) I wasn't interested in its cargo, but once I did blow him, I tractored all of it, and the rest went boom.

These are my experiences on both sides of the barricade.
I would never ask (as a pirate) for all of the cargo, but for enough cargo to fit my ship. In a bomber, just ask for cash.
From the trader's view, dying and repeating is disgusting. Even more that asking a full cargo. I prefer to restart once again from scratch, rather that dying on purpose.

This is my humble opinion. No one has to cope with it. And seriously, I don't mind people not approving, becasue I already oversaw it.
Have a nice day, nevertheless.
~SirDoge

P.S: I agree with Sombra: no one can tell if a player is new or not. We don't have the crystal ball for it.
Offline Lythrilux
03-21-2016, 11:45 AM,
#29
Edgy Worlds
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(03-21-2016, 10:27 AM)sindroms Wrote: It is because a very active player, more active than any angel, constantly sits in Penny and interacts with every new player on the server and has a grudge against unlawful players and is spreading the notion that pirates should not be ever encountered or roleplayed with.

EDIT: I looked at your screenshot again. I really do not see either party providing good roleplay in this situation.

Although I agree about the RP value not being strong, I wholeheartedly agree with Spazzy's first paragraph.

[Image: Lythrilux.gif]
Offline Sombs
03-21-2016, 11:46 AM,
#30
Three orange cats in a mech
Posts: 6,823
Threads: 503
Joined: Feb 2014

(03-21-2016, 11:42 AM)SirDoge Wrote: RP from the trader wasn't that sufficient. Even though, I give a point: it is better for a trader to die and restart again the haul.
However, I find this behaviour somewhat...infantile. Just because you get pirated, that doesn't mean you have to die always.

Also, you can do the roleplay, this time taking a loss. When it's done, you can cruise into the next planet/minefield/sun. Takes just two minutes more and nobody get's mad about it.




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